+
+ +
+

UIImage

+

The UIImage module.

+
+
+
+

Image CalculateLayoutInputHorizontal

+
+
+UnityEngineUIImage.__CalculateLayoutInputHorizontal__SystemVoid(UnityEngine.UI.Image instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image CalculateLayoutInputVertical

+
+
+UnityEngineUIImage.__CalculateLayoutInputVertical__SystemVoid(UnityEngine.UI.Image instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image CrossFadeAlpha

+
+
+UnityEngineUIImage.__CrossFadeAlpha__SystemSingle_SystemSingle_SystemBoolean__SystemVoid(UnityEngine.UI.Image instanceSystem.Single alphaSystem.Single durationSystem.Boolean ignoreTimeScale)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image CrossFadeColor

+
+
+UnityEngineUIImage.__CrossFadeColor__UnityEngineColor_SystemSingle_SystemBoolean_SystemBoolean__SystemVoid(UnityEngine.UI.Image instanceUnityEngine.Color targetColorSystem.Single durationSystem.Boolean ignoreTimeScaleSystem.Boolean useAlpha)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image Cull

+
+
+UnityEngineUIImage.__Cull__UnityEngineRect_SystemBoolean__SystemVoid(UnityEngine.UI.Image instanceUnityEngine.Rect clipRectSystem.Boolean validRect)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineUIImage.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Image Equals

+
+
+UnityEngineUIImage.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Image instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Image get_alphaHitTestMinimumThreshold

+
+
+UnityEngineUIImage.__get_alphaHitTestMinimumThreshold__SystemSingle(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Image get_canvas

+
+
+UnityEngineUIImage.__get_canvas__UnityEngineCanvas(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Canvas)

+

flow: none

+

Unity Documentation

+
+
+

Image get_canvasRenderer

+
+
+UnityEngineUIImage.__get_canvasRenderer__UnityEngineCanvasRenderer(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (CanvasRenderer)

+

flow: none

+

Unity Documentation

+
+
+

Image get_color

+
+
+UnityEngineUIImage.__get_color__UnityEngineColor(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Image get_defaultETC1GraphicMaterial

+
+
+UnityEngineUIImage.__get_defaultETC1GraphicMaterial__UnityEngineMaterial()
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Image get_defaultMaterial

+
+
+UnityEngineUIImage.__get_defaultMaterial__UnityEngineMaterial(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Image get_depth

+
+
+UnityEngineUIImage.__get_depth__SystemInt32(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Image get_enabled

+
+
+UnityEngineUIImage.__get_enabled__SystemBoolean(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Image get_fillAmount

+
+
+UnityEngineUIImage.__get_fillAmount__SystemSingle(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Image get_fillCenter

+
+
+UnityEngineUIImage.__get_fillCenter__SystemBoolean(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Image get_fillClockwise

+
+
+UnityEngineUIImage.__get_fillClockwise__SystemBoolean(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Image get_fillMethod

+
+
+UnityEngineUIImage.__get_fillMethod__UnityEngineUIImageFillMethod(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (FillMethod)

+

flow: none

+

Unity Documentation

+
+
+

Image get_fillOrigin

+
+
+UnityEngineUIImage.__get_fillOrigin__SystemInt32(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Image get_flexibleHeight

+
+
+UnityEngineUIImage.__get_flexibleHeight__SystemSingle(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Image get_flexibleWidth

+
+
+UnityEngineUIImage.__get_flexibleWidth__SystemSingle(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Image get_gameObject

+
+
+UnityEngineUIImage.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Image get_hasBorder

+
+
+UnityEngineUIImage.__get_hasBorder__SystemBoolean(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Image get_layoutPriority

+
+
+UnityEngineUIImage.__get_layoutPriority__SystemInt32(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Image get_mainTexture

+
+
+UnityEngineUIImage.__get_mainTexture__UnityEngineTexture(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Texture)

+

flow: none

+

Unity Documentation

+
+
+

Image get_maskable

+
+
+UnityEngineUIImage.__get_maskable__SystemBoolean(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Image get_material

+
+
+UnityEngineUIImage.__get_material__UnityEngineMaterial(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Image get_materialForRendering

+
+
+UnityEngineUIImage.__get_materialForRendering__UnityEngineMaterial(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Image get_minHeight

+
+
+UnityEngineUIImage.__get_minHeight__SystemSingle(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Image get_minWidth

+
+
+UnityEngineUIImage.__get_minWidth__SystemSingle(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Image get_name

+
+
+UnityEngineUIImage.__get_name__SystemString(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Image get_onCullStateChanged

+
+
+UnityEngineUIImage.__get_onCullStateChanged__UnityEngineUIMaskableGraphicCullStateChangedEvent(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (CullStateChangedEvent)

