+
+ +
+

PhysicsMaterial2D

+

The PhysicsMaterial2D module.

+
+
+
+

op_Equality

+
+
+UnityEnginePhysicsMaterial2D.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

PhysicsMaterial2D Equals

+
+
+UnityEnginePhysicsMaterial2D.__Equals__SystemObject__SystemBoolean(UnityEngine.PhysicsMaterial2D instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

PhysicsMaterial2D get_bounciness

+
+
+UnityEnginePhysicsMaterial2D.__get_bounciness__SystemSingle(UnityEngine.PhysicsMaterial2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

PhysicsMaterial2D get_friction

+
+
+UnityEnginePhysicsMaterial2D.__get_friction__SystemSingle(UnityEngine.PhysicsMaterial2D instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

PhysicsMaterial2D get_name

+
+
+UnityEnginePhysicsMaterial2D.__get_name__SystemString(UnityEngine.PhysicsMaterial2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

PhysicsMaterial2D GetHashCode

+
+
+UnityEnginePhysicsMaterial2D.__GetHashCode__SystemInt32(UnityEngine.PhysicsMaterial2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PhysicsMaterial2D GetInstanceID

+
+
+UnityEnginePhysicsMaterial2D.__GetInstanceID__SystemInt32(UnityEngine.PhysicsMaterial2D instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PhysicsMaterial2D GetType

+
+
+UnityEnginePhysicsMaterial2D.__GetType__SystemType(UnityEngine.PhysicsMaterial2D instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEnginePhysicsMaterial2D.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEnginePhysicsMaterial2D.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

PhysicsMaterial2D set_bounciness

+
+
+UnityEnginePhysicsMaterial2D.__set_bounciness__SystemSingle__SystemVoid(UnityEngine.PhysicsMaterial2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PhysicsMaterial2D set_friction

+
+
+UnityEnginePhysicsMaterial2D.__set_friction__SystemSingle__SystemVoid(UnityEngine.PhysicsMaterial2D instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PhysicsMaterial2D set_name

+
+
+UnityEnginePhysicsMaterial2D.__set_name__SystemString__SystemVoid(UnityEngine.PhysicsMaterial2D instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PhysicsMaterial2D ToString

+
+
+UnityEnginePhysicsMaterial2D.__ToString__SystemString(UnityEngine.PhysicsMaterial2D instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

PhysicsMaterial2D

+
+
+Variable_UnityEnginePhysicsMaterial2D(UnityEngine.PhysicsMaterial2D PhysicsMaterial2DSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+