+
+ +
+

UIMaskableGraphic

+

The UIMaskableGraphic module.

+
+
+
+

MaskableGraphic CrossFadeAlpha

+
+
+UnityEngineUIMaskableGraphic.__CrossFadeAlpha__SystemSingle_SystemSingle_SystemBoolean__SystemVoid(UnityEngine.UI.MaskableGraphic instanceSystem.Single alphaSystem.Single durationSystem.Boolean ignoreTimeScale)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic CrossFadeColor

+
+
+UnityEngineUIMaskableGraphic.__CrossFadeColor__UnityEngineColor_SystemSingle_SystemBoolean_SystemBoolean__SystemVoid(UnityEngine.UI.MaskableGraphic instanceUnityEngine.Color targetColorSystem.Single durationSystem.Boolean ignoreTimeScaleSystem.Boolean useAlpha)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic Cull

+
+
+UnityEngineUIMaskableGraphic.__Cull__UnityEngineRect_SystemBoolean__SystemVoid(UnityEngine.UI.MaskableGraphic instanceUnityEngine.Rect clipRectSystem.Boolean validRect)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineUIMaskableGraphic.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

MaskableGraphic Equals

+
+
+UnityEngineUIMaskableGraphic.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.MaskableGraphic instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

MaskableGraphic get_canvas

+
+
+UnityEngineUIMaskableGraphic.__get_canvas__UnityEngineCanvas(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Canvas)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic get_canvasRenderer

+
+
+UnityEngineUIMaskableGraphic.__get_canvasRenderer__UnityEngineCanvasRenderer(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (CanvasRenderer)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic get_color

+
+
+UnityEngineUIMaskableGraphic.__get_color__UnityEngineColor(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic get_defaultMaterial

+
+
+UnityEngineUIMaskableGraphic.__get_defaultMaterial__UnityEngineMaterial(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic get_depth

+
+
+UnityEngineUIMaskableGraphic.__get_depth__SystemInt32(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic get_enabled

+
+
+UnityEngineUIMaskableGraphic.__get_enabled__SystemBoolean(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic get_gameObject

+
+
+UnityEngineUIMaskableGraphic.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic get_mainTexture

+
+
+UnityEngineUIMaskableGraphic.__get_mainTexture__UnityEngineTexture(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Texture)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic get_maskable

+
+
+UnityEngineUIMaskableGraphic.__get_maskable__SystemBoolean(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic get_material

+
+
+UnityEngineUIMaskableGraphic.__get_material__UnityEngineMaterial(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic get_materialForRendering

+
+
+UnityEngineUIMaskableGraphic.__get_materialForRendering__UnityEngineMaterial(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic get_name

+
+
+UnityEngineUIMaskableGraphic.__get_name__SystemString(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic get_onCullStateChanged

+
+
+UnityEngineUIMaskableGraphic.__get_onCullStateChanged__UnityEngineUIMaskableGraphicCullStateChangedEvent(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (CullStateChangedEvent)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic get_raycastTarget

+
+
+UnityEngineUIMaskableGraphic.__get_raycastTarget__SystemBoolean(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic get_rectTransform

+
+
+UnityEngineUIMaskableGraphic.__get_rectTransform__UnityEngineRectTransform(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (RectTransform)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic get_transform

+
+
+UnityEngineUIMaskableGraphic.__get_transform__UnityEngineTransform(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic GetComponent

+
+
+UnityEngineUIMaskableGraphic.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.MaskableGraphic instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic GetComponentInChildren

+
+
+UnityEngineUIMaskableGraphic.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.MaskableGraphic instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic GetComponentInParent

+
+
+UnityEngineUIMaskableGraphic.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.MaskableGraphic instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic GetComponents

+
+
+UnityEngineUIMaskableGraphic.__GetComponents__ListT__SystemVoid(UnityEngine.UI.MaskableGraphic instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic GetComponentsInChildren

+
+
+UnityEngineUIMaskableGraphic.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.MaskableGraphic instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic GetComponentsInParent

+
+
+UnityEngineUIMaskableGraphic.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.MaskableGraphic instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic GetHashCode

+
+
+UnityEngineUIMaskableGraphic.__GetHashCode__SystemInt32(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic GetInstanceID

+
+
+UnityEngineUIMaskableGraphic.__GetInstanceID__SystemInt32(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic GetModifiedMaterial

+
+
+UnityEngineUIMaskableGraphic.__GetModifiedMaterial__UnityEngineMaterial__UnityEngineMaterial(UnityEngine.UI.MaskableGraphic instanceUnityEngine.Material baseMaterial)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic GetPixelAdjustedRect

