+
+ +
+

Renderer

+

The Renderer module.

+
+
+
+

op_Equality

+
+
+UnityEngineRenderer.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Renderer Equals

+
+
+UnityEngineRenderer.__Equals__SystemObject__SystemBoolean(UnityEngine.Renderer instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Renderer get_allowOcclusionWhenDynamic

+
+
+UnityEngineRenderer.__get_allowOcclusionWhenDynamic__SystemBoolean(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_bounds

+
+
+UnityEngineRenderer.__get_bounds__UnityEngineBounds(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_enabled

+
+
+UnityEngineRenderer.__get_enabled__SystemBoolean(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_gameObject

+
+
+UnityEngineRenderer.__get_gameObject__UnityEngineGameObject(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_isPartOfStaticBatch

+
+
+UnityEngineRenderer.__get_isPartOfStaticBatch__SystemBoolean(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_isVisible

+
+
+UnityEngineRenderer.__get_isVisible__SystemBoolean(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_lightmapIndex

+
+
+UnityEngineRenderer.__get_lightmapIndex__SystemInt32(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_lightmapScaleOffset

+
+
+UnityEngineRenderer.__get_lightmapScaleOffset__UnityEngineVector4(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_lightProbeProxyVolumeOverride

+
+
+UnityEngineRenderer.__get_lightProbeProxyVolumeOverride__UnityEngineGameObject(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_lightProbeUsage

+
+
+UnityEngineRenderer.__get_lightProbeUsage__UnityEngineRenderingLightProbeUsage(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (LightProbeUsage)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_localToWorldMatrix

+
+
+UnityEngineRenderer.__get_localToWorldMatrix__UnityEngineMatrix4x4(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_material

+
+
+UnityEngineRenderer.__get_material__UnityEngineMaterial(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_materials

+
+
+UnityEngineRenderer.__get_materials__UnityEngineMaterialArray(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Material[])

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_motionVectorGenerationMode

+
+
+UnityEngineRenderer.__get_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (MotionVectorGenerationMode)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_name

+
+
+UnityEngineRenderer.__get_name__SystemString(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_probeAnchor

+
+
+UnityEngineRenderer.__get_probeAnchor__UnityEngineTransform(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_realtimeLightmapIndex

+
+
+UnityEngineRenderer.__get_realtimeLightmapIndex__SystemInt32(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_realtimeLightmapScaleOffset

+
+
+UnityEngineRenderer.__get_realtimeLightmapScaleOffset__UnityEngineVector4(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Vector4)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_receiveShadows

+
+
+UnityEngineRenderer.__get_receiveShadows__SystemBoolean(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_reflectionProbeUsage

+
+
+UnityEngineRenderer.__get_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (ReflectionProbeUsage)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_rendererPriority

+
+
+UnityEngineRenderer.__get_rendererPriority__SystemInt32(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_renderingLayerMask

+
+
+UnityEngineRenderer.__get_renderingLayerMask__SystemUInt32(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_shadowCastingMode

+
+
+UnityEngineRenderer.__get_shadowCastingMode__UnityEngineRenderingShadowCastingMode(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (ShadowCastingMode)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_sharedMaterial

+
+
+UnityEngineRenderer.__get_sharedMaterial__UnityEngineMaterial(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_sharedMaterials

+
+
+UnityEngineRenderer.__get_sharedMaterials__UnityEngineMaterialArray(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Material[])

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_sortingLayerID

+
+
+UnityEngineRenderer.__get_sortingLayerID__SystemInt32(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_sortingLayerName

+
+
+UnityEngineRenderer.__get_sortingLayerName__SystemString(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_sortingOrder

+
+
+UnityEngineRenderer.__get_sortingOrder__SystemInt32(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_transform

+
+
+UnityEngineRenderer.__get_transform__UnityEngineTransform(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

Renderer get_worldToLocalMatrix

+
+
+UnityEngineRenderer.__get_worldToLocalMatrix__UnityEngineMatrix4x4(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Matrix4x4)

+

flow: none

+

Unity Documentation

+
+
+

Renderer GetClosestReflectionProbes

+
+
+UnityEngineRenderer.__GetClosestReflectionProbes__SystemCollectionsGenericListUnityEngineRenderingReflectionProbeBlendInfo__SystemVoid(UnityEngine.Renderer instanceSystem.Collections.Generic.List`1[UnityEngine.Rendering.ReflectionProbeBlendInfo] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer GetComponent

+
+
+UnityEngineRenderer.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.Renderer instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Renderer GetComponentInChildren

+
+
+UnityEngineRenderer.__GetComponentInChildren__SystemBoolean__T(UnityEngine.Renderer instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

Renderer GetComponentInParent

+
+
+UnityEngineRenderer.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.Renderer instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

Renderer GetComponents

+
+
+UnityEngineRenderer.__GetComponents__ListT__SystemVoid(UnityEngine.Renderer instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer GetComponentsInChildren

+
+
+UnityEngineRenderer.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.Renderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer GetComponentsInParent

+
+
+UnityEngineRenderer.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.Renderer instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer GetHashCode

+
+
+UnityEngineRenderer.__GetHashCode__SystemInt32(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Renderer GetInstanceID

+
+
+UnityEngineRenderer.__GetInstanceID__SystemInt32(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Renderer GetMaterials

+
+
+UnityEngineRenderer.__GetMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.Renderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer GetPropertyBlock

