+
+ +
+

Time

+

The Time module.

+
+
+
+

Time Equals

+
+
+UnityEngineTime.__Equals__SystemObject__SystemBoolean(UnityEngine.Time instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Time get_deltaTime

+
+
+UnityEngineTime.__get_deltaTime__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Time get_fixedDeltaTime

+
+
+UnityEngineTime.__get_fixedDeltaTime__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Time get_fixedTime

+
+
+UnityEngineTime.__get_fixedTime__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Time get_fixedUnscaledDeltaTime

+
+
+UnityEngineTime.__get_fixedUnscaledDeltaTime__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Time get_fixedUnscaledTime

+
+
+UnityEngineTime.__get_fixedUnscaledTime__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Time get_frameCount

+
+
+UnityEngineTime.__get_frameCount__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Time get_inFixedTimeStep

+
+
+UnityEngineTime.__get_inFixedTimeStep__SystemBoolean()
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Time get_realtimeSinceStartup

+
+
+UnityEngineTime.__get_realtimeSinceStartup__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Time get_renderedFrameCount

+
+
+UnityEngineTime.__get_renderedFrameCount__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Time get_smoothDeltaTime

+
+
+UnityEngineTime.__get_smoothDeltaTime__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Time get_time

+
+
+UnityEngineTime.__get_time__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Time get_timeSinceLevelLoad

+
+
+UnityEngineTime.__get_timeSinceLevelLoad__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Time get_unscaledDeltaTime

+
+
+UnityEngineTime.__get_unscaledDeltaTime__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Time get_unscaledTime

+
+
+UnityEngineTime.__get_unscaledTime__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Time GetHashCode

+
+
+UnityEngineTime.__GetHashCode__SystemInt32(UnityEngine.Time instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Time GetType

+
+
+UnityEngineTime.__GetType__SystemType(UnityEngine.Time instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Time set_fixedDeltaTime

+
+
+UnityEngineTime.__set_fixedDeltaTime__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Time ToString

+
+
+UnityEngineTime.__ToString__SystemString(UnityEngine.Time instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Time

+
+
+Variable_UnityEngineTime(UnityEngine.Time TimeSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+