+
+ +
+

UIScrollbar

+

The UIScrollbar module.

+
+
+
+

op_Equality

+
+
+UnityEngineUIScrollbar.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Scrollbar Equals

+
+
+UnityEngineUIScrollbar.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Scrollbar instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Scrollbar FindSelectable

+
+
+UnityEngineUIScrollbar.__FindSelectable__UnityEngineVector3__UnityEngineUISelectable(UnityEngine.UI.Scrollbar instanceUnityEngine.Vector3 dir)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar FindSelectableOnDown

+
+
+UnityEngineUIScrollbar.__FindSelectableOnDown__UnityEngineUISelectable(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar FindSelectableOnLeft

+
+
+UnityEngineUIScrollbar.__FindSelectableOnLeft__UnityEngineUISelectable(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar FindSelectableOnRight

+
+
+UnityEngineUIScrollbar.__FindSelectableOnRight__UnityEngineUISelectable(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar FindSelectableOnUp

+
+
+UnityEngineUIScrollbar.__FindSelectableOnUp__UnityEngineUISelectable(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_animationTriggers

+
+
+UnityEngineUIScrollbar.__get_animationTriggers__UnityEngineUIAnimationTriggers(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (AnimationTriggers)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_animator

+
+
+UnityEngineUIScrollbar.__get_animator__UnityEngineAnimator(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Animator)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_colors

+
+
+UnityEngineUIScrollbar.__get_colors__UnityEngineUIColorBlock(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (ColorBlock)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_direction

+
+
+UnityEngineUIScrollbar.__get_direction__UnityEngineUIScrollbarDirection(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Direction)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_enabled

+
+
+UnityEngineUIScrollbar.__get_enabled__SystemBoolean(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_gameObject

+
+
+UnityEngineUIScrollbar.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_handleRect

+
+
+UnityEngineUIScrollbar.__get_handleRect__UnityEngineRectTransform(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (RectTransform)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_image

+
+
+UnityEngineUIScrollbar.__get_image__UnityEngineUIImage(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Image)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_interactable

+
+
+UnityEngineUIScrollbar.__get_interactable__SystemBoolean(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_name

+
+
+UnityEngineUIScrollbar.__get_name__SystemString(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_navigation

+
+
+UnityEngineUIScrollbar.__get_navigation__UnityEngineUINavigation(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Navigation)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_numberOfSteps

+
+
+UnityEngineUIScrollbar.__get_numberOfSteps__SystemInt32(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_onValueChanged

+
+
+UnityEngineUIScrollbar.__get_onValueChanged__UnityEngineUIScrollbarScrollEvent(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (ScrollEvent)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_size

+
+
+UnityEngineUIScrollbar.__get_size__SystemSingle(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_spriteState

+
+
+UnityEngineUIScrollbar.__get_spriteState__UnityEngineUISpriteState(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (SpriteState)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_targetGraphic

+
+
+UnityEngineUIScrollbar.__get_targetGraphic__UnityEngineUIGraphic(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Graphic)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_transform

+
+
+UnityEngineUIScrollbar.__get_transform__UnityEngineTransform(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_transition

+
+
+UnityEngineUIScrollbar.__get_transition__UnityEngineUISelectableTransition(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Transition)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar get_value

+
+
+UnityEngineUIScrollbar.__get_value__SystemSingle(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar GetComponent

+
+
+UnityEngineUIScrollbar.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.Scrollbar instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar GetComponentInChildren

+
+
+UnityEngineUIScrollbar.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.Scrollbar instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar GetComponentInParent

+
+
+UnityEngineUIScrollbar.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.Scrollbar instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar GetComponents

+
+
+UnityEngineUIScrollbar.__GetComponents__ListT__SystemVoid(UnityEngine.UI.Scrollbar instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar GetComponentsInChildren

+
+
+UnityEngineUIScrollbar.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Scrollbar instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar GetComponentsInParent

+
+
+UnityEngineUIScrollbar.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Scrollbar instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar GetHashCode

+
+
+UnityEngineUIScrollbar.__GetHashCode__SystemInt32(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar GetInstanceID

+
+
+UnityEngineUIScrollbar.__GetInstanceID__SystemInt32(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar GetType

+
+
+UnityEngineUIScrollbar.__GetType__SystemType(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar GraphicUpdateComplete

+
+
+UnityEngineUIScrollbar.__GraphicUpdateComplete__SystemVoid(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIScrollbar.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIScrollbar.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Scrollbar IsActive

+
+
+UnityEngineUIScrollbar.__IsActive__SystemBoolean(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar IsDestroyed

