+
+ +
+

PolygonCollider2D

+

The PolygonCollider2D module.

+
+
+
+

PolygonCollider2D Cast

+
+
+UnityEnginePolygonCollider2D.__Cast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.PolygonCollider2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D Distance

+
+
+UnityEnginePolygonCollider2D.__Distance__UnityEngineCollider2D__UnityEngineColliderDistance2D(UnityEngine.PolygonCollider2D instanceUnityEngine.Collider2D collider)
+
+ +

outputs: unnamed (ColliderDistance2D)

+

flow: none

+

Unity Documentation

+
+
+

op_Equality

+
+
+UnityEnginePolygonCollider2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

PolygonCollider2D Equals

+
+
+UnityEnginePolygonCollider2D.__Equals__SystemObject__SystemBoolean(UnityEngine.PolygonCollider2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

PolygonCollider2D get_attachedRigidbody

+
+
+UnityEnginePolygonCollider2D.__get_attachedRigidbody__UnityEngineRigidbody2D(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Rigidbody2D)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_autoTiling

+
+
+UnityEnginePolygonCollider2D.__get_autoTiling__SystemBoolean(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_bounciness

+
+
+UnityEnginePolygonCollider2D.__get_bounciness__SystemSingle(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_bounds

+
+
+UnityEnginePolygonCollider2D.__get_bounds__UnityEngineBounds(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Bounds)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_composite

+
+
+UnityEnginePolygonCollider2D.__get_composite__UnityEngineCompositeCollider2D(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (CompositeCollider2D)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_density

+
+
+UnityEnginePolygonCollider2D.__get_density__SystemSingle(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_enabled

+
+
+UnityEnginePolygonCollider2D.__get_enabled__SystemBoolean(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_friction

+
+
+UnityEnginePolygonCollider2D.__get_friction__SystemSingle(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_gameObject

+
+
+UnityEnginePolygonCollider2D.__get_gameObject__UnityEngineGameObject(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (GameObject)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_isTrigger

+
+
+UnityEnginePolygonCollider2D.__get_isTrigger__SystemBoolean(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_name

+
+
+UnityEnginePolygonCollider2D.__get_name__SystemString(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_offset

+
+
+UnityEnginePolygonCollider2D.__get_offset__UnityEngineVector2(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_pathCount

+
+
+UnityEnginePolygonCollider2D.__get_pathCount__SystemInt32(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_points

+
+
+UnityEnginePolygonCollider2D.__get_points__UnityEngineVector2Array(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Vector2[])

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_shapeCount

+
+
+UnityEnginePolygonCollider2D.__get_shapeCount__SystemInt32(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_sharedMaterial

+
+
+UnityEnginePolygonCollider2D.__get_sharedMaterial__UnityEnginePhysicsMaterial2D(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (PhysicsMaterial2D)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_transform

+
+
+UnityEnginePolygonCollider2D.__get_transform__UnityEngineTransform(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_usedByComposite

+
+
+UnityEnginePolygonCollider2D.__get_usedByComposite__SystemBoolean(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D get_usedByEffector

+
+
+UnityEnginePolygonCollider2D.__get_usedByEffector__SystemBoolean(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D GetComponent

+
+
+UnityEnginePolygonCollider2D.__GetComponent__SystemType__UnityEngineComponent(UnityEngine.PolygonCollider2D instanceSystem.Type type)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D GetComponentInChildren

+
+
+UnityEnginePolygonCollider2D.__GetComponentInChildren__SystemBoolean__T(UnityEngine.PolygonCollider2D instanceSystem.Boolean includeInactiveSystem.Type type)
+
+ +

outputs: T (Object)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D GetComponentInParent

+
+
+UnityEnginePolygonCollider2D.__GetComponentInParent__SystemType__UnityEngineComponent(UnityEngine.PolygonCollider2D instanceSystem.Type t)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D GetComponents

+
+
+UnityEnginePolygonCollider2D.__GetComponents__ListT__SystemVoid(UnityEngine.PolygonCollider2D instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D GetComponentsInChildren

+
+
+UnityEnginePolygonCollider2D.__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid(UnityEngine.PolygonCollider2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D GetComponentsInParent

+
+
+UnityEnginePolygonCollider2D.__GetComponentsInParent__SystemBoolean_ListT__SystemVoid(UnityEngine.PolygonCollider2D instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D GetContacts

+
+
+UnityEnginePolygonCollider2D.__GetContacts__UnityEngineCollider2DArray__SystemInt32(UnityEngine.PolygonCollider2D instanceUnityEngine.Collider2D[] colliders)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D GetHashCode

