+
+ +
+

UIPositionAsUV1

+

The UIPositionAsUV1 module.

+
+
+
+

op_Equality

+
+
+UnityEngineUIPositionAsUV1.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

PositionAsUV1 Equals

+
+
+UnityEngineUIPositionAsUV1.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.PositionAsUV1 instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

PositionAsUV1 get_enabled

+
+
+UnityEngineUIPositionAsUV1.__get_enabled__SystemBoolean(UnityEngine.UI.PositionAsUV1 instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PositionAsUV1 get_gameObject

+
+
+UnityEngineUIPositionAsUV1.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.PositionAsUV1 instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

PositionAsUV1 get_name

+
+
+UnityEngineUIPositionAsUV1.__get_name__SystemString(UnityEngine.UI.PositionAsUV1 instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

PositionAsUV1 get_transform

+
+
+UnityEngineUIPositionAsUV1.__get_transform__UnityEngineTransform(UnityEngine.UI.PositionAsUV1 instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

PositionAsUV1 GetComponent

+
+
+UnityEngineUIPositionAsUV1.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.PositionAsUV1 instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

PositionAsUV1 GetComponentInChildren

+
+
+UnityEngineUIPositionAsUV1.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.PositionAsUV1 instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

PositionAsUV1 GetComponentInParent

+
+
+UnityEngineUIPositionAsUV1.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.PositionAsUV1 instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

PositionAsUV1 GetComponents

+
+
+UnityEngineUIPositionAsUV1.__GetComponents__ListT__SystemVoid(UnityEngine.UI.PositionAsUV1 instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionAsUV1 GetComponentsInChildren

+
+
+UnityEngineUIPositionAsUV1.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.PositionAsUV1 instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionAsUV1 GetComponentsInParent

+
+
+UnityEngineUIPositionAsUV1.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.PositionAsUV1 instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionAsUV1 GetHashCode

+
+
+UnityEngineUIPositionAsUV1.__GetHashCode__SystemInt32(UnityEngine.UI.PositionAsUV1 instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PositionAsUV1 GetInstanceID

+
+
+UnityEngineUIPositionAsUV1.__GetInstanceID__SystemInt32(UnityEngine.UI.PositionAsUV1 instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PositionAsUV1 GetType

+
+
+UnityEngineUIPositionAsUV1.__GetType__SystemType(UnityEngine.UI.PositionAsUV1 instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIPositionAsUV1.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIPositionAsUV1.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

PositionAsUV1 IsActive

+
+
+UnityEngineUIPositionAsUV1.__IsActive__SystemBoolean(UnityEngine.UI.PositionAsUV1 instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PositionAsUV1 IsDestroyed

+
+
+UnityEngineUIPositionAsUV1.__IsDestroyed__SystemBoolean(UnityEngine.UI.PositionAsUV1 instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PositionAsUV1 ModifyMesh

+
+
+UnityEngineUIPositionAsUV1.__ModifyMesh__UnityEngineMesh__SystemVoid(UnityEngine.UI.PositionAsUV1 instanceUnityEngine.Mesh mesh)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionAsUV1 set_enabled

+
+
+UnityEngineUIPositionAsUV1.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.PositionAsUV1 instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionAsUV1 set_name

+
+
+UnityEngineUIPositionAsUV1.__set_name__SystemString__SystemVoid(UnityEngine.UI.PositionAsUV1 instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PositionAsUV1 ToString

+
+
+UnityEngineUIPositionAsUV1.__ToString__SystemString(UnityEngine.UI.PositionAsUV1 instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

PositionAsUV1

+
+
+Variable_UnityEngineUIPositionAsUV1(UnityEngine.UI.PositionAsUV1 PositionAsUV1System.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+