+
+ +
+

UIInputField

+

The UIInputField module.

+
+
+
+

InputField ActivateInputField

+
+
+UnityEngineUIInputField.__ActivateInputField__SystemVoid(UnityEngine.UI.InputField instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField CalculateLayoutInputHorizontal

+
+
+UnityEngineUIInputField.__CalculateLayoutInputHorizontal__SystemVoid(UnityEngine.UI.InputField instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField CalculateLayoutInputVertical

+
+
+UnityEngineUIInputField.__CalculateLayoutInputVertical__SystemVoid(UnityEngine.UI.InputField instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField DeactivateInputField

+
+
+UnityEngineUIInputField.__DeactivateInputField__SystemVoid(UnityEngine.UI.InputField instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineUIInputField.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

InputField Equals

+
+
+UnityEngineUIInputField.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.InputField instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

InputField FindSelectable

+
+
+UnityEngineUIInputField.__FindSelectable__UnityEngineVector3__UnityEngineUISelectable(UnityEngine.UI.InputField instanceUnityEngine.Vector3 dir)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

InputField FindSelectableOnDown

+
+
+UnityEngineUIInputField.__FindSelectableOnDown__UnityEngineUISelectable(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

InputField FindSelectableOnLeft

+
+
+UnityEngineUIInputField.__FindSelectableOnLeft__UnityEngineUISelectable(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

InputField FindSelectableOnRight

+
+
+UnityEngineUIInputField.__FindSelectableOnRight__UnityEngineUISelectable(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

InputField FindSelectableOnUp

+
+
+UnityEngineUIInputField.__FindSelectableOnUp__UnityEngineUISelectable(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

InputField ForceLabelUpdate

+
+
+UnityEngineUIInputField.__ForceLabelUpdate__SystemVoid(UnityEngine.UI.InputField instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField get_animationTriggers

+
+
+UnityEngineUIInputField.__get_animationTriggers__UnityEngineUIAnimationTriggers(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (AnimationTriggers)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_animator

+
+
+UnityEngineUIInputField.__get_animator__UnityEngineAnimator(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Animator)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_asteriskChar

+
+
+UnityEngineUIInputField.__get_asteriskChar__SystemChar(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Char)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_caretBlinkRate

+
+
+UnityEngineUIInputField.__get_caretBlinkRate__SystemSingle(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_caretColor

+
+
+UnityEngineUIInputField.__get_caretColor__UnityEngineColor(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_caretPosition

+
+
+UnityEngineUIInputField.__get_caretPosition__SystemInt32(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_caretWidth

+
+
+UnityEngineUIInputField.__get_caretWidth__SystemInt32(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_characterLimit

+
+
+UnityEngineUIInputField.__get_characterLimit__SystemInt32(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_characterValidation

+
+
+UnityEngineUIInputField.__get_characterValidation__UnityEngineUIInputFieldCharacterValidation(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (CharacterValidation)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_colors

+
+
+UnityEngineUIInputField.__get_colors__UnityEngineUIColorBlock(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (ColorBlock)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_contentType

+
+
+UnityEngineUIInputField.__get_contentType__UnityEngineUIInputFieldContentType(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (ContentType)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_customCaretColor

+
+
+UnityEngineUIInputField.__get_customCaretColor__SystemBoolean(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_enabled

+
+
+UnityEngineUIInputField.__get_enabled__SystemBoolean(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_flexibleHeight

+
+
+UnityEngineUIInputField.__get_flexibleHeight__SystemSingle(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_flexibleWidth

+
+
+UnityEngineUIInputField.__get_flexibleWidth__SystemSingle(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_gameObject

+
+
+UnityEngineUIInputField.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_image

+
+
+UnityEngineUIInputField.__get_image__UnityEngineUIImage(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Image)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_inputType

+
+
+UnityEngineUIInputField.__get_inputType__UnityEngineUIInputFieldInputType(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (InputType)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_interactable

+
+
+UnityEngineUIInputField.__get_interactable__SystemBoolean(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_isFocused

+
+
+UnityEngineUIInputField.__get_isFocused__SystemBoolean(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_keyboardType

