+
+ +
+

TextAsset

+

The TextAsset module.

+
+
+
+

op_Equality

+
+
+UnityEngineTextAsset.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

TextAsset Equals

+
+
+UnityEngineTextAsset.__Equals__SystemObject__SystemBoolean(UnityEngine.TextAsset instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

TextAsset get_bytes

+
+
+UnityEngineTextAsset.__get_bytes__SystemByteArray(UnityEngine.TextAsset instance)
+
+ +

outputs: unnamed (Byte[])

+

flow: none

+

Unity Documentation

+
+
+

TextAsset get_name

+
+
+UnityEngineTextAsset.__get_name__SystemString(UnityEngine.TextAsset instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

TextAsset get_text

+
+
+UnityEngineTextAsset.__get_text__SystemString(UnityEngine.TextAsset instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

TextAsset GetHashCode

+
+
+UnityEngineTextAsset.__GetHashCode__SystemInt32(UnityEngine.TextAsset instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TextAsset GetInstanceID

+
+
+UnityEngineTextAsset.__GetInstanceID__SystemInt32(UnityEngine.TextAsset instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TextAsset GetType

+
+
+UnityEngineTextAsset.__GetType__SystemType(UnityEngine.TextAsset instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineTextAsset.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineTextAsset.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

TextAsset set_name

+
+
+UnityEngineTextAsset.__set_name__SystemString__SystemVoid(UnityEngine.TextAsset instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextAsset ToString

+
+
+UnityEngineTextAsset.__ToString__SystemString(UnityEngine.TextAsset instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

TextAsset

+
+
+Variable_UnityEngineTextAsset(UnityEngine.TextAsset TextAssetSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+