+
+ +
+

Quaternion

+

The Quaternion module.

+
+
+
+

Quaternion

+
+
+Const_UnityEngineQuaternion(UnityEngine.Quaternion Quaternion)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion Angle

+
+
+UnityEngineQuaternion.__Angle__UnityEngineQuaternion_UnityEngineQuaternion__SystemSingle(UnityEngine.Quaternion aUnityEngine.Quaternion b)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion AngleAxis

+
+
+UnityEngineQuaternion.__AngleAxis__SystemSingle_UnityEngineVector3__UnityEngineQuaternion(System.Single angleUnityEngine.Vector3 axis)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

ctor

+
+
+UnityEngineQuaternion.__ctor__SystemSingle_SystemSingle_SystemSingle_SystemSingle__UnityEngineQuaternion(System.Single System.Single System.Single System.Single)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+
+
+

Quaternion Dot

+
+
+UnityEngineQuaternion.__Dot__UnityEngineQuaternion_UnityEngineQuaternion__SystemSingle(UnityEngine.Quaternion aUnityEngine.Quaternion b)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEngineQuaternion.__op_Equality__UnityEngineQuaternion_UnityEngineQuaternion__SystemBoolean(UnityEngine.Quaternion UnityEngine.Quaternion)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Quaternion Equals

+
+
+UnityEngineQuaternion.__Equals__SystemObject__SystemBoolean(UnityEngine.Quaternion instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

Quaternion Euler

+
+
+UnityEngineQuaternion.__Euler__UnityEngineVector3__UnityEngineQuaternion(UnityEngine.Vector3 euler)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion FromToRotation

+
+
+UnityEngineQuaternion.__FromToRotation__UnityEngineVector3_UnityEngineVector3__UnityEngineQuaternion(UnityEngine.Vector3 fromDirectionUnityEngine.Vector3 toDirection)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion get_eulerAngles

+
+
+UnityEngineQuaternion.__get_eulerAngles__UnityEngineVector3(UnityEngine.Quaternion instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion get_identity

+
+
+UnityEngineQuaternion.__get_identity__UnityEngineQuaternion()
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion get_Item

+
+
+UnityEngineQuaternion.__get_Item__SystemInt32__SystemSingle(UnityEngine.Quaternion instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion get_kEpsilon

+
+
+UnityEngineQuaternion.__get_kEpsilon__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion get_normalized

+
+
+UnityEngineQuaternion.__get_normalized__UnityEngineQuaternion(UnityEngine.Quaternion instance)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion get_w

+
+
+UnityEngineQuaternion.__get_w__SystemSingle(UnityEngine.Quaternion)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion get_x

+
+
+UnityEngineQuaternion.__get_x__SystemSingle(UnityEngine.Quaternion)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion get_y

+
+
+UnityEngineQuaternion.__get_y__SystemSingle(UnityEngine.Quaternion)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion get_z

+
+
+UnityEngineQuaternion.__get_z__SystemSingle(UnityEngine.Quaternion)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion GetHashCode

+
+
+UnityEngineQuaternion.__GetHashCode__SystemInt32(UnityEngine.Quaternion instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion GetType

+
+
+UnityEngineQuaternion.__GetType__SystemType(UnityEngine.Quaternion instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Inequality

+
+
+UnityEngineQuaternion.__op_Inequality__UnityEngineQuaternion_UnityEngineQuaternion__SystemBoolean(UnityEngine.Quaternion UnityEngine.Quaternion)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

Quaternion Inverse

+
+
+UnityEngineQuaternion.__Inverse__UnityEngineQuaternion__UnityEngineQuaternion(UnityEngine.Quaternion rotation)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion Lerp

+
+
+UnityEngineQuaternion.__Lerp__UnityEngineQuaternion_UnityEngineQuaternion_SystemSingle__UnityEngineQuaternion(UnityEngine.Quaternion aUnityEngine.Quaternion bSystem.Single t)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion LerpUnclamped