+
+
+UnityEngineUIInputField.__get_keyboardType__UnityEngineTouchScreenKeyboardType(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (TouchScreenKeyboardType)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_layoutPriority

+
+
+UnityEngineUIInputField.__get_layoutPriority__SystemInt32(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_lineType

+
+
+UnityEngineUIInputField.__get_lineType__UnityEngineUIInputFieldLineType(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (LineType)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_minHeight

+
+
+UnityEngineUIInputField.__get_minHeight__SystemSingle(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_minWidth

+
+
+UnityEngineUIInputField.__get_minWidth__SystemSingle(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_multiLine

+
+
+UnityEngineUIInputField.__get_multiLine__SystemBoolean(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_name

+
+
+UnityEngineUIInputField.__get_name__SystemString(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_navigation

+
+
+UnityEngineUIInputField.__get_navigation__UnityEngineUINavigation(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Navigation)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_onEndEdit

+
+
+UnityEngineUIInputField.__get_onEndEdit__UnityEngineUIInputFieldSubmitEvent(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (SubmitEvent)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_onValidateInput

+
+
+UnityEngineUIInputField.__get_onValidateInput__UnityEngineUIInputFieldOnValidateInput(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (OnValidateInput)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_onValueChanged

+
+
+UnityEngineUIInputField.__get_onValueChanged__UnityEngineUIInputFieldOnChangeEvent(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (OnChangeEvent)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_placeholder

+
+
+UnityEngineUIInputField.__get_placeholder__UnityEngineUIGraphic(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Graphic)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_preferredHeight

+
+
+UnityEngineUIInputField.__get_preferredHeight__SystemSingle(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_preferredWidth

+
+
+UnityEngineUIInputField.__get_preferredWidth__SystemSingle(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_readOnly

+
+
+UnityEngineUIInputField.__get_readOnly__SystemBoolean(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_selectionAnchorPosition

+
+
+UnityEngineUIInputField.__get_selectionAnchorPosition__SystemInt32(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_selectionColor

+
+
+UnityEngineUIInputField.__get_selectionColor__UnityEngineColor(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_selectionFocusPosition

+
+
+UnityEngineUIInputField.__get_selectionFocusPosition__SystemInt32(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_shouldHideMobileInput

+
+
+UnityEngineUIInputField.__get_shouldHideMobileInput__SystemBoolean(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_spriteState

+
+
+UnityEngineUIInputField.__get_spriteState__UnityEngineUISpriteState(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (SpriteState)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_targetGraphic

+
+
+UnityEngineUIInputField.__get_targetGraphic__UnityEngineUIGraphic(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Graphic)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_text

+
+
+UnityEngineUIInputField.__get_text__SystemString(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_textComponent

+
+
+UnityEngineUIInputField.__get_textComponent__UnityEngineUIText(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Text)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_touchScreenKeyboard

+
+
+UnityEngineUIInputField.__get_touchScreenKeyboard__UnityEngineTouchScreenKeyboard(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (TouchScreenKeyboard)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_transform

+
+
+UnityEngineUIInputField.__get_transform__UnityEngineTransform(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_transition

+
+
+UnityEngineUIInputField.__get_transition__UnityEngineUISelectableTransition(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Transition)

+

flow: none

+

Unity Documentation

+
+
+

InputField get_wasCanceled

+
+
+UnityEngineUIInputField.__get_wasCanceled__SystemBoolean(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

InputField GetComponent

+
+
+UnityEngineUIInputField.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.InputField instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

InputField GetComponentInChildren

+
+
+UnityEngineUIInputField.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.InputField instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

InputField GetComponentInParent

+
+
+UnityEngineUIInputField.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.InputField instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

InputField GetComponents

+
+
+UnityEngineUIInputField.__GetComponents__ListT__SystemVoid(UnityEngine.UI.InputField instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField GetComponentsInChildren

+
+
+UnityEngineUIInputField.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.InputField instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField GetComponentsInParent

+
+
+UnityEngineUIInputField.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.InputField instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField GetHashCode

+
+
+UnityEngineUIInputField.__GetHashCode__SystemInt32(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

