+
+ +
+

UIGraphic

+

The UIGraphic module.

+
+
+
+

Graphic CrossFadeAlpha

+
+
+UnityEngineUIGraphic.__CrossFadeAlpha__SystemSingle_SystemSingle_SystemBoolean__SystemVoid(UnityEngine.UI.Graphic instanceSystem.Single alphaSystem.Single durationSystem.Boolean ignoreTimeScale)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic CrossFadeColor

+
+
+UnityEngineUIGraphic.__CrossFadeColor__UnityEngineColor_SystemSingle_SystemBoolean_SystemBoolean__SystemVoid(UnityEngine.UI.Graphic instanceUnityEngine.Color targetColorSystem.Single durationSystem.Boolean ignoreTimeScaleSystem.Boolean useAlpha)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineUIGraphic.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Graphic Equals

+
+
+UnityEngineUIGraphic.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Graphic instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Graphic get_canvas

+
+
+UnityEngineUIGraphic.__get_canvas__UnityEngineCanvas(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (Canvas)

+

flow: none

+

Unity Documentation

+
+
+

Graphic get_canvasRenderer

+
+
+UnityEngineUIGraphic.__get_canvasRenderer__UnityEngineCanvasRenderer(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (CanvasRenderer)

+

flow: none

+

Unity Documentation

+
+
+

Graphic get_color

+
+
+UnityEngineUIGraphic.__get_color__UnityEngineColor(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

Graphic get_defaultGraphicMaterial

+
+
+UnityEngineUIGraphic.__get_defaultGraphicMaterial__UnityEngineMaterial()
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Graphic get_defaultMaterial

+
+
+UnityEngineUIGraphic.__get_defaultMaterial__UnityEngineMaterial(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Graphic get_depth

+
+
+UnityEngineUIGraphic.__get_depth__SystemInt32(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Graphic get_enabled

+
+
+UnityEngineUIGraphic.__get_enabled__SystemBoolean(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Graphic get_gameObject

+
+
+UnityEngineUIGraphic.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Graphic get_mainTexture

+
+
+UnityEngineUIGraphic.__get_mainTexture__UnityEngineTexture(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (Texture)

+

flow: none

+

Unity Documentation

+
+
+

Graphic get_material

+
+
+UnityEngineUIGraphic.__get_material__UnityEngineMaterial(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Graphic get_materialForRendering

+
+
+UnityEngineUIGraphic.__get_materialForRendering__UnityEngineMaterial(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Graphic get_name

+
+
+UnityEngineUIGraphic.__get_name__SystemString(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Graphic get_raycastTarget

+
+
+UnityEngineUIGraphic.__get_raycastTarget__SystemBoolean(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Graphic get_rectTransform

+
+
+UnityEngineUIGraphic.__get_rectTransform__UnityEngineRectTransform(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (RectTransform)

+

flow: none

+

Unity Documentation

+
+
+

Graphic get_transform

+
+
+UnityEngineUIGraphic.__get_transform__UnityEngineTransform(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Graphic GetComponent

+
+
+UnityEngineUIGraphic.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.Graphic instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Graphic GetComponentInChildren

+
+
+UnityEngineUIGraphic.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.Graphic instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Graphic GetComponentInParent

+
+
+UnityEngineUIGraphic.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.Graphic instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Graphic GetComponents

+
+
+UnityEngineUIGraphic.__GetComponents__ListT__SystemVoid(UnityEngine.UI.Graphic instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic GetComponentsInChildren

+
+
+UnityEngineUIGraphic.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Graphic instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic GetComponentsInParent

+
+
+UnityEngineUIGraphic.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Graphic instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic GetHashCode

+
+
+UnityEngineUIGraphic.__GetHashCode__SystemInt32(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Graphic GetInstanceID

+
+
+UnityEngineUIGraphic.__GetInstanceID__SystemInt32(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Graphic GetPixelAdjustedRect

+
+
+UnityEngineUIGraphic.__GetPixelAdjustedRect__UnityEngineRect(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (Rect)

+

flow: none

+

Unity Documentation

+
+
+

Graphic GetType

+
+
+UnityEngineUIGraphic.__GetType__SystemType(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Graphic GraphicUpdateComplete

+
+
+UnityEngineUIGraphic.__GraphicUpdateComplete__SystemVoid(UnityEngine.UI.Graphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIGraphic.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIGraphic.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Graphic IsActive

+
+
+UnityEngineUIGraphic.__IsActive__SystemBoolean(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Graphic IsDestroyed

+
+
+UnityEngineUIGraphic.__IsDestroyed__SystemBoolean(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Graphic LayoutComplete

+
+
+UnityEngineUIGraphic.__LayoutComplete__SystemVoid(UnityEngine.UI.Graphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic OnCullingChanged

+
+
+UnityEngineUIGraphic.__OnCullingChanged__SystemVoid(UnityEngine.UI.Graphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic PixelAdjustPoint

+
+
+UnityEngineUIGraphic.__PixelAdjustPoint__UnityEngineVector2__UnityEngineVector2(UnityEngine.UI.Graphic instanceUnityEngine.Vector2 point)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

Graphic Raycast

+
+
+UnityEngineUIGraphic.__Raycast__UnityEngineVector2_UnityEngineCamera__SystemBoolean(UnityEngine.UI.Graphic instanceUnityEngine.Vector2 spUnityEngine.Camera eventCamera)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Graphic Rebuild

+
+
+UnityEngineUIGraphic.__Rebuild__UnityEngineUICanvasUpdate__SystemVoid(UnityEngine.UI.Graphic instanceUnityEngine.UI.CanvasUpdate update)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic set_color

+
+
+UnityEngineUIGraphic.__set_color__UnityEngineColor__SystemVoid(UnityEngine.UI.Graphic instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic set_enabled

+
+
+UnityEngineUIGraphic.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.Graphic instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic set_material

+
+
+UnityEngineUIGraphic.__set_material__UnityEngineMaterial__SystemVoid(UnityEngine.UI.Graphic instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic set_name

+
+
+UnityEngineUIGraphic.__set_name__SystemString__SystemVoid(UnityEngine.UI.Graphic instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic set_raycastTarget

+
+
+UnityEngineUIGraphic.__set_raycastTarget__SystemBoolean__SystemVoid(UnityEngine.UI.Graphic instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic SetAllDirty

+
+
+UnityEngineUIGraphic.__SetAllDirty__SystemVoid(UnityEngine.UI.Graphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic SetLayoutDirty

+
+
+UnityEngineUIGraphic.__SetLayoutDirty__SystemVoid(UnityEngine.UI.Graphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic SetMaterialDirty

+
+
+UnityEngineUIGraphic.__SetMaterialDirty__SystemVoid(UnityEngine.UI.Graphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic SetNativeSize

+
+
+UnityEngineUIGraphic.__SetNativeSize__SystemVoid(UnityEngine.UI.Graphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic SetVerticesDirty

+
+
+UnityEngineUIGraphic.__SetVerticesDirty__SystemVoid(UnityEngine.UI.Graphic instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Graphic ToString

+
+
+UnityEngineUIGraphic.__ToString__SystemString(UnityEngine.UI.Graphic instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Graphic

+
+
+Variable_UnityEngineUIGraphic(UnityEngine.UI.Graphic GraphicSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+