+
+ +
+

UIAnimationTriggers

+

The UIAnimationTriggers module.

+
+
+
+

ctor

+
+
+UnityEngineUIAnimationTriggers.__ctor____UnityEngineUIAnimationTriggers()
+
+ +

outputs: unnamed (AnimationTriggers)

+

flow: none

+
+
+

AnimationTriggers Equals

+
+
+UnityEngineUIAnimationTriggers.__Equals__SystemObject__SystemBoolean(UnityEngine.UI.AnimationTriggers instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

AnimationTriggers get_disabledTrigger

+
+
+UnityEngineUIAnimationTriggers.__get_disabledTrigger__SystemString(UnityEngine.UI.AnimationTriggers instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AnimationTriggers get_highlightedTrigger

+
+
+UnityEngineUIAnimationTriggers.__get_highlightedTrigger__SystemString(UnityEngine.UI.AnimationTriggers instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AnimationTriggers get_normalTrigger

+
+
+UnityEngineUIAnimationTriggers.__get_normalTrigger__SystemString(UnityEngine.UI.AnimationTriggers instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AnimationTriggers get_pressedTrigger

+
+
+UnityEngineUIAnimationTriggers.__get_pressedTrigger__SystemString(UnityEngine.UI.AnimationTriggers instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AnimationTriggers GetHashCode

+
+
+UnityEngineUIAnimationTriggers.__GetHashCode__SystemInt32(UnityEngine.UI.AnimationTriggers instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

AnimationTriggers GetType

+
+
+UnityEngineUIAnimationTriggers.__GetType__SystemType(UnityEngine.UI.AnimationTriggers instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

AnimationTriggers set_disabledTrigger

+
+
+UnityEngineUIAnimationTriggers.__set_disabledTrigger__SystemString__SystemVoid(UnityEngine.UI.AnimationTriggers instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationTriggers set_highlightedTrigger

+
+
+UnityEngineUIAnimationTriggers.__set_highlightedTrigger__SystemString__SystemVoid(UnityEngine.UI.AnimationTriggers instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationTriggers set_normalTrigger

+
+
+UnityEngineUIAnimationTriggers.__set_normalTrigger__SystemString__SystemVoid(UnityEngine.UI.AnimationTriggers instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationTriggers set_pressedTrigger

+
+
+UnityEngineUIAnimationTriggers.__set_pressedTrigger__SystemString__SystemVoid(UnityEngine.UI.AnimationTriggers instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

AnimationTriggers ToString

+
+
+UnityEngineUIAnimationTriggers.__ToString__SystemString(UnityEngine.UI.AnimationTriggers instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

AnimationTriggers

+
+
+Variable_UnityEngineUIAnimationTriggers(UnityEngine.UI.AnimationTriggers AnimationTriggersSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+