+
+ +
+

SkinnedMeshRenderer

+

The SkinnedMeshRenderer module.

+
+
+
+

SkinnedMeshRenderer BakeMesh

+
+
+UnityEngineSkinnedMeshRenderer.__BakeMesh__UnityEngineMesh__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Mesh mesh)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineSkinnedMeshRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

SkinnedMeshRenderer Equals

+
+
+UnityEngineSkinnedMeshRenderer.__Equals__SystemObject__SystemBoolean(UnityEngine.SkinnedMeshRenderer instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

SkinnedMeshRenderer get_allowOcclusionWhenDynamic

+
+
+UnityEngineSkinnedMeshRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_bones

+
+
+UnityEngineSkinnedMeshRenderer.__get_bones__UnityEngineTransformArray(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Transform[])

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_bounds

+
+
+UnityEngineSkinnedMeshRenderer.__get_bounds__UnityEngineBounds(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_enabled

+
+
+UnityEngineSkinnedMeshRenderer.__get_enabled__SystemBoolean(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_forceMatrixRecalculationPerRender

+
+
+UnityEngineSkinnedMeshRenderer.__get_forceMatrixRecalculationPerRender__SystemBoolean(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_gameObject

+
+
+UnityEngineSkinnedMeshRenderer.__get_gameObject__UnityEngineGameObject(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_isPartOfStaticBatch

+
+
+UnityEngineSkinnedMeshRenderer.__get_isPartOfStaticBatch__SystemBoolean(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_isVisible

+
+
+UnityEngineSkinnedMeshRenderer.__get_isVisible__SystemBoolean(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_lightmapIndex

+
+
+UnityEngineSkinnedMeshRenderer.__get_lightmapIndex__SystemInt32(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_lightmapScaleOffset

+
+
+UnityEngineSkinnedMeshRenderer.__get_lightmapScaleOffset__UnityEngineVector4(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_lightProbeProxyVolumeOverride

+
+
+UnityEngineSkinnedMeshRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_lightProbeUsage

+
+
+UnityEngineSkinnedMeshRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (LightProbeUsage)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_localBounds

+
+
+UnityEngineSkinnedMeshRenderer.__get_localBounds__UnityEngineBounds(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_localToWorldMatrix

+
+
+UnityEngineSkinnedMeshRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_material

+
+
+UnityEngineSkinnedMeshRenderer.__get_material__UnityEngineMaterial(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_materials

+
+
+UnityEngineSkinnedMeshRenderer.__get_materials__UnityEngineMaterialArray(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Material[])

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_motionVectorGenerationMode

+
+
+UnityEngineSkinnedMeshRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (MotionVectorGenerationMode)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_name

+
+
+UnityEngineSkinnedMeshRenderer.__get_name__SystemString(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_probeAnchor

+
+
+UnityEngineSkinnedMeshRenderer.__get_probeAnchor__UnityEngineTransform(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_quality

+
+
+UnityEngineSkinnedMeshRenderer.__get_quality__UnityEngineSkinQuality(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (SkinQuality)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_realtimeLightmapIndex

+
+
+UnityEngineSkinnedMeshRenderer.__get_realtimeLightmapIndex__SystemInt32(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_realtimeLightmapScaleOffset

+
+
+UnityEngineSkinnedMeshRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_receiveShadows

+
+
+UnityEngineSkinnedMeshRenderer.__get_receiveShadows__SystemBoolean(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_reflectionProbeUsage

+
+
+UnityEngineSkinnedMeshRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (ReflectionProbeUsage)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_rendererPriority

+
+
+UnityEngineSkinnedMeshRenderer.__get_rendererPriority__SystemInt32(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_renderingLayerMask

+
+
+UnityEngineSkinnedMeshRenderer.__get_renderingLayerMask__SystemUInt32(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_rootBone

+
+
+UnityEngineSkinnedMeshRenderer.__get_rootBone__UnityEngineTransform(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_shadowCastingMode

+
+
+UnityEngineSkinnedMeshRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (ShadowCastingMode)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_sharedMaterial

+
+
+UnityEngineSkinnedMeshRenderer.__get_sharedMaterial__UnityEngineMaterial(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_sharedMaterials

+
+
+UnityEngineSkinnedMeshRenderer.__get_sharedMaterials__UnityEngineMaterialArray(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Material[])

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_sharedMesh

+
+
+UnityEngineSkinnedMeshRenderer.__get_sharedMesh__UnityEngineMesh(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Mesh)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_skinnedMotionVectors

+
+
+UnityEngineSkinnedMeshRenderer.__get_skinnedMotionVectors__SystemBoolean(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_sortingLayerID

+
+
+UnityEngineSkinnedMeshRenderer.__get_sortingLayerID__SystemInt32(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_sortingLayerName

+
+
+UnityEngineSkinnedMeshRenderer.__get_sortingLayerName__SystemString(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_sortingOrder

+
+
+UnityEngineSkinnedMeshRenderer.__get_sortingOrder__SystemInt32(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_transform

+
+
+UnityEngineSkinnedMeshRenderer.__get_transform__UnityEngineTransform(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_updateWhenOffscreen

+
+
+UnityEngineSkinnedMeshRenderer.__get_updateWhenOffscreen__SystemBoolean(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer get_worldToLocalMatrix

+
+
+UnityEngineSkinnedMeshRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer GetBlendShapeWeight

+
+
+UnityEngineSkinnedMeshRenderer.__GetBlendShapeWeight__SystemInt32__SystemSingle(UnityEngine.SkinnedMeshRenderer instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer GetClosestReflectionProbes

+
+
+UnityEngineSkinnedMeshRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer GetComponent

+
+
+UnityEngineSkinnedMeshRenderer.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.SkinnedMeshRenderer instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer GetComponentInChildren

