+
+ +
+

UIButton

+

The UIButton module.

+
+
+
+

op_Equality

+
+
+UnityEngineUIButton.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Button Equals

+
+
+UnityEngineUIButton.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.Button instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Button FindSelectable

+
+
+UnityEngineUIButton.__FindSelectable__UnityEngineVector3__UnityEngineUISelectable(UnityEngine.UI.Button instanceUnityEngine.Vector3 dir)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Button FindSelectableOnDown

+
+
+UnityEngineUIButton.__FindSelectableOnDown__UnityEngineUISelectable(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Button FindSelectableOnLeft

+
+
+UnityEngineUIButton.__FindSelectableOnLeft__UnityEngineUISelectable(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Button FindSelectableOnRight

+
+
+UnityEngineUIButton.__FindSelectableOnRight__UnityEngineUISelectable(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Button FindSelectableOnUp

+
+
+UnityEngineUIButton.__FindSelectableOnUp__UnityEngineUISelectable(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Selectable)

+

flow: none

+

Unity Documentation

+
+
+

Button get_animationTriggers

+
+
+UnityEngineUIButton.__get_animationTriggers__UnityEngineUIAnimationTriggers(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (AnimationTriggers)

+

flow: none

+

Unity Documentation

+
+
+

Button get_animator

+
+
+UnityEngineUIButton.__get_animator__UnityEngineAnimator(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Animator)

+

flow: none

+

Unity Documentation

+
+
+

Button get_colors

+
+
+UnityEngineUIButton.__get_colors__UnityEngineUIColorBlock(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (ColorBlock)

+

flow: none

+

Unity Documentation

+
+
+

Button get_enabled

+
+
+UnityEngineUIButton.__get_enabled__SystemBoolean(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Button get_gameObject

+
+
+UnityEngineUIButton.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Button get_image

+
+
+UnityEngineUIButton.__get_image__UnityEngineUIImage(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Image)

+

flow: none

+

Unity Documentation

+
+
+

Button get_interactable

+
+
+UnityEngineUIButton.__get_interactable__SystemBoolean(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Button get_name

+
+
+UnityEngineUIButton.__get_name__SystemString(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Button get_navigation

+
+
+UnityEngineUIButton.__get_navigation__UnityEngineUINavigation(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Navigation)

+

flow: none

+

Unity Documentation

+
+
+

Button get_onClick

+
+
+UnityEngineUIButton.__get_onClick__UnityEngineUIButtonButtonClickedEvent(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (ButtonClickedEvent)

+

flow: none

+

Unity Documentation

+
+
+

Button get_spriteState

+
+
+UnityEngineUIButton.__get_spriteState__UnityEngineUISpriteState(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (SpriteState)

+

flow: none

+

Unity Documentation

+
+
+

Button get_targetGraphic

+
+
+UnityEngineUIButton.__get_targetGraphic__UnityEngineUIGraphic(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Graphic)

+

flow: none

+

Unity Documentation

+
+
+

Button get_transform

+
+
+UnityEngineUIButton.__get_transform__UnityEngineTransform(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Button get_transition

+
+
+UnityEngineUIButton.__get_transition__UnityEngineUISelectableTransition(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Transition)

+

flow: none

+

Unity Documentation

+
+
+

Button GetComponent

+
+
+UnityEngineUIButton.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.Button instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Button GetComponentInChildren

+
+
+UnityEngineUIButton.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.Button instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Button GetComponentInParent

+
+
+UnityEngineUIButton.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.Button instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Button GetComponents

+
+
+UnityEngineUIButton.__GetComponents__ListT__SystemVoid(UnityEngine.UI.Button instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button GetComponentsInChildren

+
+
+UnityEngineUIButton.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Button instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button GetComponentsInParent

+
+
+UnityEngineUIButton.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.Button instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button GetHashCode

+
+
+UnityEngineUIButton.__GetHashCode__SystemInt32(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Button GetInstanceID

+
+
+UnityEngineUIButton.__GetInstanceID__SystemInt32(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Button GetType

+
+
+UnityEngineUIButton.__GetType__SystemType(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIButton.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIButton.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Button IsActive

+
+
+UnityEngineUIButton.__IsActive__SystemBoolean(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Button IsDestroyed

+
+
+UnityEngineUIButton.__IsDestroyed__SystemBoolean(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Button IsInteractable

+
+
+UnityEngineUIButton.__IsInteractable__SystemBoolean(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Button OnDeselect

+
+
+UnityEngineUIButton.__OnDeselect__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.EventSystems.BaseEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button OnMove

+
+
+UnityEngineUIButton.__OnMove__UnityEngineEventSystemsAxisEventData__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.EventSystems.AxisEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button OnPointerClick

+
+
+UnityEngineUIButton.__OnPointerClick__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button OnPointerDown

+
+
+UnityEngineUIButton.__OnPointerDown__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button OnPointerEnter

+
+
+UnityEngineUIButton.__OnPointerEnter__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button OnPointerExit

+
+
+UnityEngineUIButton.__OnPointerExit__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button OnPointerUp

+
+
+UnityEngineUIButton.__OnPointerUp__UnityEngineEventSystemsPointerEventData__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.EventSystems.PointerEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button OnSelect

+
+
+UnityEngineUIButton.__OnSelect__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.EventSystems.BaseEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button OnSubmit

+
+
+UnityEngineUIButton.__OnSubmit__UnityEngineEventSystemsBaseEventData__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.EventSystems.BaseEventData eventData)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button Select

+
+
+UnityEngineUIButton.__Select__SystemVoid(UnityEngine.UI.Button instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button set_animationTriggers

+
+
+UnityEngineUIButton.__set_animationTriggers__UnityEngineUIAnimationTriggers__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.UI.AnimationTriggers value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button set_colors

+
+
+UnityEngineUIButton.__set_colors__UnityEngineUIColorBlock__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.UI.ColorBlock value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button set_enabled

+
+
+UnityEngineUIButton.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.Button instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button set_image

+
+
+UnityEngineUIButton.__set_image__UnityEngineUIImage__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.UI.Image value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button set_interactable

+
+
+UnityEngineUIButton.__set_interactable__SystemBoolean__SystemVoid(UnityEngine.UI.Button instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button set_name

+
+
+UnityEngineUIButton.__set_name__SystemString__SystemVoid(UnityEngine.UI.Button instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button set_navigation

+
+
+UnityEngineUIButton.__set_navigation__UnityEngineUINavigation__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.UI.Navigation value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button set_onClick

+
+
+UnityEngineUIButton.__set_onClick__UnityEngineUIButtonButtonClickedEvent__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.UI.Button+ButtonClickedEvent value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button set_spriteState

+
+
+UnityEngineUIButton.__set_spriteState__UnityEngineUISpriteState__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.UI.SpriteState value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button set_targetGraphic

+
+
+UnityEngineUIButton.__set_targetGraphic__UnityEngineUIGraphic__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.UI.Graphic value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button set_transition

+
+
+UnityEngineUIButton.__set_transition__UnityEngineUISelectableTransition__SystemVoid(UnityEngine.UI.Button instanceUnityEngine.UI.Selectable+Transition value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Button ToString

+
+
+UnityEngineUIButton.__ToString__SystemString(UnityEngine.UI.Button instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Button

+
+
+Variable_UnityEngineUIButton(UnityEngine.UI.Button ButtonSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+