+
+
+UnityEngineQuaternion.__LerpUnclamped__UnityEngineQuaternion_UnityEngineQuaternion_SystemSingle__UnityEngineQuaternion(UnityEngine.Quaternion aUnityEngine.Quaternion bSystem.Single t)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion LookRotation

+
+
+UnityEngineQuaternion.__LookRotation__UnityEngineVector3__UnityEngineQuaternion(UnityEngine.Vector3 forward)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

op_Multiply

+
+
+UnityEngineQuaternion.__op_Multiply__UnityEngineQuaternion_UnityEngineQuaternion__UnityEngineQuaternion(UnityEngine.Quaternion UnityEngine.Quaternion)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+
+
+

Quaternion Normalize

+
+
+UnityEngineQuaternion.__Normalize__SystemVoid(UnityEngine.Quaternion instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Quaternion RotateTowards

+
+
+UnityEngineQuaternion.__RotateTowards__UnityEngineQuaternion_UnityEngineQuaternion_SystemSingle__UnityEngineQuaternion(UnityEngine.Quaternion fromUnityEngine.Quaternion toSystem.Single maxDegreesDelta)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion set_eulerAngles

+
+
+UnityEngineQuaternion.__set_eulerAngles__UnityEngineVector3__SystemVoid(UnityEngine.Quaternion instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Quaternion set_Item

+
+
+UnityEngineQuaternion.__set_Item__SystemInt32_SystemSingle__SystemVoid(UnityEngine.Quaternion instanceSystem.Int32 indexSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Quaternion set_w

+
+
+UnityEngineQuaternion.__set_w__SystemSingle(UnityEngine.Quaternion System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Quaternion set_x

+
+
+UnityEngineQuaternion.__set_x__SystemSingle(UnityEngine.Quaternion System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Quaternion set_y

+
+
+UnityEngineQuaternion.__set_y__SystemSingle(UnityEngine.Quaternion System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Quaternion set_z

+
+
+UnityEngineQuaternion.__set_z__SystemSingle(UnityEngine.Quaternion System.Single)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Quaternion Set

+
+
+UnityEngineQuaternion.__Set__SystemSingle_SystemSingle_SystemSingle_SystemSingle__SystemVoid(UnityEngine.Quaternion instanceSystem.Single newXSystem.Single newYSystem.Single newZSystem.Single newW)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Quaternion SetFromToRotation

+
+
+UnityEngineQuaternion.__SetFromToRotation__UnityEngineVector3_UnityEngineVector3__SystemVoid(UnityEngine.Quaternion instanceUnityEngine.Vector3 fromDirectionUnityEngine.Vector3 toDirection)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Quaternion SetLookRotation

+
+
+UnityEngineQuaternion.__SetLookRotation__UnityEngineVector3__SystemVoid(UnityEngine.Quaternion instanceUnityEngine.Vector3 view)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Quaternion Slerp

+
+
+UnityEngineQuaternion.__Slerp__UnityEngineQuaternion_UnityEngineQuaternion_SystemSingle__UnityEngineQuaternion(UnityEngine.Quaternion aUnityEngine.Quaternion bSystem.Single t)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion SlerpUnclamped

+
+
+UnityEngineQuaternion.__SlerpUnclamped__UnityEngineQuaternion_UnityEngineQuaternion_SystemSingle__UnityEngineQuaternion(UnityEngine.Quaternion aUnityEngine.Quaternion bSystem.Single t)
+
+ +

outputs: unnamed (Quaternion)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion ToAngleAxis

+
+
+UnityEngineQuaternion.__ToAngleAxis__SystemSingleRef_UnityEngineVector3Ref__SystemVoid(UnityEngine.Quaternion instance)
+
+ +

outputs: angle (Single), axis (Vector3)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Quaternion ToString

+
+
+UnityEngineQuaternion.__ToString__SystemString(UnityEngine.Quaternion instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

Quaternion

+
+
+Variable_UnityEngineQuaternion(UnityEngine.Quaternion QuaternionSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+