+
+ +
+

UIBaseMeshEffect

+

The UIBaseMeshEffect module.

+
+
+
+

op_Equality

+
+
+UnityEngineUIBaseMeshEffect.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

BaseMeshEffect Equals

+
+
+UnityEngineUIBaseMeshEffect.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.BaseMeshEffect instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

BaseMeshEffect get_enabled

+
+
+UnityEngineUIBaseMeshEffect.__get_enabled__SystemBoolean(UnityEngine.UI.BaseMeshEffect instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

BaseMeshEffect get_gameObject

+
+
+UnityEngineUIBaseMeshEffect.__get_gameObject__UnityEngineGameObject(UnityEngine.UI.BaseMeshEffect instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

BaseMeshEffect get_name

+
+
+UnityEngineUIBaseMeshEffect.__get_name__SystemString(UnityEngine.UI.BaseMeshEffect instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

BaseMeshEffect get_transform

+
+
+UnityEngineUIBaseMeshEffect.__get_transform__UnityEngineTransform(UnityEngine.UI.BaseMeshEffect instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

BaseMeshEffect GetComponent

+
+
+UnityEngineUIBaseMeshEffect.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.UI.BaseMeshEffect instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

BaseMeshEffect GetComponentInChildren

+
+
+UnityEngineUIBaseMeshEffect.__GetComponentInChildren__SystemBoolean__T(UnityEngine.UI.BaseMeshEffect instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

BaseMeshEffect GetComponentInParent

+
+
+UnityEngineUIBaseMeshEffect.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.UI.BaseMeshEffect instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

BaseMeshEffect GetComponents

+
+
+UnityEngineUIBaseMeshEffect.__GetComponents__ListT__SystemVoid(UnityEngine.UI.BaseMeshEffect instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BaseMeshEffect GetComponentsInChildren

+
+
+UnityEngineUIBaseMeshEffect.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.BaseMeshEffect instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BaseMeshEffect GetComponentsInParent

+
+
+UnityEngineUIBaseMeshEffect.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.UI.BaseMeshEffect instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BaseMeshEffect GetHashCode

+
+
+UnityEngineUIBaseMeshEffect.__GetHashCode__SystemInt32(UnityEngine.UI.BaseMeshEffect instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

BaseMeshEffect GetInstanceID

+
+
+UnityEngineUIBaseMeshEffect.__GetInstanceID__SystemInt32(UnityEngine.UI.BaseMeshEffect instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

BaseMeshEffect GetType

+
+
+UnityEngineUIBaseMeshEffect.__GetType__SystemType(UnityEngine.UI.BaseMeshEffect instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineUIBaseMeshEffect.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineUIBaseMeshEffect.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

BaseMeshEffect IsActive

+
+
+UnityEngineUIBaseMeshEffect.__IsActive__SystemBoolean(UnityEngine.UI.BaseMeshEffect instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

BaseMeshEffect IsDestroyed

+
+
+UnityEngineUIBaseMeshEffect.__IsDestroyed__SystemBoolean(UnityEngine.UI.BaseMeshEffect instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

BaseMeshEffect ModifyMesh

+
+
+UnityEngineUIBaseMeshEffect.__ModifyMesh__UnityEngineMesh__SystemVoid(UnityEngine.UI.BaseMeshEffect instanceUnityEngine.Mesh mesh)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BaseMeshEffect set_enabled

+
+
+UnityEngineUIBaseMeshEffect.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.UI.BaseMeshEffect instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BaseMeshEffect set_name

+
+
+UnityEngineUIBaseMeshEffect.__set_name__SystemString__SystemVoid(UnityEngine.UI.BaseMeshEffect instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

BaseMeshEffect ToString

+
+
+UnityEngineUIBaseMeshEffect.__ToString__SystemString(UnityEngine.UI.BaseMeshEffect instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

BaseMeshEffect

+
+
+Variable_UnityEngineUIBaseMeshEffect(UnityEngine.UI.BaseMeshEffect BaseMeshEffectSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+