+
+ +
+

UIRawImage

+

The UIRawImage module.

+
+
+
+

RawImage CrossFadeAlpha

+
+
+UnityEngineUIRawImage.__CrossFadeAlpha__SystemSingle_SystemSingle_SystemBoolean__SystemVoid(UnityEngine.UI.RawImage instanceSystem.Single alphaSystem.Single durationSystem.Boolean ignoreTimeScale)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage CrossFadeColor

+
+
+UnityEngineUIRawImage.__CrossFadeColor__UnityEngineColor_SystemSingle_SystemBoolean_SystemBoolean__SystemVoid(UnityEngine.UI.RawImage instanceUnityEngine.Color targetColorSystem.Single durationSystem.Boolean ignoreTimeScaleSystem.Boolean useAlpha)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage Cull

+
+
+UnityEngineUIRawImage.__Cull__UnityEngineRect_SystemBoolean__SystemVoid(UnityEngine.UI.RawImage instanceUnityEngine.Rect clipRectSystem.Boolean validRect)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineUIRawImage.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

RawImage Equals

+
+
+UnityEngineUIRawImage.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.RawImage instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

RawImage get_canvas

+
+
+UnityEngineUIRawImage.__get_canvas__UnityEngineCanvas(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Canvas)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_canvasRenderer

+
+
+UnityEngineUIRawImage.__get_canvasRenderer__UnityEngineCanvasRenderer(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (CanvasRenderer)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_color

+
+
+UnityEngineUIRawImage.__get_color__UnityEngineColor(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_defaultMaterial

+
+
+UnityEngineUIRawImage.__get_defaultMaterial__UnityEngineMaterial(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_depth

+
+
+UnityEngineUIRawImage.__get_depth__SystemInt32(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_enabled

+
+
+UnityEngineUIRawImage.__get_enabled__SystemBoolean(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_gameObject

+
+
+UnityEngineUIRawImage.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_mainTexture

+
+
+UnityEngineUIRawImage.__get_mainTexture__UnityEngineTexture(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Texture)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_maskable

+
+
+UnityEngineUIRawImage.__get_maskable__SystemBoolean(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_material

+
+
+UnityEngineUIRawImage.__get_material__UnityEngineMaterial(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_materialForRendering

+
+
+UnityEngineUIRawImage.__get_materialForRendering__UnityEngineMaterial(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_name

+
+
+UnityEngineUIRawImage.__get_name__SystemString(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_onCullStateChanged

+
+
+UnityEngineUIRawImage.__get_onCullStateChanged__UnityEngineUIMaskableGraphicCullStateChangedEvent(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (CullStateChangedEvent)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_raycastTarget

+
+
+UnityEngineUIRawImage.__get_raycastTarget__SystemBoolean(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_rectTransform

+
+
+UnityEngineUIRawImage.__get_rectTransform__UnityEngineRectTransform(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (RectTransform)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_texture

+
+
+UnityEngineUIRawImage.__get_texture__UnityEngineTexture(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Texture)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_transform

+
+
+UnityEngineUIRawImage.__get_transform__UnityEngineTransform(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

RawImage get_uvRect

+
+
+UnityEngineUIRawImage.__get_uvRect__UnityEngineRect(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Rect)

+

flow: none

+

Unity Documentation

+
+
+

RawImage GetComponent

+
+
+UnityEngineUIRawImage.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.RawImage instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

RawImage GetComponentInChildren

+
+
+UnityEngineUIRawImage.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.RawImage instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

RawImage GetComponentInParent

+
+
+UnityEngineUIRawImage.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.RawImage instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

RawImage GetComponents

+
+
+UnityEngineUIRawImage.__GetComponents__ListT__SystemVoid(UnityEngine.UI.RawImage instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage GetComponentsInChildren

+
+
+UnityEngineUIRawImage.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.RawImage instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage GetComponentsInParent

+
+
+UnityEngineUIRawImage.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.RawImage instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage GetHashCode

+
+
+UnityEngineUIRawImage.__GetHashCode__SystemInt32(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RawImage GetInstanceID

+
+
+UnityEngineUIRawImage.__GetInstanceID__SystemInt32(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RawImage GetModifiedMaterial

+
+
+UnityEngineUIRawImage.__GetModifiedMaterial__UnityEngineMaterial__UnityEngineMaterial(UnityEngine.UI.RawImage instanceUnityEngine.Material baseMaterial)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

RawImage GetPixelAdjustedRect

+
+
+UnityEngineUIRawImage.__GetPixelAdjustedRect__UnityEngineRect(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Rect)

+

flow: none

+

Unity Documentation

+
+
+

RawImage GetType

+
+
+UnityEngineUIRawImage.__GetType__SystemType(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

