+
+ +
+

RaycastHit

+

The RaycastHit module.

+
+
+
+

RaycastHit

+
+
+Const_UnityEngineRaycastHit(UnityEngine.RaycastHit RaycastHit)
+
+ +

outputs: unnamed (RaycastHit)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit Equals

+
+
+UnityEngineRaycastHit.__Equals__SystemObject__SystemBoolean(UnityEngine.RaycastHit instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

RaycastHit get_barycentricCoordinate

+
+
+UnityEngineRaycastHit.__get_barycentricCoordinate__UnityEngineVector3(UnityEngine.RaycastHit instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit get_collider

+
+
+UnityEngineRaycastHit.__get_collider__UnityEngineCollider(UnityEngine.RaycastHit instance)
+
+ +

outputs: unnamed (Collider)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit get_distance

+
+
+UnityEngineRaycastHit.__get_distance__SystemSingle(UnityEngine.RaycastHit instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit get_lightmapCoord

+
+
+UnityEngineRaycastHit.__get_lightmapCoord__UnityEngineVector2(UnityEngine.RaycastHit instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit get_normal

+
+
+UnityEngineRaycastHit.__get_normal__UnityEngineVector3(UnityEngine.RaycastHit instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit get_point

+
+
+UnityEngineRaycastHit.__get_point__UnityEngineVector3(UnityEngine.RaycastHit instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit get_rigidbody

+
+
+UnityEngineRaycastHit.__get_rigidbody__UnityEngineRigidbody(UnityEngine.RaycastHit instance)
+
+ +

outputs: unnamed (Rigidbody)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit get_textureCoord

+
+
+UnityEngineRaycastHit.__get_textureCoord__UnityEngineVector2(UnityEngine.RaycastHit instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit get_textureCoord2

+
+
+UnityEngineRaycastHit.__get_textureCoord2__UnityEngineVector2(UnityEngine.RaycastHit instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit get_transform

+
+
+UnityEngineRaycastHit.__get_transform__UnityEngineTransform(UnityEngine.RaycastHit instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit get_triangleIndex

+
+
+UnityEngineRaycastHit.__get_triangleIndex__SystemInt32(UnityEngine.RaycastHit instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit GetHashCode

+
+
+UnityEngineRaycastHit.__GetHashCode__SystemInt32(UnityEngine.RaycastHit instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit GetType

+
+
+UnityEngineRaycastHit.__GetType__SystemType(UnityEngine.RaycastHit instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit set_barycentricCoordinate

+
+
+UnityEngineRaycastHit.__set_barycentricCoordinate__UnityEngineVector3__SystemVoid(UnityEngine.RaycastHit instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RaycastHit set_distance

+
+
+UnityEngineRaycastHit.__set_distance__SystemSingle__SystemVoid(UnityEngine.RaycastHit instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RaycastHit set_normal

+
+
+UnityEngineRaycastHit.__set_normal__UnityEngineVector3__SystemVoid(UnityEngine.RaycastHit instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RaycastHit set_point

+
+
+UnityEngineRaycastHit.__set_point__UnityEngineVector3__SystemVoid(UnityEngine.RaycastHit instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RaycastHit ToString

+
+
+UnityEngineRaycastHit.__ToString__SystemString(UnityEngine.RaycastHit instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit

+
+
+Variable_UnityEngineRaycastHit(UnityEngine.RaycastHit RaycastHitSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+