+
+ +
+

RelativeJoint2D

+

The RelativeJoint2D module.

+
+
+
+

op_Equality

+
+
+UnityEngineRelativeJoint2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

RelativeJoint2D Equals

+
+
+UnityEngineRelativeJoint2D.__Equals__SystemObject__SystemBoolean(UnityEngine.RelativeJoint2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

RelativeJoint2D get_angularOffset

+
+
+UnityEngineRelativeJoint2D.__get_angularOffset__SystemSingle(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_attachedRigidbody

+
+
+UnityEngineRelativeJoint2D.__get_attachedRigidbody__UnityEngineRigidbody2D(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_autoConfigureOffset

+
+
+UnityEngineRelativeJoint2D.__get_autoConfigureOffset__SystemBoolean(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_breakForce

+
+
+UnityEngineRelativeJoint2D.__get_breakForce__SystemSingle(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_breakTorque

+
+
+UnityEngineRelativeJoint2D.__get_breakTorque__SystemSingle(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_connectedBody

+
+
+UnityEngineRelativeJoint2D.__get_connectedBody__UnityEngineRigidbody2D(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_correctionScale

+
+
+UnityEngineRelativeJoint2D.__get_correctionScale__SystemSingle(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_enableCollision

+
+
+UnityEngineRelativeJoint2D.__get_enableCollision__SystemBoolean(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_enabled

+
+
+UnityEngineRelativeJoint2D.__get_enabled__SystemBoolean(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_gameObject

+
+
+UnityEngineRelativeJoint2D.__get_gameObject__UnityEngineGameObject(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_linearOffset

+
+
+UnityEngineRelativeJoint2D.__get_linearOffset__UnityEngineVector2(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_maxForce

+
+
+UnityEngineRelativeJoint2D.__get_maxForce__SystemSingle(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_maxTorque

+
+
+UnityEngineRelativeJoint2D.__get_maxTorque__SystemSingle(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_name

+
+
+UnityEngineRelativeJoint2D.__get_name__SystemString(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_reactionForce

+
+
+UnityEngineRelativeJoint2D.__get_reactionForce__UnityEngineVector2(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_reactionTorque

+
+
+UnityEngineRelativeJoint2D.__get_reactionTorque__SystemSingle(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_target

+
+
+UnityEngineRelativeJoint2D.__get_target__UnityEngineVector2(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D get_transform

+
+
+UnityEngineRelativeJoint2D.__get_transform__UnityEngineTransform(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D GetComponent

+
+
+UnityEngineRelativeJoint2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.RelativeJoint2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D GetComponentInChildren

+
+
+UnityEngineRelativeJoint2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.RelativeJoint2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D GetComponentInParent

+
+
+UnityEngineRelativeJoint2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.RelativeJoint2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D GetComponents

+
+
+UnityEngineRelativeJoint2D.__GetComponents__ListT__SystemVoid(UnityEngine.RelativeJoint2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RelativeJoint2D GetComponentsInChildren

+
+
+UnityEngineRelativeJoint2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.RelativeJoint2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RelativeJoint2D GetComponentsInParent

+
+
+UnityEngineRelativeJoint2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.RelativeJoint2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RelativeJoint2D GetHashCode

+
+
+UnityEngineRelativeJoint2D.__GetHashCode__SystemInt32(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D GetInstanceID

+
+
+UnityEngineRelativeJoint2D.__GetInstanceID__SystemInt32(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D GetReactionForce

+
+
+UnityEngineRelativeJoint2D.__GetReactionForce__SystemSingle__UnityEngineVector2(UnityEngine.RelativeJoint2D instanceSystem.Single timeStep)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D GetReactionTorque

+
+
+UnityEngineRelativeJoint2D.__GetReactionTorque__SystemSingle__SystemSingle(UnityEngine.RelativeJoint2D instanceSystem.Single timeStep)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D GetType

+
+
+UnityEngineRelativeJoint2D.__GetType__SystemType(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineRelativeJoint2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineRelativeJoint2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

RelativeJoint2D set_angularOffset

+
+
+UnityEngineRelativeJoint2D.__set_angularOffset__SystemSingle__SystemVoid(UnityEngine.RelativeJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RelativeJoint2D set_autoConfigureOffset

+
+
+UnityEngineRelativeJoint2D.__set_autoConfigureOffset__SystemBoolean__SystemVoid(UnityEngine.RelativeJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RelativeJoint2D set_breakForce

+
+
+UnityEngineRelativeJoint2D.__set_breakForce__SystemSingle__SystemVoid(UnityEngine.RelativeJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RelativeJoint2D set_breakTorque

+
+
+UnityEngineRelativeJoint2D.__set_breakTorque__SystemSingle__SystemVoid(UnityEngine.RelativeJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RelativeJoint2D set_connectedBody

+
+
+UnityEngineRelativeJoint2D.__set_connectedBody__UnityEngineRigidbody2D__SystemVoid(UnityEngine.RelativeJoint2D instanceUnityEngine.Rigidbody2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RelativeJoint2D set_correctionScale

+
+
+UnityEngineRelativeJoint2D.__set_correctionScale__SystemSingle__SystemVoid(UnityEngine.RelativeJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RelativeJoint2D set_enableCollision

+
+
+UnityEngineRelativeJoint2D.__set_enableCollision__SystemBoolean__SystemVoid(UnityEngine.RelativeJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RelativeJoint2D set_enabled

+
+
+UnityEngineRelativeJoint2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.RelativeJoint2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RelativeJoint2D set_linearOffset

+
+
+UnityEngineRelativeJoint2D.__set_linearOffset__UnityEngineVector2__SystemVoid(UnityEngine.RelativeJoint2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RelativeJoint2D set_maxForce

+
+
+UnityEngineRelativeJoint2D.__set_maxForce__SystemSingle__SystemVoid(UnityEngine.RelativeJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RelativeJoint2D set_maxTorque

+
+
+UnityEngineRelativeJoint2D.__set_maxTorque__SystemSingle__SystemVoid(UnityEngine.RelativeJoint2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RelativeJoint2D set_name

+
+
+UnityEngineRelativeJoint2D.__set_name__SystemString__SystemVoid(UnityEngine.RelativeJoint2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RelativeJoint2D ToString

+
+
+UnityEngineRelativeJoint2D.__ToString__SystemString(UnityEngine.RelativeJoint2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

RelativeJoint2D

+
+
+Variable_UnityEngineRelativeJoint2D(UnityEngine.RelativeJoint2D RelativeJoint2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+