+
+ +
+

SkeletonBone

+

The SkeletonBone module.

+
+
+
+

SkeletonBone

+
+
+Const_UnityEngineSkeletonBone(UnityEngine.SkeletonBone SkeletonBone)
+
+ +

outputs: unnamed (SkeletonBone)

+

flow: none

+

Unity Documentation

+
+
+

SkeletonBone Equals

+
+
+UnityEngineSkeletonBone.__Equals__SystemObject__SystemBoolean(UnityEngine.SkeletonBone instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

SkeletonBone get_name

+
+
+UnityEngineSkeletonBone.__get_name__SystemString(UnityEngine.SkeletonBone)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

SkeletonBone get_position

+
+
+UnityEngineSkeletonBone.__get_position__UnityEngineVector3(UnityEngine.SkeletonBone)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

SkeletonBone get_rotation

+
+
+UnityEngineSkeletonBone.__get_rotation__UnityEngineQuaternion(UnityEngine.SkeletonBone)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

SkeletonBone get_scale

+
+
+UnityEngineSkeletonBone.__get_scale__UnityEngineVector3(UnityEngine.SkeletonBone)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

SkeletonBone GetHashCode

+
+
+UnityEngineSkeletonBone.__GetHashCode__SystemInt32(UnityEngine.SkeletonBone instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SkeletonBone GetType

+
+
+UnityEngineSkeletonBone.__GetType__SystemType(UnityEngine.SkeletonBone instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SkeletonBone set_name

+
+
+UnityEngineSkeletonBone.__set_name__SystemString(UnityEngine.SkeletonBone System.String)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkeletonBone set_position

+
+
+UnityEngineSkeletonBone.__set_position__UnityEngineVector3(UnityEngine.SkeletonBone UnityEngine.Vector3)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkeletonBone set_rotation

+
+
+UnityEngineSkeletonBone.__set_rotation__UnityEngineQuaternion(UnityEngine.SkeletonBone UnityEngine.Quaternion)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkeletonBone set_scale

+
+
+UnityEngineSkeletonBone.__set_scale__UnityEngineVector3(UnityEngine.SkeletonBone UnityEngine.Vector3)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SkeletonBone ToString

+
+
+UnityEngineSkeletonBone.__ToString__SystemString(UnityEngine.SkeletonBone instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

SkeletonBone

+
+
+Variable_UnityEngineSkeletonBone(UnityEngine.SkeletonBone SkeletonBoneSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+