+
+ +
+

UILayoutGroup

+

The UILayoutGroup module.

+
+
+
+

LayoutGroup CalculateLayoutInputHorizontal

+
+
+UnityEngineUILayoutGroup.__CalculateLayoutInputHorizontal__SystemVoid(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutGroup CalculateLayoutInputVertical

+
+
+UnityEngineUILayoutGroup.__CalculateLayoutInputVertical__SystemVoid(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineUILayoutGroup.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

LayoutGroup Equals

+
+
+UnityEngineUILayoutGroup.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.LayoutGroup instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

LayoutGroup get_childAlignment

+
+
+UnityEngineUILayoutGroup.__get_childAlignment__UnityEngineTextAnchor(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (TextAnchor)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup get_enabled

+
+
+UnityEngineUILayoutGroup.__get_enabled__SystemBoolean(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup get_flexibleHeight

+
+
+UnityEngineUILayoutGroup.__get_flexibleHeight__SystemSingle(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup get_flexibleWidth

+
+
+UnityEngineUILayoutGroup.__get_flexibleWidth__SystemSingle(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup get_gameObject

+
+
+UnityEngineUILayoutGroup.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup get_layoutPriority

+
+
+UnityEngineUILayoutGroup.__get_layoutPriority__SystemInt32(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup get_minHeight

+
+
+UnityEngineUILayoutGroup.__get_minHeight__SystemSingle(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup get_minWidth

+
+
+UnityEngineUILayoutGroup.__get_minWidth__SystemSingle(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup get_name

+
+
+UnityEngineUILayoutGroup.__get_name__SystemString(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup get_padding

+
+
+UnityEngineUILayoutGroup.__get_padding__UnityEngineRectOffset(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (RectOffset)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup get_preferredHeight

+
+
+UnityEngineUILayoutGroup.__get_preferredHeight__SystemSingle(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup get_preferredWidth

+
+
+UnityEngineUILayoutGroup.__get_preferredWidth__SystemSingle(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup get_transform

+
+
+UnityEngineUILayoutGroup.__get_transform__UnityEngineTransform(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup GetComponent

+
+
+UnityEngineUILayoutGroup.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.LayoutGroup instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup GetComponentInChildren

+
+
+UnityEngineUILayoutGroup.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.LayoutGroup instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup GetComponentInParent

+
+
+UnityEngineUILayoutGroup.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.LayoutGroup instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup GetComponents

+
+
+UnityEngineUILayoutGroup.__GetComponents__ListT__SystemVoid(UnityEngine.UI.LayoutGroup instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutGroup GetComponentsInChildren

+
+
+UnityEngineUILayoutGroup.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.LayoutGroup instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutGroup GetComponentsInParent

+
+
+UnityEngineUILayoutGroup.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.LayoutGroup instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutGroup GetHashCode

+
+
+UnityEngineUILayoutGroup.__GetHashCode__SystemInt32(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup GetInstanceID

+
+
+UnityEngineUILayoutGroup.__GetInstanceID__SystemInt32(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup GetType

+
+
+UnityEngineUILayoutGroup.__GetType__SystemType(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUILayoutGroup.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUILayoutGroup.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

LayoutGroup IsActive

+
+
+UnityEngineUILayoutGroup.__IsActive__SystemBoolean(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup IsDestroyed

+
+
+UnityEngineUILayoutGroup.__IsDestroyed__SystemBoolean(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup set_childAlignment

+
+
+UnityEngineUILayoutGroup.__set_childAlignment__UnityEngineTextAnchor__SystemVoid(UnityEngine.UI.LayoutGroup instanceUnityEngine.TextAnchor value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutGroup set_enabled

+
+
+UnityEngineUILayoutGroup.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.LayoutGroup instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutGroup set_name

+
+
+UnityEngineUILayoutGroup.__set_name__SystemString__SystemVoid(UnityEngine.UI.LayoutGroup instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutGroup set_padding

+
+
+UnityEngineUILayoutGroup.__set_padding__UnityEngineRectOffset__SystemVoid(UnityEngine.UI.LayoutGroup instanceUnityEngine.RectOffset value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutGroup SetLayoutHorizontal

+
+
+UnityEngineUILayoutGroup.__SetLayoutHorizontal__SystemVoid(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutGroup SetLayoutVertical

+
+
+UnityEngineUILayoutGroup.__SetLayoutVertical__SystemVoid(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutGroup ToString

+
+
+UnityEngineUILayoutGroup.__ToString__SystemString(UnityEngine.UI.LayoutGroup instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

LayoutGroup

+
+
+Variable_UnityEngineUILayoutGroup(UnityEngine.UI.LayoutGroup LayoutGroupSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+