+

flow: none

+

Unity Documentation

+
+
+

Image get_overrideSprite

+
+
+UnityEngineUIImage.__get_overrideSprite__UnityEngineSprite(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Sprite)

+

flow: none

+

Unity Documentation

+
+
+

Image get_pixelsPerUnit

+
+
+UnityEngineUIImage.__get_pixelsPerUnit__SystemSingle(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Image get_preferredHeight

+
+
+UnityEngineUIImage.__get_preferredHeight__SystemSingle(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Image get_preferredWidth

+
+
+UnityEngineUIImage.__get_preferredWidth__SystemSingle(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Image get_preserveAspect

+
+
+UnityEngineUIImage.__get_preserveAspect__SystemBoolean(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Image get_raycastTarget

+
+
+UnityEngineUIImage.__get_raycastTarget__SystemBoolean(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Image get_rectTransform

+
+
+UnityEngineUIImage.__get_rectTransform__UnityEngineRectTransform(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (RectTransform)

+

flow: none

+

Unity Documentation

+
+
+

Image get_sprite

+
+
+UnityEngineUIImage.__get_sprite__UnityEngineSprite(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Sprite)

+

flow: none

+

Unity Documentation

+
+
+

Image get_transform

+
+
+UnityEngineUIImage.__get_transform__UnityEngineTransform(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Image get_type

+
+
+UnityEngineUIImage.__get_type__UnityEngineUIImageType(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Image get_useSpriteMesh

+
+
+UnityEngineUIImage.__get_useSpriteMesh__SystemBoolean(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Image GetComponent

+
+
+UnityEngineUIImage.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.Image instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Image GetComponentInChildren

+
+
+UnityEngineUIImage.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.Image instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Image GetComponentInParent

+
+
+UnityEngineUIImage.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.Image instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Image GetComponents

+
+
+UnityEngineUIImage.__GetComponents__ListT__SystemVoid(UnityEngine.UI.Image instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image GetComponentsInChildren

+
+
+UnityEngineUIImage.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Image instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image GetComponentsInParent

+
+
+UnityEngineUIImage.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Image instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image GetHashCode

+
+
+UnityEngineUIImage.__GetHashCode__SystemInt32(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Image GetInstanceID

+
+
+UnityEngineUIImage.__GetInstanceID__SystemInt32(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Image GetModifiedMaterial

+
+
+UnityEngineUIImage.__GetModifiedMaterial__UnityEngineMaterial__UnityEngineMaterial(UnityEngine.UI.Image instanceUnityEngine.Material baseMaterial)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Image GetPixelAdjustedRect

+
+
+UnityEngineUIImage.__GetPixelAdjustedRect__UnityEngineRect(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Rect)

+

flow: none

+

Unity Documentation

+
+
+

Image GetType

+
+
+UnityEngineUIImage.__GetType__SystemType(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Image GraphicUpdateComplete

+
+
+UnityEngineUIImage.__GraphicUpdateComplete__SystemVoid(UnityEngine.UI.Image instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIImage.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIImage.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Image IsActive

+
+
+UnityEngineUIImage.__IsActive__SystemBoolean(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Image IsDestroyed

+
+
+UnityEngineUIImage.__IsDestroyed__SystemBoolean(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Image IsRaycastLocationValid

+
+
+UnityEngineUIImage.__IsRaycastLocationValid__UnityEngineVector2_UnityEngineCamera__SystemBoolean(UnityEngine.UI.Image instanceUnityEngine.Vector2 screenPointUnityEngine.Camera eventCamera)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Image LayoutComplete

+
+
+UnityEngineUIImage.__LayoutComplete__SystemVoid(UnityEngine.UI.Image instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image OnAfterDeserialize

+
+
+UnityEngineUIImage.__OnAfterDeserialize__SystemVoid(UnityEngine.UI.Image instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image OnBeforeSerialize

+
+
+UnityEngineUIImage.__OnBeforeSerialize__SystemVoid(UnityEngine.UI.Image instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image OnCullingChanged

+
+
+UnityEngineUIImage.__OnCullingChanged__SystemVoid(UnityEngine.UI.Image instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image PixelAdjustPoint

+
+
+UnityEngineUIImage.__PixelAdjustPoint__UnityEngineVector2__UnityEngineVector2(UnityEngine.UI.Image instanceUnityEngine.Vector2 point)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Image Raycast

+
+
+UnityEngineUIImage.__Raycast__UnityEngineVector2_UnityEngineCamera__SystemBoolean(UnityEngine.UI.Image instanceUnityEngine.Vector2 spUnityEngine.Camera eventCamera)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Image Rebuild

