+
+ +
+

UIScrollRect

+

The UIScrollRect module.

+
+
+
+

ScrollRect CalculateLayoutInputHorizontal

+
+
+UnityEngineUIScrollRect.__CalculateLayoutInputHorizontal__SystemVoid(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect CalculateLayoutInputVertical

+
+
+UnityEngineUIScrollRect.__CalculateLayoutInputVertical__SystemVoid(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineUIScrollRect.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ScrollRect Equals

+
+
+UnityEngineUIScrollRect.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.ScrollRect instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

ScrollRect get_content

+
+
+UnityEngineUIScrollRect.__get_content__UnityEngineRectTransform(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (RectTransform)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_decelerationRate

+
+
+UnityEngineUIScrollRect.__get_decelerationRate__SystemSingle(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_elasticity

+
+
+UnityEngineUIScrollRect.__get_elasticity__SystemSingle(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_enabled

+
+
+UnityEngineUIScrollRect.__get_enabled__SystemBoolean(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_flexibleHeight

+
+
+UnityEngineUIScrollRect.__get_flexibleHeight__SystemSingle(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_flexibleWidth

+
+
+UnityEngineUIScrollRect.__get_flexibleWidth__SystemSingle(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_gameObject

+
+
+UnityEngineUIScrollRect.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_horizontal

+
+
+UnityEngineUIScrollRect.__get_horizontal__SystemBoolean(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_horizontalNormalizedPosition

+
+
+UnityEngineUIScrollRect.__get_horizontalNormalizedPosition__SystemSingle(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_horizontalScrollbar

+
+
+UnityEngineUIScrollRect.__get_horizontalScrollbar__UnityEngineUIScrollbar(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Scrollbar)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_horizontalScrollbarSpacing

+
+
+UnityEngineUIScrollRect.__get_horizontalScrollbarSpacing__SystemSingle(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_horizontalScrollbarVisibility

+
+
+UnityEngineUIScrollRect.__get_horizontalScrollbarVisibility__UnityEngineUIScrollRectScrollbarVisibility(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (ScrollbarVisibility)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_inertia

+
+
+UnityEngineUIScrollRect.__get_inertia__SystemBoolean(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_layoutPriority

+
+
+UnityEngineUIScrollRect.__get_layoutPriority__SystemInt32(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_minHeight

+
+
+UnityEngineUIScrollRect.__get_minHeight__SystemSingle(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_minWidth

+
+
+UnityEngineUIScrollRect.__get_minWidth__SystemSingle(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_movementType

+
+
+UnityEngineUIScrollRect.__get_movementType__UnityEngineUIScrollRectMovementType(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (MovementType)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_name

+
+
+UnityEngineUIScrollRect.__get_name__SystemString(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_normalizedPosition

+
+
+UnityEngineUIScrollRect.__get_normalizedPosition__UnityEngineVector2(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_onValueChanged

+
+
+UnityEngineUIScrollRect.__get_onValueChanged__UnityEngineUIScrollRectScrollRectEvent(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (ScrollRectEvent)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_preferredHeight

+
+
+UnityEngineUIScrollRect.__get_preferredHeight__SystemSingle(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_preferredWidth

+
+
+UnityEngineUIScrollRect.__get_preferredWidth__SystemSingle(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_scrollSensitivity

+
+
+UnityEngineUIScrollRect.__get_scrollSensitivity__SystemSingle(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_transform

+
+
+UnityEngineUIScrollRect.__get_transform__UnityEngineTransform(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_velocity

+
+
+UnityEngineUIScrollRect.__get_velocity__UnityEngineVector2(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_vertical

+
+
+UnityEngineUIScrollRect.__get_vertical__SystemBoolean(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_verticalNormalizedPosition

+
+
+UnityEngineUIScrollRect.__get_verticalNormalizedPosition__SystemSingle(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_verticalScrollbar

+
+
+UnityEngineUIScrollRect.__get_verticalScrollbar__UnityEngineUIScrollbar(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Scrollbar)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_verticalScrollbarSpacing