+
+
+UnityEnginePolygonCollider2D.__GetHashCode__SystemInt32(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D GetInstanceID

+
+
+UnityEnginePolygonCollider2D.__GetInstanceID__SystemInt32(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D GetPath

+
+
+UnityEnginePolygonCollider2D.__GetPath__SystemInt32__UnityEngineVector2Array(UnityEngine.PolygonCollider2D instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Vector2[])

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D GetTotalPointCount

+
+
+UnityEnginePolygonCollider2D.__GetTotalPointCount__SystemInt32(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D GetType

+
+
+UnityEnginePolygonCollider2D.__GetType__SystemType(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEnginePolygonCollider2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEnginePolygonCollider2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

PolygonCollider2D IsTouching

+
+
+UnityEnginePolygonCollider2D.__IsTouching__UnityEngineCollider2D__SystemBoolean(UnityEngine.PolygonCollider2D instanceUnityEngine.Collider2D collider)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D IsTouchingLayers

+
+
+UnityEnginePolygonCollider2D.__IsTouchingLayers__SystemBoolean(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D OverlapCollider

+
+
+UnityEnginePolygonCollider2D.__OverlapCollider__UnityEngineContactFilter2D_UnityEngineCollider2DArray__SystemInt32(UnityEngine.PolygonCollider2D instanceUnityEngine.ContactFilter2D contactFilterUnityEngine.Collider2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D OverlapPoint

+
+
+UnityEnginePolygonCollider2D.__OverlapPoint__UnityEngineVector2__SystemBoolean(UnityEngine.PolygonCollider2D instanceUnityEngine.Vector2 point)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D Raycast

+
+
+UnityEnginePolygonCollider2D.__Raycast__UnityEngineVector2_UnityEngineContactFilter2D_UnityEngineRaycastHit2DArray__SystemInt32(UnityEngine.PolygonCollider2D instanceUnityEngine.Vector2 directionUnityEngine.ContactFilter2D contactFilterUnityEngine.RaycastHit2D[] results)
+
+ +

outputs: unnamed (Int32)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D set_autoTiling

+
+
+UnityEnginePolygonCollider2D.__set_autoTiling__SystemBoolean__SystemVoid(UnityEngine.PolygonCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D set_density

+
+
+UnityEnginePolygonCollider2D.__set_density__SystemSingle__SystemVoid(UnityEngine.PolygonCollider2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D set_enabled

+
+
+UnityEnginePolygonCollider2D.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.PolygonCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D set_isTrigger

+
+
+UnityEnginePolygonCollider2D.__set_isTrigger__SystemBoolean__SystemVoid(UnityEngine.PolygonCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D set_name

+
+
+UnityEnginePolygonCollider2D.__set_name__SystemString__SystemVoid(UnityEngine.PolygonCollider2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D set_offset

+
+
+UnityEnginePolygonCollider2D.__set_offset__UnityEngineVector2__SystemVoid(UnityEngine.PolygonCollider2D instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D set_pathCount

+
+
+UnityEnginePolygonCollider2D.__set_pathCount__SystemInt32__SystemVoid(UnityEngine.PolygonCollider2D instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D set_points

+
+
+UnityEnginePolygonCollider2D.__set_points__UnityEngineVector2Array__SystemVoid(UnityEngine.PolygonCollider2D instanceUnityEngine.Vector2[] value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D set_sharedMaterial

+
+
+UnityEnginePolygonCollider2D.__set_sharedMaterial__UnityEnginePhysicsMaterial2D__SystemVoid(UnityEngine.PolygonCollider2D instanceUnityEngine.PhysicsMaterial2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D set_usedByComposite

+
+
+UnityEnginePolygonCollider2D.__set_usedByComposite__SystemBoolean__SystemVoid(UnityEngine.PolygonCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D set_usedByEffector

+
+
+UnityEnginePolygonCollider2D.__set_usedByEffector__SystemBoolean__SystemVoid(UnityEngine.PolygonCollider2D instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D SetPath

+
+
+UnityEnginePolygonCollider2D.__SetPath__SystemInt32_UnityEngineVector2Array__SystemVoid(UnityEngine.PolygonCollider2D instanceSystem.Int32 indexUnityEngine.Vector2[] points)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PolygonCollider2D ToString

+
+
+UnityEnginePolygonCollider2D.__ToString__SystemString(UnityEngine.PolygonCollider2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

PolygonCollider2D

+
+
+Variable_UnityEnginePolygonCollider2D(UnityEngine.PolygonCollider2D PolygonCollider2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+