+
+
+UnityEngineSkinnedMeshRenderer.__GetComponentInChildren__SystemBoolean__T(UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer GetComponentInParent

+
+
+UnityEngineSkinnedMeshRenderer.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.SkinnedMeshRenderer instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer GetComponents

+
+
+UnityEngineSkinnedMeshRenderer.__GetComponents__ListT__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer GetComponentsInChildren

+
+
+UnityEngineSkinnedMeshRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer GetComponentsInParent

+
+
+UnityEngineSkinnedMeshRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer GetHashCode

+
+
+UnityEngineSkinnedMeshRenderer.__GetHashCode__SystemInt32(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer GetInstanceID

+
+
+UnityEngineSkinnedMeshRenderer.__GetInstanceID__SystemInt32(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer GetMaterials

+
+
+UnityEngineSkinnedMeshRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer GetPropertyBlock

+
+
+UnityEngineSkinnedMeshRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.MaterialPropertyBlock properties)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer GetSharedMaterials

+
+
+UnityEngineSkinnedMeshRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer GetType

+
+
+UnityEngineSkinnedMeshRenderer.__GetType__SystemType(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer HasPropertyBlock

+
+
+UnityEngineSkinnedMeshRenderer.__HasPropertyBlock__SystemBoolean(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineSkinnedMeshRenderer.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineSkinnedMeshRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

SkinnedMeshRenderer set_allowOcclusionWhenDynamic

+
+
+UnityEngineSkinnedMeshRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_bones

+
+
+UnityEngineSkinnedMeshRenderer.__set_bones__UnityEngineTransformArray__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Transform[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_enabled

+
+
+UnityEngineSkinnedMeshRenderer.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_forceMatrixRecalculationPerRender

+
+
+UnityEngineSkinnedMeshRenderer.__set_forceMatrixRecalculationPerRender__SystemBoolean__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_lightmapIndex

+
+
+UnityEngineSkinnedMeshRenderer.__set_lightmapIndex__SystemInt32__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_lightmapScaleOffset

+
+
+UnityEngineSkinnedMeshRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Vector4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_lightProbeProxyVolumeOverride

+
+
+UnityEngineSkinnedMeshRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.GameObject value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_lightProbeUsage

+
+
+UnityEngineSkinnedMeshRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Rendering.LightProbeUsage value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_localBounds

+
+
+UnityEngineSkinnedMeshRenderer.__set_localBounds__UnityEngineBounds__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Bounds value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_material

+
+
+UnityEngineSkinnedMeshRenderer.__set_material__UnityEngineMaterial__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_materials

+
+
+UnityEngineSkinnedMeshRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Material[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_motionVectorGenerationMode

+
+
+UnityEngineSkinnedMeshRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.MotionVectorGenerationMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_name

+
+
+UnityEngineSkinnedMeshRenderer.__set_name__SystemString__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_probeAnchor

+
+
+UnityEngineSkinnedMeshRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Transform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_quality

+
+
+UnityEngineSkinnedMeshRenderer.__set_quality__UnityEngineSkinQuality__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.SkinQuality value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_realtimeLightmapIndex

+
+
+UnityEngineSkinnedMeshRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_realtimeLightmapScaleOffset

+
+
+UnityEngineSkinnedMeshRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Vector4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_receiveShadows

+
+
+UnityEngineSkinnedMeshRenderer.__set_receiveShadows__SystemBoolean__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_reflectionProbeUsage

+
+
+UnityEngineSkinnedMeshRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Rendering.ReflectionProbeUsage value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_rendererPriority

+
+
+UnityEngineSkinnedMeshRenderer.__set_rendererPriority__SystemInt32__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_renderingLayerMask

+
+
+UnityEngineSkinnedMeshRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.UInt32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_rootBone

+
+
+UnityEngineSkinnedMeshRenderer.__set_rootBone__UnityEngineTransform__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Transform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_shadowCastingMode

+
+
+UnityEngineSkinnedMeshRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Rendering.ShadowCastingMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_sharedMaterial

+
+
+UnityEngineSkinnedMeshRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_sharedMaterials

+
+
+UnityEngineSkinnedMeshRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Material[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_sharedMesh

+
+
+UnityEngineSkinnedMeshRenderer.__set_sharedMesh__UnityEngineMesh__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.Mesh value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_skinnedMotionVectors

+
+
+UnityEngineSkinnedMeshRenderer.__set_skinnedMotionVectors__SystemBoolean__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_sortingLayerID

+
+
+UnityEngineSkinnedMeshRenderer.__set_sortingLayerID__SystemInt32__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_sortingLayerName

+
+
+UnityEngineSkinnedMeshRenderer.__set_sortingLayerName__SystemString__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_sortingOrder

+
+
+UnityEngineSkinnedMeshRenderer.__set_sortingOrder__SystemInt32__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer set_updateWhenOffscreen

+
+
+UnityEngineSkinnedMeshRenderer.__set_updateWhenOffscreen__SystemBoolean__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer SetBlendShapeWeight

+
+
+UnityEngineSkinnedMeshRenderer.__SetBlendShapeWeight__SystemInt32_SystemSingle__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceSystem.Int32 indexSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer SetPropertyBlock

+
+
+UnityEngineSkinnedMeshRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.SkinnedMeshRenderer instanceUnityEngine.MaterialPropertyBlock properties)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkinnedMeshRenderer ToString

+
+
+UnityEngineSkinnedMeshRenderer.__ToString__SystemString(UnityEngine.SkinnedMeshRenderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

SkinnedMeshRenderer

+
+
+Variable_UnityEngineSkinnedMeshRenderer(UnityEngine.SkinnedMeshRenderer SkinnedMeshRendererSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+