+
+
+UnityEngineUIScrollRect.__get_verticalScrollbarSpacing__SystemSingle(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_verticalScrollbarVisibility

+
+
+UnityEngineUIScrollRect.__get_verticalScrollbarVisibility__UnityEngineUIScrollRectScrollbarVisibility(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (ScrollbarVisibility)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect get_viewport

+
+
+UnityEngineUIScrollRect.__get_viewport__UnityEngineRectTransform(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (RectTransform)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect GetComponent

+
+
+UnityEngineUIScrollRect.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.ScrollRect instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect GetComponentInChildren

+
+
+UnityEngineUIScrollRect.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.ScrollRect instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect GetComponentInParent

+
+
+UnityEngineUIScrollRect.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.ScrollRect instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect GetComponents

+
+
+UnityEngineUIScrollRect.__GetComponents__ListT__SystemVoid(UnityEngine.UI.ScrollRect instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect GetComponentsInChildren

+
+
+UnityEngineUIScrollRect.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.ScrollRect instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect GetComponentsInParent

+
+
+UnityEngineUIScrollRect.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.ScrollRect instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect GetHashCode

+
+
+UnityEngineUIScrollRect.__GetHashCode__SystemInt32(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect GetInstanceID

+
+
+UnityEngineUIScrollRect.__GetInstanceID__SystemInt32(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect GetType

+
+
+UnityEngineUIScrollRect.__GetType__SystemType(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect GraphicUpdateComplete

+
+
+UnityEngineUIScrollRect.__GraphicUpdateComplete__SystemVoid(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIScrollRect.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIScrollRect.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

ScrollRect IsActive

+
+
+UnityEngineUIScrollRect.__IsActive__SystemBoolean(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect IsDestroyed

+
+
+UnityEngineUIScrollRect.__IsDestroyed__SystemBoolean(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect LayoutComplete

+
+
+UnityEngineUIScrollRect.__LayoutComplete__SystemVoid(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect OnBeginDrag

+
+
+UnityEngineUIScrollRect.__OnBeginDrag__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.ScrollRect instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect OnDrag

+
+
+UnityEngineUIScrollRect.__OnDrag__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.ScrollRect instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect OnEndDrag

+
+
+UnityEngineUIScrollRect.__OnEndDrag__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.ScrollRect instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect OnInitializePotentialDrag

+
+
+UnityEngineUIScrollRect.__OnInitializePotentialDrag__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.ScrollRect instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect OnScroll

+
+
+UnityEngineUIScrollRect.__OnScroll__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.ScrollRect instanceUnityEngine.EventSystems.PointerEventData data)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect Rebuild

+
+
+UnityEngineUIScrollRect.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid(UnityEngine.UI.ScrollRect instanceUnityEngine.UI.CanvasUpdate executing)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_content

+
+
+UnityEngineUIScrollRect.__set_content__UnityEngineRectTransform__SystemVoid(UnityEngine.UI.ScrollRect instanceUnityEngine.RectTransform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_decelerationRate

+
+
+UnityEngineUIScrollRect.__set_decelerationRate__SystemSingle__SystemVoid(UnityEngine.UI.ScrollRect instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_elasticity

+
+
+UnityEngineUIScrollRect.__set_elasticity__SystemSingle__SystemVoid(UnityEngine.UI.ScrollRect instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_enabled

+
+
+UnityEngineUIScrollRect.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.ScrollRect instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_horizontal

+
+
+UnityEngineUIScrollRect.__set_horizontal__SystemBoolean__SystemVoid(UnityEngine.UI.ScrollRect instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_horizontalNormalizedPosition

+
+
+UnityEngineUIScrollRect.__set_horizontalNormalizedPosition__SystemSingle__SystemVoid(UnityEngine.UI.ScrollRect instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_horizontalScrollbar

+
+
+UnityEngineUIScrollRect.__set_horizontalScrollbar__UnityEngineUIScrollbar__SystemVoid(UnityEngine.UI.ScrollRect instanceUnityEngine.UI.Scrollbar value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_horizontalScrollbarSpacing