InputField GetInstanceID

+
+
+UnityEngineUIInputField.__GetInstanceID__SystemInt32(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

InputField GetType

+
+
+UnityEngineUIInputField.__GetType__SystemType(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

InputField GraphicUpdateComplete

+
+
+UnityEngineUIInputField.__GraphicUpdateComplete__SystemVoid(UnityEngine.UI.InputField instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIInputField.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIInputField.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

InputField IsActive

+
+
+UnityEngineUIInputField.__IsActive__SystemBoolean(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

InputField IsDestroyed

+
+
+UnityEngineUIInputField.__IsDestroyed__SystemBoolean(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

InputField IsInteractable

+
+
+UnityEngineUIInputField.__IsInteractable__SystemBoolean(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

InputField LayoutComplete

+
+
+UnityEngineUIInputField.__LayoutComplete__SystemVoid(UnityEngine.UI.InputField instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField MoveTextEnd

+
+
+UnityEngineUIInputField.__MoveTextEnd__SystemBoolean__SystemVoid(UnityEngine.UI.InputField instanceSystem.Boolean shift)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField MoveTextStart

+
+
+UnityEngineUIInputField.__MoveTextStart__SystemBoolean__SystemVoid(UnityEngine.UI.InputField instanceSystem.Boolean shift)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField OnBeginDrag

+
+
+UnityEngineUIInputField.__OnBeginDrag__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField OnDeselect

+
+
+UnityEngineUIInputField.__OnDeselect__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.EventSystems.BaseEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField OnDrag

+
+
+UnityEngineUIInputField.__OnDrag__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField OnEndDrag

+
+
+UnityEngineUIInputField.__OnEndDrag__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField OnMove

+
+
+UnityEngineUIInputField.__OnMove__UnityEngineEventSystemsAxisEventData__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.EventSystems.AxisEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField OnPointerClick

+
+
+UnityEngineUIInputField.__OnPointerClick__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField OnPointerDown

+
+
+UnityEngineUIInputField.__OnPointerDown__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField OnPointerEnter

+
+
+UnityEngineUIInputField.__OnPointerEnter__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField OnPointerExit

+
+
+UnityEngineUIInputField.__OnPointerExit__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField OnPointerUp

+
+
+UnityEngineUIInputField.__OnPointerUp__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField OnSelect

+
+
+UnityEngineUIInputField.__OnSelect__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.EventSystems.BaseEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField OnSubmit

+
+
+UnityEngineUIInputField.__OnSubmit__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.EventSystems.BaseEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField OnUpdateSelected

+
+
+UnityEngineUIInputField.__OnUpdateSelected__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.EventSystems.BaseEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField ProcessEvent

+
+
+UnityEngineUIInputField.__ProcessEvent__UnityEngineEvent__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.Event e)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField Rebuild

+
+
+UnityEngineUIInputField.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.CanvasUpdate update)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField Select

+
+
+UnityEngineUIInputField.__Select__SystemVoid(UnityEngine.UI.InputField instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_animationTriggers

+
+
+UnityEngineUIInputField.__set_animationTriggers__UnityEngineUIAnimationTriggers__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.AnimationTriggers value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_asteriskChar

+
+
+UnityEngineUIInputField.__set_asteriskChar__SystemChar__SystemVoid(UnityEngine.UI.InputField instanceSystem.Char value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_caretBlinkRate

+
+
+UnityEngineUIInputField.__set_caretBlinkRate__SystemSingle__SystemVoid(UnityEngine.UI.InputField instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_caretColor

+
+
+UnityEngineUIInputField.__set_caretColor__UnityEngineColor__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_caretPosition

+
+
+UnityEngineUIInputField.__set_caretPosition__SystemInt32__SystemVoid(UnityEngine.UI.InputField instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_caretWidth

+
+
+UnityEngineUIInputField.__set_caretWidth__SystemInt32__SystemVoid(UnityEngine.UI.InputField instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_characterLimit

+
+
+UnityEngineUIInputField.__set_characterLimit__SystemInt32__SystemVoid(UnityEngine.UI.InputField instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_characterValidation

