+
+ +
+

UIOutline

+

The UIOutline module.

+
+
+
+

op_Equality

+
+
+UnityEngineUIOutline.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Outline Equals

+
+
+UnityEngineUIOutline.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Outline instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Outline get_effectColor

+
+
+UnityEngineUIOutline.__get_effectColor__UnityEngineColor(UnityEngine.UI.Outline instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Outline get_effectDistance

+
+
+UnityEngineUIOutline.__get_effectDistance__UnityEngineVector2(UnityEngine.UI.Outline instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Outline get_enabled

+
+
+UnityEngineUIOutline.__get_enabled__SystemBoolean(UnityEngine.UI.Outline instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Outline get_gameObject

+
+
+UnityEngineUIOutline.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.Outline instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Outline get_name

+
+
+UnityEngineUIOutline.__get_name__SystemString(UnityEngine.UI.Outline instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Outline get_transform

+
+
+UnityEngineUIOutline.__get_transform__UnityEngineTransform(UnityEngine.UI.Outline instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Outline get_useGraphicAlpha

+
+
+UnityEngineUIOutline.__get_useGraphicAlpha__SystemBoolean(UnityEngine.UI.Outline instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Outline GetComponent

+
+
+UnityEngineUIOutline.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.Outline instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Outline GetComponentInChildren

+
+
+UnityEngineUIOutline.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.Outline instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Outline GetComponentInParent

+
+
+UnityEngineUIOutline.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.Outline instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Outline GetComponents

+
+
+UnityEngineUIOutline.__GetComponents__ListT__SystemVoid(UnityEngine.UI.Outline instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Outline GetComponentsInChildren

+
+
+UnityEngineUIOutline.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Outline instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Outline GetComponentsInParent

+
+
+UnityEngineUIOutline.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Outline instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Outline GetHashCode

+
+
+UnityEngineUIOutline.__GetHashCode__SystemInt32(UnityEngine.UI.Outline instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Outline GetInstanceID

+
+
+UnityEngineUIOutline.__GetInstanceID__SystemInt32(UnityEngine.UI.Outline instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Outline GetType

+
+
+UnityEngineUIOutline.__GetType__SystemType(UnityEngine.UI.Outline instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIOutline.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIOutline.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Outline IsActive

+
+
+UnityEngineUIOutline.__IsActive__SystemBoolean(UnityEngine.UI.Outline instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Outline IsDestroyed

+
+
+UnityEngineUIOutline.__IsDestroyed__SystemBoolean(UnityEngine.UI.Outline instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Outline ModifyMesh

+
+
+UnityEngineUIOutline.__ModifyMesh__UnityEngineMesh__SystemVoid(UnityEngine.UI.Outline instanceUnityEngine.Mesh mesh)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Outline set_effectColor

+
+
+UnityEngineUIOutline.__set_effectColor__UnityEngineColor__SystemVoid(UnityEngine.UI.Outline instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Outline set_effectDistance

+
+
+UnityEngineUIOutline.__set_effectDistance__UnityEngineVector2__SystemVoid(UnityEngine.UI.Outline instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Outline set_enabled

+
+
+UnityEngineUIOutline.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.Outline instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Outline set_name

+
+
+UnityEngineUIOutline.__set_name__SystemString__SystemVoid(UnityEngine.UI.Outline instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Outline set_useGraphicAlpha

+
+
+UnityEngineUIOutline.__set_useGraphicAlpha__SystemBoolean__SystemVoid(UnityEngine.UI.Outline instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Outline ToString

+
+
+UnityEngineUIOutline.__ToString__SystemString(UnityEngine.UI.Outline instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Outline

+
+
+Variable_UnityEngineUIOutline(UnityEngine.UI.Outline OutlineSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+