+
+ +
+

SphereCollider

+

The SphereCollider module.

+
+
+
+

SphereCollider ClosestPoint

+
+
+UnityEngineSphereCollider.__ClosestPoint__UnityEngineVector3__UnityEngineVector3(UnityEngine.SphereCollider instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider ClosestPointOnBounds

+
+
+UnityEngineSphereCollider.__ClosestPointOnBounds__UnityEngineVector3__UnityEngineVector3(UnityEngine.SphereCollider instanceUnityEngine.Vector3 position)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineSphereCollider.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

SphereCollider Equals

+
+
+UnityEngineSphereCollider.__Equals__SystemObject__SystemBoolean(UnityEngine.SphereCollider instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

SphereCollider get_attachedRigidbody

+
+
+UnityEngineSphereCollider.__get_attachedRigidbody__UnityEngineRigidbody(UnityEngine.SphereCollider instance)
+
+ +

outputs: unnamed (Rigidbody)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider get_bounds

+
+
+UnityEngineSphereCollider.__get_bounds__UnityEngineBounds(UnityEngine.SphereCollider instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider get_center

+
+
+UnityEngineSphereCollider.__get_center__UnityEngineVector3(UnityEngine.SphereCollider instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider get_contactOffset

+
+
+UnityEngineSphereCollider.__get_contactOffset__SystemSingle(UnityEngine.SphereCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider get_enabled

+
+
+UnityEngineSphereCollider.__get_enabled__SystemBoolean(UnityEngine.SphereCollider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider get_gameObject

+
+
+UnityEngineSphereCollider.__get_gameObject__UnityEngineGameObject(UnityEngine.SphereCollider instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider get_isTrigger

+
+
+UnityEngineSphereCollider.__get_isTrigger__SystemBoolean(UnityEngine.SphereCollider instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider get_material

+
+
+UnityEngineSphereCollider.__get_material__UnityEnginePhysicMaterial(UnityEngine.SphereCollider instance)
+
+ +

outputs: unnamed (PhysicMaterial)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider get_name

+
+
+UnityEngineSphereCollider.__get_name__SystemString(UnityEngine.SphereCollider instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider get_radius

+
+
+UnityEngineSphereCollider.__get_radius__SystemSingle(UnityEngine.SphereCollider instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider get_sharedMaterial

+
+
+UnityEngineSphereCollider.__get_sharedMaterial__UnityEnginePhysicMaterial(UnityEngine.SphereCollider instance)
+
+ +

outputs: unnamed (PhysicMaterial)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider get_transform

+
+
+UnityEngineSphereCollider.__get_transform__UnityEngineTransform(UnityEngine.SphereCollider instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider GetComponent

+
+
+UnityEngineSphereCollider.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.SphereCollider instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider GetComponentInChildren

+
+
+UnityEngineSphereCollider.__GetComponentInChildren__SystemBoolean__T(UnityEngine.SphereCollider instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider GetComponentInParent

+
+
+UnityEngineSphereCollider.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.SphereCollider instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider GetComponents

+
+
+UnityEngineSphereCollider.__GetComponents__ListT__SystemVoid(UnityEngine.SphereCollider instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SphereCollider GetComponentsInChildren

+
+
+UnityEngineSphereCollider.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.SphereCollider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SphereCollider GetComponentsInParent

+
+
+UnityEngineSphereCollider.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.SphereCollider instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SphereCollider GetHashCode

+
+
+UnityEngineSphereCollider.__GetHashCode__SystemInt32(UnityEngine.SphereCollider instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider GetInstanceID

+
+
+UnityEngineSphereCollider.__GetInstanceID__SystemInt32(UnityEngine.SphereCollider instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider GetType

+
+
+UnityEngineSphereCollider.__GetType__SystemType(UnityEngine.SphereCollider instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineSphereCollider.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineSphereCollider.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

SphereCollider Raycast

+
+
+UnityEngineSphereCollider.__Raycast__UnityEngineRay_UnityEngineRaycastHitRef_SystemSingle__SystemBoolean(UnityEngine.SphereCollider instanceUnityEngine.Ray raySystem.Single maxDistance)
+
+ +

outputs: hitInfo (RaycastHit), unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SphereCollider set_center

+
+
+UnityEngineSphereCollider.__set_center__UnityEngineVector3__SystemVoid(UnityEngine.SphereCollider instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SphereCollider set_contactOffset

+
+
+UnityEngineSphereCollider.__set_contactOffset__SystemSingle__SystemVoid(UnityEngine.SphereCollider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SphereCollider set_enabled

+
+
+UnityEngineSphereCollider.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.SphereCollider instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SphereCollider set_isTrigger

+
+
+UnityEngineSphereCollider.__set_isTrigger__SystemBoolean__SystemVoid(UnityEngine.SphereCollider instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SphereCollider set_material

+
+
+UnityEngineSphereCollider.__set_material__UnityEnginePhysicMaterial__SystemVoid(UnityEngine.SphereCollider instanceUnityEngine.PhysicMaterial value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SphereCollider set_name

+
+
+UnityEngineSphereCollider.__set_name__SystemString__SystemVoid(UnityEngine.SphereCollider instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SphereCollider set_radius

+
+
+UnityEngineSphereCollider.__set_radius__SystemSingle__SystemVoid(UnityEngine.SphereCollider instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SphereCollider set_sharedMaterial

+
+
+UnityEngineSphereCollider.__set_sharedMaterial__UnityEnginePhysicMaterial__SystemVoid(UnityEngine.SphereCollider instanceUnityEngine.PhysicMaterial value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SphereCollider ToString

+
+
+UnityEngineSphereCollider.__ToString__SystemString(UnityEngine.SphereCollider instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

SphereCollider

+
+
+Variable_UnityEngineSphereCollider(UnityEngine.SphereCollider SphereColliderSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+