+
+ +
+

RaycastHit2D

+

The RaycastHit2D module.

+
+
+
+

RaycastHit2D

+
+
+Const_UnityEngineRaycastHit2D(UnityEngine.RaycastHit2D RaycastHit2D)
+
+ +

outputs: unnamed (RaycastHit2D)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit2D CompareTo

+
+
+UnityEngineRaycastHit2D.__CompareTo__UnityEngineRaycastHit2D__SystemInt32(UnityEngine.RaycastHit2D instanceUnityEngine.RaycastHit2D other)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

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+
+

RaycastHit2D Equals

+
+
+UnityEngineRaycastHit2D.__Equals__SystemObject__SystemBoolean(UnityEngine.RaycastHit2D instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

RaycastHit2D get_centroid

+
+
+UnityEngineRaycastHit2D.__get_centroid__UnityEngineVector2(UnityEngine.RaycastHit2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit2D get_collider

+
+
+UnityEngineRaycastHit2D.__get_collider__UnityEngineCollider2D(UnityEngine.RaycastHit2D instance)
+
+ +

outputs: unnamed (Collider2D)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit2D get_distance

+
+
+UnityEngineRaycastHit2D.__get_distance__SystemSingle(UnityEngine.RaycastHit2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit2D get_fraction

+
+
+UnityEngineRaycastHit2D.__get_fraction__SystemSingle(UnityEngine.RaycastHit2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit2D get_normal

+
+
+UnityEngineRaycastHit2D.__get_normal__UnityEngineVector2(UnityEngine.RaycastHit2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit2D get_point

+
+
+UnityEngineRaycastHit2D.__get_point__UnityEngineVector2(UnityEngine.RaycastHit2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit2D get_rigidbody

+
+
+UnityEngineRaycastHit2D.__get_rigidbody__UnityEngineRigidbody2D(UnityEngine.RaycastHit2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit2D get_transform

+
+
+UnityEngineRaycastHit2D.__get_transform__UnityEngineTransform(UnityEngine.RaycastHit2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit2D GetHashCode

+
+
+UnityEngineRaycastHit2D.__GetHashCode__SystemInt32(UnityEngine.RaycastHit2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit2D GetType

+
+
+UnityEngineRaycastHit2D.__GetType__SystemType(UnityEngine.RaycastHit2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineRaycastHit2D.__op_Implicit__UnityEngineRaycastHit2D__SystemBoolean(UnityEngine.RaycastHit2D)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

RaycastHit2D set_centroid

+
+
+UnityEngineRaycastHit2D.__set_centroid__UnityEngineVector2__SystemVoid(UnityEngine.RaycastHit2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RaycastHit2D set_distance

+
+
+UnityEngineRaycastHit2D.__set_distance__SystemSingle__SystemVoid(UnityEngine.RaycastHit2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RaycastHit2D set_fraction

+
+
+UnityEngineRaycastHit2D.__set_fraction__SystemSingle__SystemVoid(UnityEngine.RaycastHit2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RaycastHit2D set_normal

+
+
+UnityEngineRaycastHit2D.__set_normal__UnityEngineVector2__SystemVoid(UnityEngine.RaycastHit2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RaycastHit2D set_point

+
+
+UnityEngineRaycastHit2D.__set_point__UnityEngineVector2__SystemVoid(UnityEngine.RaycastHit2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RaycastHit2D ToString

+
+
+UnityEngineRaycastHit2D.__ToString__SystemString(UnityEngine.RaycastHit2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

RaycastHit2D

+
+
+Variable_UnityEngineRaycastHit2D(UnityEngine.RaycastHit2D RaycastHit2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+