+
+
+UnityEngineUIInputField.__set_characterValidation__UnityEngineUIInputFieldCharacterValidation__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.InputField+CharacterValidation value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_colors

+
+
+UnityEngineUIInputField.__set_colors__UnityEngineUIColorBlock__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.ColorBlock value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_contentType

+
+
+UnityEngineUIInputField.__set_contentType__UnityEngineUIInputFieldContentType__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.InputField+ContentType value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_customCaretColor

+
+
+UnityEngineUIInputField.__set_customCaretColor__SystemBoolean__SystemVoid(UnityEngine.UI.InputField instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_enabled

+
+
+UnityEngineUIInputField.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.InputField instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_image

+
+
+UnityEngineUIInputField.__set_image__UnityEngineUIImage__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.Image value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_inputType

+
+
+UnityEngineUIInputField.__set_inputType__UnityEngineUIInputFieldInputType__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.InputField+InputType value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_interactable

+
+
+UnityEngineUIInputField.__set_interactable__SystemBoolean__SystemVoid(UnityEngine.UI.InputField instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_keyboardType

+
+
+UnityEngineUIInputField.__set_keyboardType__UnityEngineTouchScreenKeyboardType__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.TouchScreenKeyboardType value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_lineType

+
+
+UnityEngineUIInputField.__set_lineType__UnityEngineUIInputFieldLineType__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.InputField+LineType value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_name

+
+
+UnityEngineUIInputField.__set_name__SystemString__SystemVoid(UnityEngine.UI.InputField instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_navigation

+
+
+UnityEngineUIInputField.__set_navigation__UnityEngineUINavigation__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.Navigation value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_onEndEdit

+
+
+UnityEngineUIInputField.__set_onEndEdit__UnityEngineUIInputFieldSubmitEvent__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.InputField+SubmitEvent value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_onValidateInput

+
+
+UnityEngineUIInputField.__set_onValidateInput__UnityEngineUIInputFieldOnValidateInput__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.InputField+OnValidateInput value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_onValueChanged

+
+
+UnityEngineUIInputField.__set_onValueChanged__UnityEngineUIInputFieldOnChangeEvent__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.InputField+OnChangeEvent value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_placeholder

+
+
+UnityEngineUIInputField.__set_placeholder__UnityEngineUIGraphic__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.Graphic value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_readOnly

+
+
+UnityEngineUIInputField.__set_readOnly__SystemBoolean__SystemVoid(UnityEngine.UI.InputField instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_selectionAnchorPosition

+
+
+UnityEngineUIInputField.__set_selectionAnchorPosition__SystemInt32__SystemVoid(UnityEngine.UI.InputField instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_selectionColor

+
+
+UnityEngineUIInputField.__set_selectionColor__UnityEngineColor__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_selectionFocusPosition

+
+
+UnityEngineUIInputField.__set_selectionFocusPosition__SystemInt32__SystemVoid(UnityEngine.UI.InputField instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_shouldHideMobileInput

+
+
+UnityEngineUIInputField.__set_shouldHideMobileInput__SystemBoolean__SystemVoid(UnityEngine.UI.InputField instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_spriteState

+
+
+UnityEngineUIInputField.__set_spriteState__UnityEngineUISpriteState__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.SpriteState value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_targetGraphic

+
+
+UnityEngineUIInputField.__set_targetGraphic__UnityEngineUIGraphic__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.Graphic value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_text

+
+
+UnityEngineUIInputField.__set_text__SystemString__SystemVoid(UnityEngine.UI.InputField instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_textComponent

+
+
+UnityEngineUIInputField.__set_textComponent__UnityEngineUIText__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.Text value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField set_transition

+
+
+UnityEngineUIInputField.__set_transition__UnityEngineUISelectableTransition__SystemVoid(UnityEngine.UI.InputField instanceUnityEngine.UI.Selectable+Transition value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

InputField ToString

+
+
+UnityEngineUIInputField.__ToString__SystemString(UnityEngine.UI.InputField instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

InputField

+
+
+Variable_UnityEngineUIInputField(UnityEngine.UI.InputField InputFieldSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+