+
+
+UnityEngineRenderer.__GetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.Renderer instanceUnityEngine.MaterialPropertyBlock properties)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer GetSharedMaterials

+
+
+UnityEngineRenderer.__GetSharedMaterials__SystemCollectionsGenericListUnityEngineMaterial__SystemVoid(UnityEngine.Renderer instanceSystem.Collections.Generic.List`1[UnityEngine.Material] m)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer GetType

+
+
+UnityEngineRenderer.__GetType__SystemType(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Renderer HasPropertyBlock

+
+
+UnityEngineRenderer.__HasPropertyBlock__SystemBoolean(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineRenderer.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineRenderer.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Renderer set_allowOcclusionWhenDynamic

+
+
+UnityEngineRenderer.__set_allowOcclusionWhenDynamic__SystemBoolean__SystemVoid(UnityEngine.Renderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_enabled

+
+
+UnityEngineRenderer.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.Renderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_lightmapIndex

+
+
+UnityEngineRenderer.__set_lightmapIndex__SystemInt32__SystemVoid(UnityEngine.Renderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_lightmapScaleOffset

+
+
+UnityEngineRenderer.__set_lightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.Renderer instanceUnityEngine.Vector4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_lightProbeProxyVolumeOverride

+
+
+UnityEngineRenderer.__set_lightProbeProxyVolumeOverride__UnityEngineGameObject__SystemVoid(UnityEngine.Renderer instanceUnityEngine.GameObject value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_lightProbeUsage

+
+
+UnityEngineRenderer.__set_lightProbeUsage__UnityEngineRenderingLightProbeUsage__SystemVoid(UnityEngine.Renderer instanceUnityEngine.Rendering.LightProbeUsage value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_material

+
+
+UnityEngineRenderer.__set_material__UnityEngineMaterial__SystemVoid(UnityEngine.Renderer instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_materials

+
+
+UnityEngineRenderer.__set_materials__UnityEngineMaterialArray__SystemVoid(UnityEngine.Renderer instanceUnityEngine.Material[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_motionVectorGenerationMode

+
+
+UnityEngineRenderer.__set_motionVectorGenerationMode__UnityEngineMotionVectorGenerationMode__SystemVoid(UnityEngine.Renderer instanceUnityEngine.MotionVectorGenerationMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_name

+
+
+UnityEngineRenderer.__set_name__SystemString__SystemVoid(UnityEngine.Renderer instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_probeAnchor

+
+
+UnityEngineRenderer.__set_probeAnchor__UnityEngineTransform__SystemVoid(UnityEngine.Renderer instanceUnityEngine.Transform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_realtimeLightmapIndex

+
+
+UnityEngineRenderer.__set_realtimeLightmapIndex__SystemInt32__SystemVoid(UnityEngine.Renderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_realtimeLightmapScaleOffset

+
+
+UnityEngineRenderer.__set_realtimeLightmapScaleOffset__UnityEngineVector4__SystemVoid(UnityEngine.Renderer instanceUnityEngine.Vector4 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_receiveShadows

+
+
+UnityEngineRenderer.__set_receiveShadows__SystemBoolean__SystemVoid(UnityEngine.Renderer instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_reflectionProbeUsage

+
+
+UnityEngineRenderer.__set_reflectionProbeUsage__UnityEngineRenderingReflectionProbeUsage__SystemVoid(UnityEngine.Renderer instanceUnityEngine.Rendering.ReflectionProbeUsage value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_rendererPriority

+
+
+UnityEngineRenderer.__set_rendererPriority__SystemInt32__SystemVoid(UnityEngine.Renderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_renderingLayerMask

+
+
+UnityEngineRenderer.__set_renderingLayerMask__SystemUInt32__SystemVoid(UnityEngine.Renderer instanceSystem.UInt32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_shadowCastingMode

+
+
+UnityEngineRenderer.__set_shadowCastingMode__UnityEngineRenderingShadowCastingMode__SystemVoid(UnityEngine.Renderer instanceUnityEngine.Rendering.ShadowCastingMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_sharedMaterial

+
+
+UnityEngineRenderer.__set_sharedMaterial__UnityEngineMaterial__SystemVoid(UnityEngine.Renderer instanceUnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_sharedMaterials

+
+
+UnityEngineRenderer.__set_sharedMaterials__UnityEngineMaterialArray__SystemVoid(UnityEngine.Renderer instanceUnityEngine.Material[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_sortingLayerID

+
+
+UnityEngineRenderer.__set_sortingLayerID__SystemInt32__SystemVoid(UnityEngine.Renderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_sortingLayerName

+
+
+UnityEngineRenderer.__set_sortingLayerName__SystemString__SystemVoid(UnityEngine.Renderer instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer set_sortingOrder

+
+
+UnityEngineRenderer.__set_sortingOrder__SystemInt32__SystemVoid(UnityEngine.Renderer instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer SetPropertyBlock

+
+
+UnityEngineRenderer.__SetPropertyBlock__UnityEngineMaterialPropertyBlock__SystemVoid(UnityEngine.Renderer instanceUnityEngine.MaterialPropertyBlock properties)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Renderer ToString

+
+
+UnityEngineRenderer.__ToString__SystemString(UnityEngine.Renderer instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Renderer

+
+
+Variable_UnityEngineRenderer(UnityEngine.Renderer RendererSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+