+
+
+UnityEngineUIScrollbar.__IsDestroyed__SystemBoolean(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar IsInteractable

+
+
+UnityEngineUIScrollbar.__IsInteractable__SystemBoolean(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar LayoutComplete

+
+
+UnityEngineUIScrollbar.__LayoutComplete__SystemVoid(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar OnBeginDrag

+
+
+UnityEngineUIScrollbar.__OnBeginDrag__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar OnDeselect

+
+
+UnityEngineUIScrollbar.__OnDeselect__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.EventSystems.BaseEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar OnDrag

+
+
+UnityEngineUIScrollbar.__OnDrag__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar OnInitializePotentialDrag

+
+
+UnityEngineUIScrollbar.__OnInitializePotentialDrag__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar OnMove

+
+
+UnityEngineUIScrollbar.__OnMove__UnityEngineEventSystemsAxisEventData__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.EventSystems.AxisEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar OnPointerDown

+
+
+UnityEngineUIScrollbar.__OnPointerDown__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar OnPointerEnter

+
+
+UnityEngineUIScrollbar.__OnPointerEnter__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar OnPointerExit

+
+
+UnityEngineUIScrollbar.__OnPointerExit__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar OnPointerUp

+
+
+UnityEngineUIScrollbar.__OnPointerUp__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar OnSelect

+
+
+UnityEngineUIScrollbar.__OnSelect__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.EventSystems.BaseEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar Rebuild

+
+
+UnityEngineUIScrollbar.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.UI.CanvasUpdate executing)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar Select

+
+
+UnityEngineUIScrollbar.__Select__SystemVoid(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar set_animationTriggers

+
+
+UnityEngineUIScrollbar.__set_animationTriggers__UnityEngineUIAnimationTriggers__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.UI.AnimationTriggers value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar set_colors

+
+
+UnityEngineUIScrollbar.__set_colors__UnityEngineUIColorBlock__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.UI.ColorBlock value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar set_direction

+
+
+UnityEngineUIScrollbar.__set_direction__UnityEngineUIScrollbarDirection__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.UI.Scrollbar+Direction value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar set_enabled

+
+
+UnityEngineUIScrollbar.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.Scrollbar instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar set_handleRect

+
+
+UnityEngineUIScrollbar.__set_handleRect__UnityEngineRectTransform__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.RectTransform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar set_image

+
+
+UnityEngineUIScrollbar.__set_image__UnityEngineUIImage__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.UI.Image value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar set_interactable

+
+
+UnityEngineUIScrollbar.__set_interactable__SystemBoolean__SystemVoid(UnityEngine.UI.Scrollbar instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar set_name

+
+
+UnityEngineUIScrollbar.__set_name__SystemString__SystemVoid(UnityEngine.UI.Scrollbar instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar set_navigation

+
+
+UnityEngineUIScrollbar.__set_navigation__UnityEngineUINavigation__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.UI.Navigation value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar set_numberOfSteps

+
+
+UnityEngineUIScrollbar.__set_numberOfSteps__SystemInt32__SystemVoid(UnityEngine.UI.Scrollbar instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar set_onValueChanged

+
+
+UnityEngineUIScrollbar.__set_onValueChanged__UnityEngineUIScrollbarScrollEvent__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.UI.Scrollbar+ScrollEvent value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar set_size

+
+
+UnityEngineUIScrollbar.__set_size__SystemSingle__SystemVoid(UnityEngine.UI.Scrollbar instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar set_spriteState

+
+
+UnityEngineUIScrollbar.__set_spriteState__UnityEngineUISpriteState__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.UI.SpriteState value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar set_targetGraphic

+
+
+UnityEngineUIScrollbar.__set_targetGraphic__UnityEngineUIGraphic__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.UI.Graphic value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar set_transition

+
+
+UnityEngineUIScrollbar.__set_transition__UnityEngineUISelectableTransition__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.UI.Selectable+Transition value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar set_value

+
+
+UnityEngineUIScrollbar.__set_value__SystemSingle__SystemVoid(UnityEngine.UI.Scrollbar instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar SetDirection

+
+
+UnityEngineUIScrollbar.__SetDirection__UnityEngineUIScrollbarDirection_SystemBoolean__SystemVoid(UnityEngine.UI.Scrollbar instanceUnityEngine.UI.Scrollbar+Direction directionSystem.Boolean includeRectLayouts)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Scrollbar ToString

+
+
+UnityEngineUIScrollbar.__ToString__SystemString(UnityEngine.UI.Scrollbar instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Scrollbar

+
+
+Variable_UnityEngineUIScrollbar(UnityEngine.UI.Scrollbar ScrollbarSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+