+
+ +
+

UISelectable

+

The UISelectable module.

+
+
+
+

op_Equality

+
+
+UnityEngineUISelectable.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Selectable Equals

+
+
+UnityEngineUISelectable.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Selectable instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Selectable FindSelectable

+
+
+UnityEngineUISelectable.__FindSelectable__UnityEngineVector3__UnityEngineUISelectable(UnityEngine.UI.Selectable instanceUnityEngine.Vector3 dir)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Selectable FindSelectableOnDown

+
+
+UnityEngineUISelectable.__FindSelectableOnDown__UnityEngineUISelectable(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Selectable FindSelectableOnLeft

+
+
+UnityEngineUISelectable.__FindSelectableOnLeft__UnityEngineUISelectable(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Selectable FindSelectableOnRight

+
+
+UnityEngineUISelectable.__FindSelectableOnRight__UnityEngineUISelectable(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Selectable FindSelectableOnUp

+
+
+UnityEngineUISelectable.__FindSelectableOnUp__UnityEngineUISelectable(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Selectable get_animationTriggers

+
+
+UnityEngineUISelectable.__get_animationTriggers__UnityEngineUIAnimationTriggers(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (AnimationTriggers)

+

flow: none

+

Unity Documentation

+
+
+

Selectable get_animator

+
+
+UnityEngineUISelectable.__get_animator__UnityEngineAnimator(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Animator)

+

flow: none

+

Unity Documentation

+
+
+

Selectable get_colors

+
+
+UnityEngineUISelectable.__get_colors__UnityEngineUIColorBlock(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (ColorBlock)

+

flow: none

+

Unity Documentation

+
+
+

Selectable get_enabled

+
+
+UnityEngineUISelectable.__get_enabled__SystemBoolean(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Selectable get_gameObject

+
+
+UnityEngineUISelectable.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Selectable get_image

+
+
+UnityEngineUISelectable.__get_image__UnityEngineUIImage(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Image)

+

flow: none

+

Unity Documentation

+
+
+

Selectable get_interactable

+
+
+UnityEngineUISelectable.__get_interactable__SystemBoolean(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Selectable get_name

+
+
+UnityEngineUISelectable.__get_name__SystemString(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Selectable get_navigation

+
+
+UnityEngineUISelectable.__get_navigation__UnityEngineUINavigation(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Navigation)

+

flow: none

+

Unity Documentation

+
+
+

Selectable get_spriteState

+
+
+UnityEngineUISelectable.__get_spriteState__UnityEngineUISpriteState(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (SpriteState)

+

flow: none

+

Unity Documentation

+
+
+

Selectable get_targetGraphic

+
+
+UnityEngineUISelectable.__get_targetGraphic__UnityEngineUIGraphic(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Graphic)

+

flow: none

+

Unity Documentation

+
+
+

Selectable get_transform

+
+
+UnityEngineUISelectable.__get_transform__UnityEngineTransform(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Selectable get_transition

+
+
+UnityEngineUISelectable.__get_transition__UnityEngineUISelectableTransition(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Transition)

+

flow: none

+

Unity Documentation

+
+
+

Selectable GetComponent

+
+
+UnityEngineUISelectable.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.Selectable instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Selectable GetComponentInChildren

+
+
+UnityEngineUISelectable.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.Selectable instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Selectable GetComponentInParent

+
+
+UnityEngineUISelectable.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.Selectable instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Selectable GetComponents

+
+
+UnityEngineUISelectable.__GetComponents__ListT__SystemVoid(UnityEngine.UI.Selectable instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable GetComponentsInChildren

+
+
+UnityEngineUISelectable.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Selectable instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable GetComponentsInParent

+
+
+UnityEngineUISelectable.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Selectable instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable GetHashCode

+
+
+UnityEngineUISelectable.__GetHashCode__SystemInt32(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Selectable GetInstanceID

+
+
+UnityEngineUISelectable.__GetInstanceID__SystemInt32(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Selectable GetType

+
+
+UnityEngineUISelectable.__GetType__SystemType(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUISelectable.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUISelectable.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Selectable IsActive

+
+
+UnityEngineUISelectable.__IsActive__SystemBoolean(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Selectable IsDestroyed

+
+
+UnityEngineUISelectable.__IsDestroyed__SystemBoolean(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Selectable IsInteractable

+
+
+UnityEngineUISelectable.__IsInteractable__SystemBoolean(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Selectable OnDeselect

+
+
+UnityEngineUISelectable.__OnDeselect__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.EventSystems.BaseEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable OnMove

+
+
+UnityEngineUISelectable.__OnMove__UnityEngineEventSystemsAxisEventData__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.EventSystems.AxisEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable OnPointerDown

+
+
+UnityEngineUISelectable.__OnPointerDown__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable OnPointerEnter

+
+
+UnityEngineUISelectable.__OnPointerEnter__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable OnPointerExit

+
+
+UnityEngineUISelectable.__OnPointerExit__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable OnPointerUp

+
+
+UnityEngineUISelectable.__OnPointerUp__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable OnSelect

+
+
+UnityEngineUISelectable.__OnSelect__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.EventSystems.BaseEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable Select

+
+
+UnityEngineUISelectable.__Select__SystemVoid(UnityEngine.UI.Selectable instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable set_animationTriggers

+
+
+UnityEngineUISelectable.__set_animationTriggers__UnityEngineUIAnimationTriggers__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.UI.AnimationTriggers value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable set_colors

+
+
+UnityEngineUISelectable.__set_colors__UnityEngineUIColorBlock__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.UI.ColorBlock value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable set_enabled

+
+
+UnityEngineUISelectable.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.Selectable instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable set_image

+
+
+UnityEngineUISelectable.__set_image__UnityEngineUIImage__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.UI.Image value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable set_interactable

+
+
+UnityEngineUISelectable.__set_interactable__SystemBoolean__SystemVoid(UnityEngine.UI.Selectable instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable set_name

+
+
+UnityEngineUISelectable.__set_name__SystemString__SystemVoid(UnityEngine.UI.Selectable instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable set_navigation

+
+
+UnityEngineUISelectable.__set_navigation__UnityEngineUINavigation__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.UI.Navigation value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable set_spriteState

+
+
+UnityEngineUISelectable.__set_spriteState__UnityEngineUISpriteState__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.UI.SpriteState value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable set_targetGraphic

+
+
+UnityEngineUISelectable.__set_targetGraphic__UnityEngineUIGraphic__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.UI.Graphic value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable set_transition

+
+
+UnityEngineUISelectable.__set_transition__UnityEngineUISelectableTransition__SystemVoid(UnityEngine.UI.Selectable instanceUnityEngine.UI.Selectable+Transition value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Selectable ToString

+
+
+UnityEngineUISelectable.__ToString__SystemString(UnityEngine.UI.Selectable instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Selectable

+
+
+Variable_UnityEngineUISelectable(UnityEngine.UI.Selectable SelectableSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+