+
+
+UnityEngineUIScrollRect.__set_horizontalScrollbarSpacing__SystemSingle__SystemVoid(UnityEngine.UI.ScrollRect instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_horizontalScrollbarVisibility

+
+
+UnityEngineUIScrollRect.__set_horizontalScrollbarVisibility__UnityEngineUIScrollRectScrollbarVisibility__SystemVoid(UnityEngine.UI.ScrollRect instanceUnityEngine.UI.ScrollRect+ScrollbarVisibility value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_inertia

+
+
+UnityEngineUIScrollRect.__set_inertia__SystemBoolean__SystemVoid(UnityEngine.UI.ScrollRect instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_movementType

+
+
+UnityEngineUIScrollRect.__set_movementType__UnityEngineUIScrollRectMovementType__SystemVoid(UnityEngine.UI.ScrollRect instanceUnityEngine.UI.ScrollRect+MovementType value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_name

+
+
+UnityEngineUIScrollRect.__set_name__SystemString__SystemVoid(UnityEngine.UI.ScrollRect instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_normalizedPosition

+
+
+UnityEngineUIScrollRect.__set_normalizedPosition__UnityEngineVector2__SystemVoid(UnityEngine.UI.ScrollRect instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_onValueChanged

+
+
+UnityEngineUIScrollRect.__set_onValueChanged__UnityEngineUIScrollRectScrollRectEvent__SystemVoid(UnityEngine.UI.ScrollRect instanceUnityEngine.UI.ScrollRect+ScrollRectEvent value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_scrollSensitivity

+
+
+UnityEngineUIScrollRect.__set_scrollSensitivity__SystemSingle__SystemVoid(UnityEngine.UI.ScrollRect instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_velocity

+
+
+UnityEngineUIScrollRect.__set_velocity__UnityEngineVector2__SystemVoid(UnityEngine.UI.ScrollRect instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_vertical

+
+
+UnityEngineUIScrollRect.__set_vertical__SystemBoolean__SystemVoid(UnityEngine.UI.ScrollRect instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_verticalNormalizedPosition

+
+
+UnityEngineUIScrollRect.__set_verticalNormalizedPosition__SystemSingle__SystemVoid(UnityEngine.UI.ScrollRect instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_verticalScrollbar

+
+
+UnityEngineUIScrollRect.__set_verticalScrollbar__UnityEngineUIScrollbar__SystemVoid(UnityEngine.UI.ScrollRect instanceUnityEngine.UI.Scrollbar value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_verticalScrollbarSpacing

+
+
+UnityEngineUIScrollRect.__set_verticalScrollbarSpacing__SystemSingle__SystemVoid(UnityEngine.UI.ScrollRect instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_verticalScrollbarVisibility

+
+
+UnityEngineUIScrollRect.__set_verticalScrollbarVisibility__UnityEngineUIScrollRectScrollbarVisibility__SystemVoid(UnityEngine.UI.ScrollRect instanceUnityEngine.UI.ScrollRect+ScrollbarVisibility value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect set_viewport

+
+
+UnityEngineUIScrollRect.__set_viewport__UnityEngineRectTransform__SystemVoid(UnityEngine.UI.ScrollRect instanceUnityEngine.RectTransform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect SetLayoutHorizontal

+
+
+UnityEngineUIScrollRect.__SetLayoutHorizontal__SystemVoid(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect SetLayoutVertical

+
+
+UnityEngineUIScrollRect.__SetLayoutVertical__SystemVoid(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect StopMovement

+
+
+UnityEngineUIScrollRect.__StopMovement__SystemVoid(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ScrollRect ToString

+
+
+UnityEngineUIScrollRect.__ToString__SystemString(UnityEngine.UI.ScrollRect instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

ScrollRect

+
+
+Variable_UnityEngineUIScrollRect(UnityEngine.UI.ScrollRect ScrollRectSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+