+
+ +
+

UILayoutElement

+

The UILayoutElement module.

+
+
+
+

LayoutElement CalculateLayoutInputHorizontal

+
+
+UnityEngineUILayoutElement.__CalculateLayoutInputHorizontal__SystemVoid(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutElement CalculateLayoutInputVertical

+
+
+UnityEngineUILayoutElement.__CalculateLayoutInputVertical__SystemVoid(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineUILayoutElement.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

LayoutElement Equals

+
+
+UnityEngineUILayoutElement.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.LayoutElement instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

LayoutElement get_enabled

+
+
+UnityEngineUILayoutElement.__get_enabled__SystemBoolean(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement get_flexibleHeight

+
+
+UnityEngineUILayoutElement.__get_flexibleHeight__SystemSingle(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement get_flexibleWidth

+
+
+UnityEngineUILayoutElement.__get_flexibleWidth__SystemSingle(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement get_gameObject

+
+
+UnityEngineUILayoutElement.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement get_ignoreLayout

+
+
+UnityEngineUILayoutElement.__get_ignoreLayout__SystemBoolean(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement get_layoutPriority

+
+
+UnityEngineUILayoutElement.__get_layoutPriority__SystemInt32(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement get_minHeight

+
+
+UnityEngineUILayoutElement.__get_minHeight__SystemSingle(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement get_minWidth

+
+
+UnityEngineUILayoutElement.__get_minWidth__SystemSingle(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement get_name

+
+
+UnityEngineUILayoutElement.__get_name__SystemString(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement get_preferredHeight

+
+
+UnityEngineUILayoutElement.__get_preferredHeight__SystemSingle(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement get_preferredWidth

+
+
+UnityEngineUILayoutElement.__get_preferredWidth__SystemSingle(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement get_transform

+
+
+UnityEngineUILayoutElement.__get_transform__UnityEngineTransform(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement GetComponent

+
+
+UnityEngineUILayoutElement.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.LayoutElement instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement GetComponentInChildren

+
+
+UnityEngineUILayoutElement.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.LayoutElement instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement GetComponentInParent

+
+
+UnityEngineUILayoutElement.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.LayoutElement instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement GetComponents

+
+
+UnityEngineUILayoutElement.__GetComponents__ListT__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutElement GetComponentsInChildren

+
+
+UnityEngineUILayoutElement.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutElement GetComponentsInParent

+
+
+UnityEngineUILayoutElement.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutElement GetHashCode

+
+
+UnityEngineUILayoutElement.__GetHashCode__SystemInt32(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement GetInstanceID

+
+
+UnityEngineUILayoutElement.__GetInstanceID__SystemInt32(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement GetType

+
+
+UnityEngineUILayoutElement.__GetType__SystemType(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUILayoutElement.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUILayoutElement.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

LayoutElement IsActive

+
+
+UnityEngineUILayoutElement.__IsActive__SystemBoolean(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement IsDestroyed

+
+
+UnityEngineUILayoutElement.__IsDestroyed__SystemBoolean(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement set_enabled

+
+
+UnityEngineUILayoutElement.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutElement set_flexibleHeight

+
+
+UnityEngineUILayoutElement.__set_flexibleHeight__SystemSingle__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutElement set_flexibleWidth

+
+
+UnityEngineUILayoutElement.__set_flexibleWidth__SystemSingle__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutElement set_ignoreLayout

+
+
+UnityEngineUILayoutElement.__set_ignoreLayout__SystemBoolean__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutElement set_layoutPriority

+
+
+UnityEngineUILayoutElement.__set_layoutPriority__SystemInt32__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutElement set_minHeight

+
+
+UnityEngineUILayoutElement.__set_minHeight__SystemSingle__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutElement set_minWidth

+
+
+UnityEngineUILayoutElement.__set_minWidth__SystemSingle__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutElement set_name

+
+
+UnityEngineUILayoutElement.__set_name__SystemString__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutElement set_preferredHeight

+
+
+UnityEngineUILayoutElement.__set_preferredHeight__SystemSingle__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutElement set_preferredWidth

+
+
+UnityEngineUILayoutElement.__set_preferredWidth__SystemSingle__SystemVoid(UnityEngine.UI.LayoutElement instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LayoutElement ToString

+
+
+UnityEngineUILayoutElement.__ToString__SystemString(UnityEngine.UI.LayoutElement instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

LayoutElement

+
+
+Variable_UnityEngineUILayoutElement(UnityEngine.UI.LayoutElement LayoutElementSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+