+
+ +
+

UIGridLayoutGroup

+

The UIGridLayoutGroup module.

+
+
+
+

GridLayoutGroup CalculateLayoutInputHorizontal

+
+
+UnityEngineUIGridLayoutGroup.__CalculateLayoutInputHorizontal__SystemVoid(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GridLayoutGroup CalculateLayoutInputVertical

+
+
+UnityEngineUIGridLayoutGroup.__CalculateLayoutInputVertical__SystemVoid(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineUIGridLayoutGroup.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

GridLayoutGroup Equals

+
+
+UnityEngineUIGridLayoutGroup.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.GridLayoutGroup instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

GridLayoutGroup get_cellSize

+
+
+UnityEngineUIGridLayoutGroup.__get_cellSize__UnityEngineVector2(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_childAlignment

+
+
+UnityEngineUIGridLayoutGroup.__get_childAlignment__UnityEngineTextAnchor(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (TextAnchor)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_constraint

+
+
+UnityEngineUIGridLayoutGroup.__get_constraint__UnityEngineUIGridLayoutGroupConstraint(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Constraint)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_constraintCount

+
+
+UnityEngineUIGridLayoutGroup.__get_constraintCount__SystemInt32(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_enabled

+
+
+UnityEngineUIGridLayoutGroup.__get_enabled__SystemBoolean(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_flexibleHeight

+
+
+UnityEngineUIGridLayoutGroup.__get_flexibleHeight__SystemSingle(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_flexibleWidth

+
+
+UnityEngineUIGridLayoutGroup.__get_flexibleWidth__SystemSingle(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_gameObject

+
+
+UnityEngineUIGridLayoutGroup.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_layoutPriority

+
+
+UnityEngineUIGridLayoutGroup.__get_layoutPriority__SystemInt32(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_minHeight

+
+
+UnityEngineUIGridLayoutGroup.__get_minHeight__SystemSingle(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_minWidth

+
+
+UnityEngineUIGridLayoutGroup.__get_minWidth__SystemSingle(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_name

+
+
+UnityEngineUIGridLayoutGroup.__get_name__SystemString(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_padding

+
+
+UnityEngineUIGridLayoutGroup.__get_padding__UnityEngineRectOffset(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (RectOffset)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_preferredHeight

+
+
+UnityEngineUIGridLayoutGroup.__get_preferredHeight__SystemSingle(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_preferredWidth

+
+
+UnityEngineUIGridLayoutGroup.__get_preferredWidth__SystemSingle(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_spacing

+
+
+UnityEngineUIGridLayoutGroup.__get_spacing__UnityEngineVector2(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_startAxis

+
+
+UnityEngineUIGridLayoutGroup.__get_startAxis__UnityEngineUIGridLayoutGroupAxis(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Axis)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_startCorner

+
+
+UnityEngineUIGridLayoutGroup.__get_startCorner__UnityEngineUIGridLayoutGroupCorner(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Corner)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup get_transform

+
+
+UnityEngineUIGridLayoutGroup.__get_transform__UnityEngineTransform(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup GetComponent

+
+
+UnityEngineUIGridLayoutGroup.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.GridLayoutGroup instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup GetComponentInChildren

+
+
+UnityEngineUIGridLayoutGroup.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.GridLayoutGroup instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup GetComponentInParent

+
+
+UnityEngineUIGridLayoutGroup.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.GridLayoutGroup instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup GetComponents

+
+
+UnityEngineUIGridLayoutGroup.__GetComponents__ListT__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GridLayoutGroup GetComponentsInChildren

+
+
+UnityEngineUIGridLayoutGroup.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GridLayoutGroup GetComponentsInParent

+
+
+UnityEngineUIGridLayoutGroup.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GridLayoutGroup GetHashCode

+
+
+UnityEngineUIGridLayoutGroup.__GetHashCode__SystemInt32(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup GetInstanceID

+
+
+UnityEngineUIGridLayoutGroup.__GetInstanceID__SystemInt32(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup GetType

+
+
+UnityEngineUIGridLayoutGroup.__GetType__SystemType(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIGridLayoutGroup.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIGridLayoutGroup.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

GridLayoutGroup IsActive

+
+
+UnityEngineUIGridLayoutGroup.__IsActive__SystemBoolean(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup IsDestroyed

+
+
+UnityEngineUIGridLayoutGroup.__IsDestroyed__SystemBoolean(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup set_cellSize

+
+
+UnityEngineUIGridLayoutGroup.__set_cellSize__UnityEngineVector2__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GridLayoutGroup set_childAlignment

+
+
+UnityEngineUIGridLayoutGroup.__set_childAlignment__UnityEngineTextAnchor__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceUnityEngine.TextAnchor value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GridLayoutGroup set_constraint

+
+
+UnityEngineUIGridLayoutGroup.__set_constraint__UnityEngineUIGridLayoutGroupConstraint__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceUnityEngine.UI.GridLayoutGroup+Constraint value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GridLayoutGroup set_constraintCount

+
+
+UnityEngineUIGridLayoutGroup.__set_constraintCount__SystemInt32__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GridLayoutGroup set_enabled

+
+
+UnityEngineUIGridLayoutGroup.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GridLayoutGroup set_name

+
+
+UnityEngineUIGridLayoutGroup.__set_name__SystemString__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GridLayoutGroup set_padding

+
+
+UnityEngineUIGridLayoutGroup.__set_padding__UnityEngineRectOffset__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceUnityEngine.RectOffset value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GridLayoutGroup set_spacing

+
+
+UnityEngineUIGridLayoutGroup.__set_spacing__UnityEngineVector2__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GridLayoutGroup set_startAxis

+
+
+UnityEngineUIGridLayoutGroup.__set_startAxis__UnityEngineUIGridLayoutGroupAxis__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceUnityEngine.UI.GridLayoutGroup+Axis value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GridLayoutGroup set_startCorner

+
+
+UnityEngineUIGridLayoutGroup.__set_startCorner__UnityEngineUIGridLayoutGroupCorner__SystemVoid(UnityEngine.UI.GridLayoutGroup instanceUnityEngine.UI.GridLayoutGroup+Corner value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GridLayoutGroup SetLayoutHorizontal

+
+
+UnityEngineUIGridLayoutGroup.__SetLayoutHorizontal__SystemVoid(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GridLayoutGroup SetLayoutVertical

+
+
+UnityEngineUIGridLayoutGroup.__SetLayoutVertical__SystemVoid(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GridLayoutGroup ToString

+
+
+UnityEngineUIGridLayoutGroup.__ToString__SystemString(UnityEngine.UI.GridLayoutGroup instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

GridLayoutGroup

+
+
+Variable_UnityEngineUIGridLayoutGroup(UnityEngine.UI.GridLayoutGroup GridLayoutGroupSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+