+
+ +
+

UIFontData

+

The UIFontData module.

+
+
+
+

ctor

+
+
+UnityEngineUIFontData.__ctor____UnityEngineUIFontData()
+
+ +

outputs: unnamed (FontData)

+

flow: none

+
+
+

FontData Equals

+
+
+UnityEngineUIFontData.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.FontData instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

FontData get_alignByGeometry

+
+
+UnityEngineUIFontData.__get_alignByGeometry__SystemBoolean(UnityEngine.UI.FontData instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

FontData get_alignment

+
+
+UnityEngineUIFontData.__get_alignment__UnityEngineTextAnchor(UnityEngine.UI.FontData instance)
+
+ +

outputs: unnamed (TextAnchor)

+

flow: none

+

Unity Documentation

+
+
+

FontData get_bestFit

+
+
+UnityEngineUIFontData.__get_bestFit__SystemBoolean(UnityEngine.UI.FontData instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

FontData get_defaultFontData

+
+
+UnityEngineUIFontData.__get_defaultFontData__UnityEngineUIFontData()
+
+ +

outputs: unnamed (FontData)

+

flow: none

+

Unity Documentation

+
+
+

FontData get_font

+
+
+UnityEngineUIFontData.__get_font__UnityEngineFont(UnityEngine.UI.FontData instance)
+
+ +

outputs: unnamed (Font)

+

flow: none

+

Unity Documentation

+
+
+

FontData get_fontSize

+
+
+UnityEngineUIFontData.__get_fontSize__SystemInt32(UnityEngine.UI.FontData instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

FontData get_fontStyle

+
+
+UnityEngineUIFontData.__get_fontStyle__UnityEngineFontStyle(UnityEngine.UI.FontData instance)
+
+ +

outputs: unnamed (FontStyle)

+

flow: none

+

Unity Documentation

+
+
+

FontData get_horizontalOverflow

+
+
+UnityEngineUIFontData.__get_horizontalOverflow__UnityEngineHorizontalWrapMode(UnityEngine.UI.FontData instance)
+
+ +

outputs: unnamed (HorizontalWrapMode)

+

flow: none

+

Unity Documentation

+
+
+

FontData get_lineSpacing

+
+
+UnityEngineUIFontData.__get_lineSpacing__SystemSingle(UnityEngine.UI.FontData instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

FontData get_maxSize

+
+
+UnityEngineUIFontData.__get_maxSize__SystemInt32(UnityEngine.UI.FontData instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

FontData get_minSize

+
+
+UnityEngineUIFontData.__get_minSize__SystemInt32(UnityEngine.UI.FontData instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

FontData get_richText

+
+
+UnityEngineUIFontData.__get_richText__SystemBoolean(UnityEngine.UI.FontData instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

FontData get_verticalOverflow

+
+
+UnityEngineUIFontData.__get_verticalOverflow__UnityEngineVerticalWrapMode(UnityEngine.UI.FontData instance)
+
+ +

outputs: unnamed (VerticalWrapMode)

+

flow: none

+

Unity Documentation

+
+
+

FontData GetHashCode

+
+
+UnityEngineUIFontData.__GetHashCode__SystemInt32(UnityEngine.UI.FontData instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

FontData GetType

+
+
+UnityEngineUIFontData.__GetType__SystemType(UnityEngine.UI.FontData instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

FontData set_alignByGeometry

+
+
+UnityEngineUIFontData.__set_alignByGeometry__SystemBoolean__SystemVoid(UnityEngine.UI.FontData instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FontData set_alignment

+
+
+UnityEngineUIFontData.__set_alignment__UnityEngineTextAnchor__SystemVoid(UnityEngine.UI.FontData instanceUnityEngine.TextAnchor value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FontData set_bestFit

+
+
+UnityEngineUIFontData.__set_bestFit__SystemBoolean__SystemVoid(UnityEngine.UI.FontData instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FontData set_font

+
+
+UnityEngineUIFontData.__set_font__UnityEngineFont__SystemVoid(UnityEngine.UI.FontData instanceUnityEngine.Font value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FontData set_fontSize

+
+
+UnityEngineUIFontData.__set_fontSize__SystemInt32__SystemVoid(UnityEngine.UI.FontData instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FontData set_fontStyle

+
+
+UnityEngineUIFontData.__set_fontStyle__UnityEngineFontStyle__SystemVoid(UnityEngine.UI.FontData instanceUnityEngine.FontStyle value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FontData set_horizontalOverflow

+
+
+UnityEngineUIFontData.__set_horizontalOverflow__UnityEngineHorizontalWrapMode__SystemVoid(UnityEngine.UI.FontData instanceUnityEngine.HorizontalWrapMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FontData set_lineSpacing

+
+
+UnityEngineUIFontData.__set_lineSpacing__SystemSingle__SystemVoid(UnityEngine.UI.FontData instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FontData set_maxSize

+
+
+UnityEngineUIFontData.__set_maxSize__SystemInt32__SystemVoid(UnityEngine.UI.FontData instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FontData set_minSize

+
+
+UnityEngineUIFontData.__set_minSize__SystemInt32__SystemVoid(UnityEngine.UI.FontData instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FontData set_richText

+
+
+UnityEngineUIFontData.__set_richText__SystemBoolean__SystemVoid(UnityEngine.UI.FontData instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FontData set_verticalOverflow

+
+
+UnityEngineUIFontData.__set_verticalOverflow__UnityEngineVerticalWrapMode__SystemVoid(UnityEngine.UI.FontData instanceUnityEngine.VerticalWrapMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

FontData ToString

+
+
+UnityEngineUIFontData.__ToString__SystemString(UnityEngine.UI.FontData instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

FontData

+
+
+Variable_UnityEngineUIFontData(UnityEngine.UI.FontData FontDataSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+