+
+ +
+

UIMask

+

The UIMask module.

+
+
+
+

op_Equality

+
+
+UnityEngineUIMask.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Mask Equals

+
+
+UnityEngineUIMask.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Mask instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Mask get_enabled

+
+
+UnityEngineUIMask.__get_enabled__SystemBoolean(UnityEngine.UI.Mask instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Mask get_gameObject

+
+
+UnityEngineUIMask.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.Mask instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Mask get_graphic

+
+
+UnityEngineUIMask.__get_graphic__UnityEngineUIGraphic(UnityEngine.UI.Mask instance)
+
+ +

outputs: unnamed (Graphic)

+

flow: none

+

Unity Documentation

+
+
+

Mask get_name

+
+
+UnityEngineUIMask.__get_name__SystemString(UnityEngine.UI.Mask instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Mask get_rectTransform

+
+
+UnityEngineUIMask.__get_rectTransform__UnityEngineRectTransform(UnityEngine.UI.Mask instance)
+
+ +

outputs: unnamed (RectTransform)

+

flow: none

+

Unity Documentation

+
+
+

Mask get_showMaskGraphic

+
+
+UnityEngineUIMask.__get_showMaskGraphic__SystemBoolean(UnityEngine.UI.Mask instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Mask get_transform

+
+
+UnityEngineUIMask.__get_transform__UnityEngineTransform(UnityEngine.UI.Mask instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Mask GetComponent

+
+
+UnityEngineUIMask.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.Mask instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Mask GetComponentInChildren

+
+
+UnityEngineUIMask.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.Mask instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Mask GetComponentInParent

+
+
+UnityEngineUIMask.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.Mask instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Mask GetComponents

+
+
+UnityEngineUIMask.__GetComponents__ListT__SystemVoid(UnityEngine.UI.Mask instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mask GetComponentsInChildren

+
+
+UnityEngineUIMask.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Mask instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mask GetComponentsInParent

+
+
+UnityEngineUIMask.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Mask instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mask GetHashCode

+
+
+UnityEngineUIMask.__GetHashCode__SystemInt32(UnityEngine.UI.Mask instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Mask GetInstanceID

+
+
+UnityEngineUIMask.__GetInstanceID__SystemInt32(UnityEngine.UI.Mask instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Mask GetModifiedMaterial

+
+
+UnityEngineUIMask.__GetModifiedMaterial__UnityEngineMaterial__UnityEngineMaterial(UnityEngine.UI.Mask instanceUnityEngine.Material baseMaterial)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Mask GetType

+
+
+UnityEngineUIMask.__GetType__SystemType(UnityEngine.UI.Mask instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIMask.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIMask.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Mask IsActive

+
+
+UnityEngineUIMask.__IsActive__SystemBoolean(UnityEngine.UI.Mask instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Mask IsDestroyed

+
+
+UnityEngineUIMask.__IsDestroyed__SystemBoolean(UnityEngine.UI.Mask instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Mask IsRaycastLocationValid

+
+
+UnityEngineUIMask.__IsRaycastLocationValid__UnityEngineVector2_UnityEngineCamera__SystemBoolean(UnityEngine.UI.Mask instanceUnityEngine.Vector2 spUnityEngine.Camera eventCamera)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Mask MaskEnabled

+
+
+UnityEngineUIMask.__MaskEnabled__SystemBoolean(UnityEngine.UI.Mask instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Mask set_enabled

+
+
+UnityEngineUIMask.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.Mask instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mask set_name

+
+
+UnityEngineUIMask.__set_name__SystemString__SystemVoid(UnityEngine.UI.Mask instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mask set_showMaskGraphic

+
+
+UnityEngineUIMask.__set_showMaskGraphic__SystemBoolean__SystemVoid(UnityEngine.UI.Mask instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Mask ToString

+
+
+UnityEngineUIMask.__ToString__SystemString(UnityEngine.UI.Mask instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Mask

+
+
+Variable_UnityEngineUIMask(UnityEngine.UI.Mask MaskSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+