+
+
+UnityEngineUIImage.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid(UnityEngine.UI.Image instanceUnityEngine.UI.CanvasUpdate update)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image RecalculateClipping

+
+
+UnityEngineUIImage.__RecalculateClipping__SystemVoid(UnityEngine.UI.Image instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image RecalculateMasking

+
+
+UnityEngineUIImage.__RecalculateMasking__SystemVoid(UnityEngine.UI.Image instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_alphaHitTestMinimumThreshold

+
+
+UnityEngineUIImage.__set_alphaHitTestMinimumThreshold__SystemSingle__SystemVoid(UnityEngine.UI.Image instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_color

+
+
+UnityEngineUIImage.__set_color__UnityEngineColor__SystemVoid(UnityEngine.UI.Image instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_enabled

+
+
+UnityEngineUIImage.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.Image instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_fillAmount

+
+
+UnityEngineUIImage.__set_fillAmount__SystemSingle__SystemVoid(UnityEngine.UI.Image instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_fillCenter

+
+
+UnityEngineUIImage.__set_fillCenter__SystemBoolean__SystemVoid(UnityEngine.UI.Image instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_fillClockwise

+
+
+UnityEngineUIImage.__set_fillClockwise__SystemBoolean__SystemVoid(UnityEngine.UI.Image instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_fillMethod

+
+
+UnityEngineUIImage.__set_fillMethod__UnityEngineUIImageFillMethod__SystemVoid(UnityEngine.UI.Image instanceUnityEngine.UI.Image+FillMethod value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_fillOrigin

+
+
+UnityEngineUIImage.__set_fillOrigin__SystemInt32__SystemVoid(UnityEngine.UI.Image instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_maskable

+
+
+UnityEngineUIImage.__set_maskable__SystemBoolean__SystemVoid(UnityEngine.UI.Image instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_material

+
+
+UnityEngineUIImage.__set_material__UnityEngineMaterial__SystemVoid(UnityEngine.UI.Image instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_name

+
+
+UnityEngineUIImage.__set_name__SystemString__SystemVoid(UnityEngine.UI.Image instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_onCullStateChanged

+
+
+UnityEngineUIImage.__set_onCullStateChanged__UnityEngineUIMaskableGraphicCullStateChangedEvent__SystemVoid(UnityEngine.UI.Image instanceUnityEngine.UI.MaskableGraphic+CullStateChangedEvent value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_overrideSprite

+
+
+UnityEngineUIImage.__set_overrideSprite__UnityEngineSprite__SystemVoid(UnityEngine.UI.Image instanceUnityEngine.Sprite value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_preserveAspect

+
+
+UnityEngineUIImage.__set_preserveAspect__SystemBoolean__SystemVoid(UnityEngine.UI.Image instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_raycastTarget

+
+
+UnityEngineUIImage.__set_raycastTarget__SystemBoolean__SystemVoid(UnityEngine.UI.Image instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_sprite

+
+
+UnityEngineUIImage.__set_sprite__UnityEngineSprite__SystemVoid(UnityEngine.UI.Image instanceUnityEngine.Sprite value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_type

+
+
+UnityEngineUIImage.__set_type__UnityEngineUIImageType__SystemVoid(UnityEngine.UI.Image instanceUnityEngine.UI.Image+Type value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image set_useSpriteMesh

+
+
+UnityEngineUIImage.__set_useSpriteMesh__SystemBoolean__SystemVoid(UnityEngine.UI.Image instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image SetAllDirty

+
+
+UnityEngineUIImage.__SetAllDirty__SystemVoid(UnityEngine.UI.Image instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image SetClipRect

+
+
+UnityEngineUIImage.__SetClipRect__UnityEngineRect_SystemBoolean__SystemVoid(UnityEngine.UI.Image instanceUnityEngine.Rect clipRectSystem.Boolean validRect)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image SetLayoutDirty

+
+
+UnityEngineUIImage.__SetLayoutDirty__SystemVoid(UnityEngine.UI.Image instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image SetMaterialDirty

+
+
+UnityEngineUIImage.__SetMaterialDirty__SystemVoid(UnityEngine.UI.Image instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image SetNativeSize

+
+
+UnityEngineUIImage.__SetNativeSize__SystemVoid(UnityEngine.UI.Image instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image SetVerticesDirty

+
+
+UnityEngineUIImage.__SetVerticesDirty__SystemVoid(UnityEngine.UI.Image instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Image ToString

+
+
+UnityEngineUIImage.__ToString__SystemString(UnityEngine.UI.Image instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Image

+
+
+Variable_UnityEngineUIImage(UnityEngine.UI.Image ImageSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

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+
+ + +
+
+ +
+