+
+ +
+

UIRectMask2D

+

The UIRectMask2D module.

+
+
+
+

RectMask2D AddClippable

+
+
+UnityEngineUIRectMask2D.__AddClippable__UnityEngineUIIClippable__SystemVoid(UnityEngine.UI.RectMask2D instanceUnityEngine.UI.IClippable clippable)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineUIRectMask2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

RectMask2D Equals

+
+
+UnityEngineUIRectMask2D.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.RectMask2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

RectMask2D get_canvasRect

+
+
+UnityEngineUIRectMask2D.__get_canvasRect__UnityEngineRect(UnityEngine.UI.RectMask2D instance)
+
+ +

outputs: unnamed (Rect)

+

flow: none

+

Unity Documentation

+
+
+

RectMask2D get_enabled

+
+
+UnityEngineUIRectMask2D.__get_enabled__SystemBoolean(UnityEngine.UI.RectMask2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RectMask2D get_gameObject

+
+
+UnityEngineUIRectMask2D.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.RectMask2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

RectMask2D get_name

+
+
+UnityEngineUIRectMask2D.__get_name__SystemString(UnityEngine.UI.RectMask2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

RectMask2D get_rectTransform

+
+
+UnityEngineUIRectMask2D.__get_rectTransform__UnityEngineRectTransform(UnityEngine.UI.RectMask2D instance)
+
+ +

outputs: unnamed (RectTransform)

+

flow: none

+

Unity Documentation

+
+
+

RectMask2D get_transform

+
+
+UnityEngineUIRectMask2D.__get_transform__UnityEngineTransform(UnityEngine.UI.RectMask2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

RectMask2D GetComponent

+
+
+UnityEngineUIRectMask2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.RectMask2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

RectMask2D GetComponentInChildren

+
+
+UnityEngineUIRectMask2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.RectMask2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

RectMask2D GetComponentInParent

+
+
+UnityEngineUIRectMask2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.RectMask2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

RectMask2D GetComponents

+
+
+UnityEngineUIRectMask2D.__GetComponents__ListT__SystemVoid(UnityEngine.UI.RectMask2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectMask2D GetComponentsInChildren

+
+
+UnityEngineUIRectMask2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.RectMask2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectMask2D GetComponentsInParent

+
+
+UnityEngineUIRectMask2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.RectMask2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectMask2D GetHashCode

+
+
+UnityEngineUIRectMask2D.__GetHashCode__SystemInt32(UnityEngine.UI.RectMask2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RectMask2D GetInstanceID

+
+
+UnityEngineUIRectMask2D.__GetInstanceID__SystemInt32(UnityEngine.UI.RectMask2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RectMask2D GetType

+
+
+UnityEngineUIRectMask2D.__GetType__SystemType(UnityEngine.UI.RectMask2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIRectMask2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIRectMask2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

RectMask2D IsActive

+
+
+UnityEngineUIRectMask2D.__IsActive__SystemBoolean(UnityEngine.UI.RectMask2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RectMask2D IsDestroyed

+
+
+UnityEngineUIRectMask2D.__IsDestroyed__SystemBoolean(UnityEngine.UI.RectMask2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RectMask2D IsRaycastLocationValid

+
+
+UnityEngineUIRectMask2D.__IsRaycastLocationValid__UnityEngineVector2_UnityEngineCamera__SystemBoolean(UnityEngine.UI.RectMask2D instanceUnityEngine.Vector2 spUnityEngine.Camera eventCamera)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RectMask2D PerformClipping

+
+
+UnityEngineUIRectMask2D.__PerformClipping__SystemVoid(UnityEngine.UI.RectMask2D instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectMask2D RemoveClippable

+
+
+UnityEngineUIRectMask2D.__RemoveClippable__UnityEngineUIIClippable__SystemVoid(UnityEngine.UI.RectMask2D instanceUnityEngine.UI.IClippable clippable)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectMask2D set_enabled

+
+
+UnityEngineUIRectMask2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.RectMask2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectMask2D set_name

+
+
+UnityEngineUIRectMask2D.__set_name__SystemString__SystemVoid(UnityEngine.UI.RectMask2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RectMask2D ToString

+
+
+UnityEngineUIRectMask2D.__ToString__SystemString(UnityEngine.UI.RectMask2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

RectMask2D

+
+
+Variable_UnityEngineUIRectMask2D(UnityEngine.UI.RectMask2D RectMask2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+