RawImage GraphicUpdateComplete

+
+
+UnityEngineUIRawImage.__GraphicUpdateComplete__SystemVoid(UnityEngine.UI.RawImage instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIRawImage.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIRawImage.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

RawImage IsActive

+
+
+UnityEngineUIRawImage.__IsActive__SystemBoolean(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RawImage IsDestroyed

+
+
+UnityEngineUIRawImage.__IsDestroyed__SystemBoolean(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RawImage LayoutComplete

+
+
+UnityEngineUIRawImage.__LayoutComplete__SystemVoid(UnityEngine.UI.RawImage instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage OnCullingChanged

+
+
+UnityEngineUIRawImage.__OnCullingChanged__SystemVoid(UnityEngine.UI.RawImage instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage PixelAdjustPoint

+
+
+UnityEngineUIRawImage.__PixelAdjustPoint__UnityEngineVector2__UnityEngineVector2(UnityEngine.UI.RawImage instanceUnityEngine.Vector2 point)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

RawImage Raycast

+
+
+UnityEngineUIRawImage.__Raycast__UnityEngineVector2_UnityEngineCamera__SystemBoolean(UnityEngine.UI.RawImage instanceUnityEngine.Vector2 spUnityEngine.Camera eventCamera)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RawImage Rebuild

+
+
+UnityEngineUIRawImage.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid(UnityEngine.UI.RawImage instanceUnityEngine.UI.CanvasUpdate update)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage RecalculateClipping

+
+
+UnityEngineUIRawImage.__RecalculateClipping__SystemVoid(UnityEngine.UI.RawImage instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage RecalculateMasking

+
+
+UnityEngineUIRawImage.__RecalculateMasking__SystemVoid(UnityEngine.UI.RawImage instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage set_color

+
+
+UnityEngineUIRawImage.__set_color__UnityEngineColor__SystemVoid(UnityEngine.UI.RawImage instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage set_enabled

+
+
+UnityEngineUIRawImage.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.RawImage instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage set_maskable

+
+
+UnityEngineUIRawImage.__set_maskable__SystemBoolean__SystemVoid(UnityEngine.UI.RawImage instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage set_material

+
+
+UnityEngineUIRawImage.__set_material__UnityEngineMaterial__SystemVoid(UnityEngine.UI.RawImage instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage set_name

+
+
+UnityEngineUIRawImage.__set_name__SystemString__SystemVoid(UnityEngine.UI.RawImage instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage set_onCullStateChanged

+
+
+UnityEngineUIRawImage.__set_onCullStateChanged__UnityEngineUIMaskableGraphicCullStateChangedEvent__SystemVoid(UnityEngine.UI.RawImage instanceUnityEngine.UI.MaskableGraphic+CullStateChangedEvent value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage set_raycastTarget

+
+
+UnityEngineUIRawImage.__set_raycastTarget__SystemBoolean__SystemVoid(UnityEngine.UI.RawImage instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage set_texture

+
+
+UnityEngineUIRawImage.__set_texture__UnityEngineTexture__SystemVoid(UnityEngine.UI.RawImage instanceUnityEngine.Texture value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage set_uvRect

+
+
+UnityEngineUIRawImage.__set_uvRect__UnityEngineRect__SystemVoid(UnityEngine.UI.RawImage instanceUnityEngine.Rect value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage SetAllDirty

+
+
+UnityEngineUIRawImage.__SetAllDirty__SystemVoid(UnityEngine.UI.RawImage instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage SetClipRect

+
+
+UnityEngineUIRawImage.__SetClipRect__UnityEngineRect_SystemBoolean__SystemVoid(UnityEngine.UI.RawImage instanceUnityEngine.Rect clipRectSystem.Boolean validRect)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage SetLayoutDirty

+
+
+UnityEngineUIRawImage.__SetLayoutDirty__SystemVoid(UnityEngine.UI.RawImage instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage SetMaterialDirty

+
+
+UnityEngineUIRawImage.__SetMaterialDirty__SystemVoid(UnityEngine.UI.RawImage instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage SetNativeSize

+
+
+UnityEngineUIRawImage.__SetNativeSize__SystemVoid(UnityEngine.UI.RawImage instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage SetVerticesDirty

+
+
+UnityEngineUIRawImage.__SetVerticesDirty__SystemVoid(UnityEngine.UI.RawImage instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RawImage ToString

+
+
+UnityEngineUIRawImage.__ToString__SystemString(UnityEngine.UI.RawImage instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

RawImage

+
+
+Variable_UnityEngineUIRawImage(UnityEngine.UI.RawImage RawImageSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+