+
+ +
+

QualitySettings

+

The QualitySettings module.

+
+
+
+

op_Equality

+
+
+UnityEngineQualitySettings.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

QualitySettings Equals

+
+
+UnityEngineQualitySettings.__Equals__SystemObject__SystemBoolean(UnityEngine.QualitySettings instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

QualitySettings get_name

+
+
+UnityEngineQualitySettings.__get_name__SystemString(UnityEngine.QualitySettings instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings get_resolutionScalingFixedDPIFactor

+
+
+UnityEngineQualitySettings.__get_resolutionScalingFixedDPIFactor__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings get_shadowCascade2Split

+
+
+UnityEngineQualitySettings.__get_shadowCascade2Split__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings get_shadowCascade4Split

+
+
+UnityEngineQualitySettings.__get_shadowCascade4Split__UnityEngineVector3()
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings get_shadowCascades

+
+
+UnityEngineQualitySettings.__get_shadowCascades__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings get_shadowDistance

+
+
+UnityEngineQualitySettings.__get_shadowDistance__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings get_shadowmaskMode

+
+
+UnityEngineQualitySettings.__get_shadowmaskMode__UnityEngineShadowmaskMode()
+
+ +

outputs: unnamed (ShadowmaskMode)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings get_shadowNearPlaneOffset

+
+
+UnityEngineQualitySettings.__get_shadowNearPlaneOffset__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings get_shadowProjection

+
+
+UnityEngineQualitySettings.__get_shadowProjection__UnityEngineShadowProjection()
+
+ +

outputs: unnamed (ShadowProjection)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings get_shadowResolution

+
+
+UnityEngineQualitySettings.__get_shadowResolution__UnityEngineShadowResolution()
+
+ +

outputs: unnamed (ShadowResolution)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings get_shadows

+
+
+UnityEngineQualitySettings.__get_shadows__UnityEngineShadowQuality()
+
+ +

outputs: unnamed (ShadowQuality)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings get_streamingMipmapsActive

+
+
+UnityEngineQualitySettings.__get_streamingMipmapsActive__SystemBoolean()
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings get_streamingMipmapsAddAllCameras

+
+
+UnityEngineQualitySettings.__get_streamingMipmapsAddAllCameras__SystemBoolean()
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings get_streamingMipmapsMaxFileIORequests

+
+
+UnityEngineQualitySettings.__get_streamingMipmapsMaxFileIORequests__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings get_streamingMipmapsMaxLevelReduction

+
+
+UnityEngineQualitySettings.__get_streamingMipmapsMaxLevelReduction__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings get_streamingMipmapsMemoryBudget

+
+
+UnityEngineQualitySettings.__get_streamingMipmapsMemoryBudget__SystemSingle()
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings get_streamingMipmapsRenderersPerFrame

+
+
+UnityEngineQualitySettings.__get_streamingMipmapsRenderersPerFrame__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings GetHashCode

+
+
+UnityEngineQualitySettings.__GetHashCode__SystemInt32(UnityEngine.QualitySettings instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings GetInstanceID

+
+
+UnityEngineQualitySettings.__GetInstanceID__SystemInt32(UnityEngine.QualitySettings instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings GetQualityLevel

+
+
+UnityEngineQualitySettings.__GetQualityLevel__SystemInt32()
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings GetType

+
+
+UnityEngineQualitySettings.__GetType__SystemType(UnityEngine.QualitySettings instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineQualitySettings.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEngineQualitySettings.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

QualitySettings set_name

+
+
+UnityEngineQualitySettings.__set_name__SystemString__SystemVoid(UnityEngine.QualitySettings instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

QualitySettings set_resolutionScalingFixedDPIFactor

+
+
+UnityEngineQualitySettings.__set_resolutionScalingFixedDPIFactor__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

QualitySettings set_shadowCascade2Split

+
+
+UnityEngineQualitySettings.__set_shadowCascade2Split__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

QualitySettings set_shadowCascade4Split

+
+
+UnityEngineQualitySettings.__set_shadowCascade4Split__UnityEngineVector3__SystemVoid(UnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

QualitySettings set_shadowCascades

+
+
+UnityEngineQualitySettings.__set_shadowCascades__SystemInt32__SystemVoid(System.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

QualitySettings set_shadowDistance

+
+
+UnityEngineQualitySettings.__set_shadowDistance__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

QualitySettings set_shadowmaskMode

+
+
+UnityEngineQualitySettings.__set_shadowmaskMode__UnityEngineShadowmaskMode__SystemVoid(UnityEngine.ShadowmaskMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

QualitySettings set_shadowNearPlaneOffset

+
+
+UnityEngineQualitySettings.__set_shadowNearPlaneOffset__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

QualitySettings set_shadowProjection

+
+
+UnityEngineQualitySettings.__set_shadowProjection__UnityEngineShadowProjection__SystemVoid(UnityEngine.ShadowProjection value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

QualitySettings set_shadowResolution

+
+
+UnityEngineQualitySettings.__set_shadowResolution__UnityEngineShadowResolution__SystemVoid(UnityEngine.ShadowResolution value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

QualitySettings set_shadows

+
+
+UnityEngineQualitySettings.__set_shadows__UnityEngineShadowQuality__SystemVoid(UnityEngine.ShadowQuality value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

QualitySettings set_streamingMipmapsActive

+
+
+UnityEngineQualitySettings.__set_streamingMipmapsActive__SystemBoolean__SystemVoid(System.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

QualitySettings set_streamingMipmapsAddAllCameras

+
+
+UnityEngineQualitySettings.__set_streamingMipmapsAddAllCameras__SystemBoolean__SystemVoid(System.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

QualitySettings set_streamingMipmapsMaxFileIORequests

+
+
+UnityEngineQualitySettings.__set_streamingMipmapsMaxFileIORequests__SystemInt32__SystemVoid(System.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

QualitySettings set_streamingMipmapsMaxLevelReduction

+
+
+UnityEngineQualitySettings.__set_streamingMipmapsMaxLevelReduction__SystemInt32__SystemVoid(System.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

QualitySettings set_streamingMipmapsMemoryBudget

+
+
+UnityEngineQualitySettings.__set_streamingMipmapsMemoryBudget__SystemSingle__SystemVoid(System.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

QualitySettings ToString

+
+
+UnityEngineQualitySettings.__ToString__SystemString(UnityEngine.QualitySettings instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

QualitySettings

+
+
+Variable_UnityEngineQualitySettings(UnityEngine.QualitySettings QualitySettingsSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+