+
+ +
+

PhysicMaterial

+

The PhysicMaterial module.

+
+
+
+

op_Equality

+
+
+UnityEnginePhysicMaterial.__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

PhysicMaterial Equals

+
+
+UnityEnginePhysicMaterial.__Equals__SystemObject__SystemBoolean(UnityEngine.PhysicMaterial instanceSystem.Object other)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

C# Documentation

+
+
+

PhysicMaterial get_bounceCombine

+
+
+UnityEnginePhysicMaterial.__get_bounceCombine__UnityEnginePhysicMaterialCombine(UnityEngine.PhysicMaterial instance)
+
+ +

outputs: unnamed (PhysicMaterialCombine)

+

flow: none

+

Unity Documentation

+
+
+

PhysicMaterial get_bounciness

+
+
+UnityEnginePhysicMaterial.__get_bounciness__SystemSingle(UnityEngine.PhysicMaterial instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

PhysicMaterial get_dynamicFriction

+
+
+UnityEnginePhysicMaterial.__get_dynamicFriction__SystemSingle(UnityEngine.PhysicMaterial instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

PhysicMaterial get_frictionCombine

+
+
+UnityEnginePhysicMaterial.__get_frictionCombine__UnityEnginePhysicMaterialCombine(UnityEngine.PhysicMaterial instance)
+
+ +

outputs: unnamed (PhysicMaterialCombine)

+

flow: none

+

Unity Documentation

+
+
+

PhysicMaterial get_name

+
+
+UnityEnginePhysicMaterial.__get_name__SystemString(UnityEngine.PhysicMaterial instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

PhysicMaterial get_staticFriction

+
+
+UnityEnginePhysicMaterial.__get_staticFriction__SystemSingle(UnityEngine.PhysicMaterial instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

PhysicMaterial GetHashCode

+
+
+UnityEnginePhysicMaterial.__GetHashCode__SystemInt32(UnityEngine.PhysicMaterial instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PhysicMaterial GetInstanceID

+
+
+UnityEnginePhysicMaterial.__GetInstanceID__SystemInt32(UnityEngine.PhysicMaterial instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

PhysicMaterial GetType

+
+
+UnityEnginePhysicMaterial.__GetType__SystemType(UnityEngine.PhysicMaterial instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEnginePhysicMaterial.__op_Implicit__UnityEngineObject__SystemBoolean(UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

op_Inequality

+
+
+UnityEnginePhysicMaterial.__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean(UnityEngine.Object UnityEngine.Object)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+
+
+

PhysicMaterial set_bounceCombine

+
+
+UnityEnginePhysicMaterial.__set_bounceCombine__UnityEnginePhysicMaterialCombine__SystemVoid(UnityEngine.PhysicMaterial instanceUnityEngine.PhysicMaterialCombine value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PhysicMaterial set_bounciness

+
+
+UnityEnginePhysicMaterial.__set_bounciness__SystemSingle__SystemVoid(UnityEngine.PhysicMaterial instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PhysicMaterial set_dynamicFriction

+
+
+UnityEnginePhysicMaterial.__set_dynamicFriction__SystemSingle__SystemVoid(UnityEngine.PhysicMaterial instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PhysicMaterial set_frictionCombine

+
+
+UnityEnginePhysicMaterial.__set_frictionCombine__UnityEnginePhysicMaterialCombine__SystemVoid(UnityEngine.PhysicMaterial instanceUnityEngine.PhysicMaterialCombine value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PhysicMaterial set_name

+
+
+UnityEnginePhysicMaterial.__set_name__SystemString__SystemVoid(UnityEngine.PhysicMaterial instanceSystem.String value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PhysicMaterial set_staticFriction

+
+
+UnityEnginePhysicMaterial.__set_staticFriction__SystemSingle__SystemVoid(UnityEngine.PhysicMaterial instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

PhysicMaterial ToString

+
+
+UnityEnginePhysicMaterial.__ToString__SystemString(UnityEngine.PhysicMaterial instance)
+
+ +

outputs: unnamed (String)

+

flow: none

+

Unity Documentation

+
+
+

PhysicMaterial

+
+
+Variable_UnityEnginePhysicMaterial(UnityEngine.PhysicMaterial PhysicMaterialSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+