+
+ +
+

RenderSettings

+

The RenderSettings module.

+
+
+
+

op_Equality

+
+
+UnityEngineRenderSettings.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

RenderSettings Equals

+
+
+UnityEngineRenderSettings.__Equals__SystemObject__SystemBoolean(UnityEngine.RenderSettings instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

RenderSettings get_ambientEquatorColor

+
+
+UnityEngineRenderSettings.__get_ambientEquatorColor__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_ambientGroundColor

+
+
+UnityEngineRenderSettings.__get_ambientGroundColor__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_ambientIntensity

+
+
+UnityEngineRenderSettings.__get_ambientIntensity__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_ambientLight

+
+
+UnityEngineRenderSettings.__get_ambientLight__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_ambientMode

+
+
+UnityEngineRenderSettings.__get_ambientMode__UnityEngineRenderingAmbientMode()
+
+ +

outputs: unnamed (AmbientMode)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_ambientProbe

+
+
+UnityEngineRenderSettings.__get_ambientProbe__UnityEngineRenderingSphericalHarmonicsL2()
+
+ +

outputs: unnamed (SphericalHarmonicsL2)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_ambientSkyColor

+
+
+UnityEngineRenderSettings.__get_ambientSkyColor__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_customReflection

+
+
+UnityEngineRenderSettings.__get_customReflection__UnityEngineCubemap()
+
+ +

outputs: unnamed (Cubemap)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_defaultReflectionMode

+
+
+UnityEngineRenderSettings.__get_defaultReflectionMode__UnityEngineRenderingDefaultReflectionMode()
+
+ +

outputs: unnamed (DefaultReflectionMode)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_defaultReflectionResolution

+
+
+UnityEngineRenderSettings.__get_defaultReflectionResolution__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_flareFadeSpeed

+
+
+UnityEngineRenderSettings.__get_flareFadeSpeed__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_flareStrength

+
+
+UnityEngineRenderSettings.__get_flareStrength__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_fog

+
+
+UnityEngineRenderSettings.__get_fog__SystemBoolean()
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_fogColor

+
+
+UnityEngineRenderSettings.__get_fogColor__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_fogDensity

+
+
+UnityEngineRenderSettings.__get_fogDensity__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_fogEndDistance

+
+
+UnityEngineRenderSettings.__get_fogEndDistance__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_fogMode

+
+
+UnityEngineRenderSettings.__get_fogMode__UnityEngineFogMode()
+
+ +

outputs: unnamed (FogMode)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_fogStartDistance

+
+
+UnityEngineRenderSettings.__get_fogStartDistance__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_haloStrength

+
+
+UnityEngineRenderSettings.__get_haloStrength__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_name

+
+
+UnityEngineRenderSettings.__get_name__SystemString(UnityEngine.RenderSettings instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_reflectionBounces

+
+
+UnityEngineRenderSettings.__get_reflectionBounces__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_reflectionIntensity

+
+
+UnityEngineRenderSettings.__get_reflectionIntensity__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_skybox

+
+
+UnityEngineRenderSettings.__get_skybox__UnityEngineMaterial()
+
+ +

outputs: unnamed (Material)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_subtractiveShadowColor

+
+
+UnityEngineRenderSettings.__get_subtractiveShadowColor__UnityEngineColor()
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings get_sun

+
+
+UnityEngineRenderSettings.__get_sun__UnityEngineLight()
+
+ +

outputs: unnamed (Light)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings GetHashCode

+
+
+UnityEngineRenderSettings.__GetHashCode__SystemInt32(UnityEngine.RenderSettings instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings GetInstanceID

+
+
+UnityEngineRenderSettings.__GetInstanceID__SystemInt32(UnityEngine.RenderSettings instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings GetType

+
+
+UnityEngineRenderSettings.__GetType__SystemType(UnityEngine.RenderSettings instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineRenderSettings.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineRenderSettings.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

RenderSettings set_ambientEquatorColor

+
+
+UnityEngineRenderSettings.__set_ambientEquatorColor__UnityEngineColor__SystemVoid(UnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_ambientGroundColor

+
+
+UnityEngineRenderSettings.__set_ambientGroundColor__UnityEngineColor__SystemVoid(UnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_ambientIntensity

+
+
+UnityEngineRenderSettings.__set_ambientIntensity__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_ambientLight

+
+
+UnityEngineRenderSettings.__set_ambientLight__UnityEngineColor__SystemVoid(UnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_ambientMode

+
+
+UnityEngineRenderSettings.__set_ambientMode__UnityEngineRenderingAmbientMode__SystemVoid(UnityEngine.Rendering.AmbientMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_ambientProbe

+
+
+UnityEngineRenderSettings.__set_ambientProbe__UnityEngineRenderingSphericalHarmonicsL2__SystemVoid(UnityEngine.Rendering.SphericalHarmonicsL2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_ambientSkyColor

+
+
+UnityEngineRenderSettings.__set_ambientSkyColor__UnityEngineColor__SystemVoid(UnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_customReflection

+
+
+UnityEngineRenderSettings.__set_customReflection__UnityEngineCubemap__SystemVoid(UnityEngine.Cubemap value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_defaultReflectionMode

+
+
+UnityEngineRenderSettings.__set_defaultReflectionMode__UnityEngineRenderingDefaultReflectionMode__SystemVoid(UnityEngine.Rendering.DefaultReflectionMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_defaultReflectionResolution

+
+
+UnityEngineRenderSettings.__set_defaultReflectionResolution__SystemInt32__SystemVoid(System.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_flareFadeSpeed

+
+
+UnityEngineRenderSettings.__set_flareFadeSpeed__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_flareStrength

+
+
+UnityEngineRenderSettings.__set_flareStrength__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_fog

+
+
+UnityEngineRenderSettings.__set_fog__SystemBoolean__SystemVoid(System.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_fogColor

+
+
+UnityEngineRenderSettings.__set_fogColor__UnityEngineColor__SystemVoid(UnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_fogDensity

+
+
+UnityEngineRenderSettings.__set_fogDensity__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_fogEndDistance

+
+
+UnityEngineRenderSettings.__set_fogEndDistance__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_fogMode

+
+
+UnityEngineRenderSettings.__set_fogMode__UnityEngineFogMode__SystemVoid(UnityEngine.FogMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_fogStartDistance

+
+
+UnityEngineRenderSettings.__set_fogStartDistance__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_haloStrength

+
+
+UnityEngineRenderSettings.__set_haloStrength__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_name

+
+
+UnityEngineRenderSettings.__set_name__SystemString__SystemVoid(UnityEngine.RenderSettings instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_reflectionBounces

+
+
+UnityEngineRenderSettings.__set_reflectionBounces__SystemInt32__SystemVoid(System.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_reflectionIntensity

+
+
+UnityEngineRenderSettings.__set_reflectionIntensity__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_skybox

+
+
+UnityEngineRenderSettings.__set_skybox__UnityEngineMaterial__SystemVoid(UnityEngine.Material value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_subtractiveShadowColor

+
+
+UnityEngineRenderSettings.__set_subtractiveShadowColor__UnityEngineColor__SystemVoid(UnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings set_sun

+
+
+UnityEngineRenderSettings.__set_sun__UnityEngineLight__SystemVoid(UnityEngine.Light value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RenderSettings ToString

+
+
+UnityEngineRenderSettings.__ToString__SystemString(UnityEngine.RenderSettings instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

RenderSettings

+
+
+Variable_UnityEngineRenderSettings(UnityEngine.RenderSettings RenderSettingsSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+