+
+
+UnityEngineUIMaskableGraphic.__GetPixelAdjustedRect__UnityEngineRect(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Rect)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic GetType

+
+
+UnityEngineUIMaskableGraphic.__GetType__SystemType(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic GraphicUpdateComplete

+
+
+UnityEngineUIMaskableGraphic.__GraphicUpdateComplete__SystemVoid(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIMaskableGraphic.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIMaskableGraphic.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

MaskableGraphic IsActive

+
+
+UnityEngineUIMaskableGraphic.__IsActive__SystemBoolean(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic IsDestroyed

+
+
+UnityEngineUIMaskableGraphic.__IsDestroyed__SystemBoolean(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic LayoutComplete

+
+
+UnityEngineUIMaskableGraphic.__LayoutComplete__SystemVoid(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic OnCullingChanged

+
+
+UnityEngineUIMaskableGraphic.__OnCullingChanged__SystemVoid(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic PixelAdjustPoint

+
+
+UnityEngineUIMaskableGraphic.__PixelAdjustPoint__UnityEngineVector2__UnityEngineVector2(UnityEngine.UI.MaskableGraphic instanceUnityEngine.Vector2 point)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic Raycast

+
+
+UnityEngineUIMaskableGraphic.__Raycast__UnityEngineVector2_UnityEngineCamera__SystemBoolean(UnityEngine.UI.MaskableGraphic instanceUnityEngine.Vector2 spUnityEngine.Camera eventCamera)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic Rebuild

+
+
+UnityEngineUIMaskableGraphic.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid(UnityEngine.UI.MaskableGraphic instanceUnityEngine.UI.CanvasUpdate update)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic RecalculateClipping

+
+
+UnityEngineUIMaskableGraphic.__RecalculateClipping__SystemVoid(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic RecalculateMasking

+
+
+UnityEngineUIMaskableGraphic.__RecalculateMasking__SystemVoid(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic set_color

+
+
+UnityEngineUIMaskableGraphic.__set_color__UnityEngineColor__SystemVoid(UnityEngine.UI.MaskableGraphic instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic set_enabled

+
+
+UnityEngineUIMaskableGraphic.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.MaskableGraphic instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic set_maskable

+
+
+UnityEngineUIMaskableGraphic.__set_maskable__SystemBoolean__SystemVoid(UnityEngine.UI.MaskableGraphic instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic set_material

+
+
+UnityEngineUIMaskableGraphic.__set_material__UnityEngineMaterial__SystemVoid(UnityEngine.UI.MaskableGraphic instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic set_name

+
+
+UnityEngineUIMaskableGraphic.__set_name__SystemString__SystemVoid(UnityEngine.UI.MaskableGraphic instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic set_onCullStateChanged

+
+
+UnityEngineUIMaskableGraphic.__set_onCullStateChanged__UnityEngineUIMaskableGraphicCullStateChangedEvent__SystemVoid(UnityEngine.UI.MaskableGraphic instanceUnityEngine.UI.MaskableGraphic+CullStateChangedEvent value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic set_raycastTarget

+
+
+UnityEngineUIMaskableGraphic.__set_raycastTarget__SystemBoolean__SystemVoid(UnityEngine.UI.MaskableGraphic instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic SetAllDirty

+
+
+UnityEngineUIMaskableGraphic.__SetAllDirty__SystemVoid(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic SetClipRect

+
+
+UnityEngineUIMaskableGraphic.__SetClipRect__UnityEngineRect_SystemBoolean__SystemVoid(UnityEngine.UI.MaskableGraphic instanceUnityEngine.Rect clipRectSystem.Boolean validRect)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic SetLayoutDirty

+
+
+UnityEngineUIMaskableGraphic.__SetLayoutDirty__SystemVoid(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic SetMaterialDirty

+
+
+UnityEngineUIMaskableGraphic.__SetMaterialDirty__SystemVoid(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic SetNativeSize

+
+
+UnityEngineUIMaskableGraphic.__SetNativeSize__SystemVoid(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic SetVerticesDirty

+
+
+UnityEngineUIMaskableGraphic.__SetVerticesDirty__SystemVoid(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MaskableGraphic ToString

+
+
+UnityEngineUIMaskableGraphic.__ToString__SystemString(UnityEngine.UI.MaskableGraphic instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

MaskableGraphic

+
+
+Variable_UnityEngineUIMaskableGraphic(UnityEngine.UI.MaskableGraphic MaskableGraphicSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+