+
+ +
+

UIGraphicRaycaster

+

The UIGraphicRaycaster module.

+
+
+
+

op_Equality

+
+
+UnityEngineUIGraphicRaycaster.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

GraphicRaycaster Equals

+
+
+UnityEngineUIGraphicRaycaster.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.GraphicRaycaster instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

GraphicRaycaster get_blockingObjects

+
+
+UnityEngineUIGraphicRaycaster.__get_blockingObjects__UnityEngineUIGraphicRaycasterBlockingObjects(UnityEngine.UI.GraphicRaycaster instance)
+
+ +

outputs: unnamed (BlockingObjects)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster get_enabled

+
+
+UnityEngineUIGraphicRaycaster.__get_enabled__SystemBoolean(UnityEngine.UI.GraphicRaycaster instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster get_eventCamera

+
+
+UnityEngineUIGraphicRaycaster.__get_eventCamera__UnityEngineCamera(UnityEngine.UI.GraphicRaycaster instance)
+
+ +

outputs: unnamed (Camera)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster get_gameObject

+
+
+UnityEngineUIGraphicRaycaster.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.GraphicRaycaster instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster get_ignoreReversedGraphics

+
+
+UnityEngineUIGraphicRaycaster.__get_ignoreReversedGraphics__SystemBoolean(UnityEngine.UI.GraphicRaycaster instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster get_name

+
+
+UnityEngineUIGraphicRaycaster.__get_name__SystemString(UnityEngine.UI.GraphicRaycaster instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster get_renderOrderPriority

+
+
+UnityEngineUIGraphicRaycaster.__get_renderOrderPriority__SystemInt32(UnityEngine.UI.GraphicRaycaster instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster get_sortOrderPriority

+
+
+UnityEngineUIGraphicRaycaster.__get_sortOrderPriority__SystemInt32(UnityEngine.UI.GraphicRaycaster instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster get_transform

+
+
+UnityEngineUIGraphicRaycaster.__get_transform__UnityEngineTransform(UnityEngine.UI.GraphicRaycaster instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster GetComponent

+
+
+UnityEngineUIGraphicRaycaster.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.GraphicRaycaster instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster GetComponentInChildren

+
+
+UnityEngineUIGraphicRaycaster.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.GraphicRaycaster instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster GetComponentInParent

+
+
+UnityEngineUIGraphicRaycaster.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.GraphicRaycaster instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster GetComponents

+
+
+UnityEngineUIGraphicRaycaster.__GetComponents__ListT__SystemVoid(UnityEngine.UI.GraphicRaycaster instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GraphicRaycaster GetComponentsInChildren

+
+
+UnityEngineUIGraphicRaycaster.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.GraphicRaycaster instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GraphicRaycaster GetComponentsInParent

+
+
+UnityEngineUIGraphicRaycaster.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.GraphicRaycaster instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GraphicRaycaster GetHashCode

+
+
+UnityEngineUIGraphicRaycaster.__GetHashCode__SystemInt32(UnityEngine.UI.GraphicRaycaster instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster GetInstanceID

+
+
+UnityEngineUIGraphicRaycaster.__GetInstanceID__SystemInt32(UnityEngine.UI.GraphicRaycaster instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster GetType

+
+
+UnityEngineUIGraphicRaycaster.__GetType__SystemType(UnityEngine.UI.GraphicRaycaster instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIGraphicRaycaster.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIGraphicRaycaster.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

GraphicRaycaster IsActive

+
+
+UnityEngineUIGraphicRaycaster.__IsActive__SystemBoolean(UnityEngine.UI.GraphicRaycaster instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster IsDestroyed

+
+
+UnityEngineUIGraphicRaycaster.__IsDestroyed__SystemBoolean(UnityEngine.UI.GraphicRaycaster instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster Raycast

+
+
+UnityEngineUIGraphicRaycaster.__Raycast__UnityEngineEventSystemsPointerEventData_SystemCollectionsGenericListUnityEngineEventSystemsRaycastResult__SystemVoid(UnityEngine.UI.GraphicRaycaster instanceUnityEngine.EventSystems.PointerEventData eventDataSystem.Collections.Generic.List`1[UnityEngine.EventSystems.RaycastResult] resultAppendList)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GraphicRaycaster set_blockingObjects

+
+
+UnityEngineUIGraphicRaycaster.__set_blockingObjects__UnityEngineUIGraphicRaycasterBlockingObjects__SystemVoid(UnityEngine.UI.GraphicRaycaster instanceUnityEngine.UI.GraphicRaycaster+BlockingObjects value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GraphicRaycaster set_enabled

+
+
+UnityEngineUIGraphicRaycaster.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.GraphicRaycaster instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GraphicRaycaster set_ignoreReversedGraphics

+
+
+UnityEngineUIGraphicRaycaster.__set_ignoreReversedGraphics__SystemBoolean__SystemVoid(UnityEngine.UI.GraphicRaycaster instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GraphicRaycaster set_name

+
+
+UnityEngineUIGraphicRaycaster.__set_name__SystemString__SystemVoid(UnityEngine.UI.GraphicRaycaster instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

GraphicRaycaster ToString

+
+
+UnityEngineUIGraphicRaycaster.__ToString__SystemString(UnityEngine.UI.GraphicRaycaster instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

GraphicRaycaster

+
+
+Variable_UnityEngineUIGraphicRaycaster(UnityEngine.UI.GraphicRaycaster GraphicRaycasterSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+