+
+ +
+

ParticleSystemTriggerModule

+

The ParticleSystemTriggerModule module.

+
+
+
+

TriggerModule

+
+
+Const_UnityEngineParticleSystemTriggerModule(UnityEngine.ParticleSystem+TriggerModule TriggerModule)
+
+ +

outputs: unnamed (TriggerModule)

+

flow: none

+

Unity Documentation

+
+
+

TriggerModule Equals

+
+
+UnityEngineParticleSystemTriggerModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+TriggerModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

TriggerModule get_enabled

+
+
+UnityEngineParticleSystemTriggerModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+TriggerModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TriggerModule get_enter

+
+
+UnityEngineParticleSystemTriggerModule.__get_enter__UnityEngineParticleSystemOverlapAction(UnityEngine.ParticleSystem+TriggerModule instance)
+
+ +

outputs: unnamed (ParticleSystemOverlapAction)

+

flow: none

+

Unity Documentation

+
+
+

TriggerModule get_exit

+
+
+UnityEngineParticleSystemTriggerModule.__get_exit__UnityEngineParticleSystemOverlapAction(UnityEngine.ParticleSystem+TriggerModule instance)
+
+ +

outputs: unnamed (ParticleSystemOverlapAction)

+

flow: none

+

Unity Documentation

+
+
+

TriggerModule get_inside

+
+
+UnityEngineParticleSystemTriggerModule.__get_inside__UnityEngineParticleSystemOverlapAction(UnityEngine.ParticleSystem+TriggerModule instance)
+
+ +

outputs: unnamed (ParticleSystemOverlapAction)

+

flow: none

+

Unity Documentation

+
+
+

TriggerModule get_maxColliderCount

+
+
+UnityEngineParticleSystemTriggerModule.__get_maxColliderCount__SystemInt32(UnityEngine.ParticleSystem+TriggerModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TriggerModule get_outside

+
+
+UnityEngineParticleSystemTriggerModule.__get_outside__UnityEngineParticleSystemOverlapAction(UnityEngine.ParticleSystem+TriggerModule instance)
+
+ +

outputs: unnamed (ParticleSystemOverlapAction)

+

flow: none

+

Unity Documentation

+
+
+

TriggerModule get_radiusScale

+
+
+UnityEngineParticleSystemTriggerModule.__get_radiusScale__SystemSingle(UnityEngine.ParticleSystem+TriggerModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TriggerModule GetCollider

+
+
+UnityEngineParticleSystemTriggerModule.__GetCollider__SystemInt32__UnityEngineComponent(UnityEngine.ParticleSystem+TriggerModule instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Component)

+

flow: none

+

Unity Documentation

+
+
+

TriggerModule GetHashCode

+
+
+UnityEngineParticleSystemTriggerModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+TriggerModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TriggerModule GetType

+
+
+UnityEngineParticleSystemTriggerModule.__GetType__SystemType(UnityEngine.ParticleSystem+TriggerModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

TriggerModule set_enabled

+
+
+UnityEngineParticleSystemTriggerModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+TriggerModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TriggerModule set_enter

+
+
+UnityEngineParticleSystemTriggerModule.__set_enter__UnityEngineParticleSystemOverlapAction__SystemVoid(UnityEngine.ParticleSystem+TriggerModule instanceUnityEngine.ParticleSystemOverlapAction value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TriggerModule set_exit

+
+
+UnityEngineParticleSystemTriggerModule.__set_exit__UnityEngineParticleSystemOverlapAction__SystemVoid(UnityEngine.ParticleSystem+TriggerModule instanceUnityEngine.ParticleSystemOverlapAction value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TriggerModule set_inside

+
+
+UnityEngineParticleSystemTriggerModule.__set_inside__UnityEngineParticleSystemOverlapAction__SystemVoid(UnityEngine.ParticleSystem+TriggerModule instanceUnityEngine.ParticleSystemOverlapAction value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TriggerModule set_outside

+
+
+UnityEngineParticleSystemTriggerModule.__set_outside__UnityEngineParticleSystemOverlapAction__SystemVoid(UnityEngine.ParticleSystem+TriggerModule instanceUnityEngine.ParticleSystemOverlapAction value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TriggerModule set_radiusScale

+
+
+UnityEngineParticleSystemTriggerModule.__set_radiusScale__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+TriggerModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TriggerModule SetCollider

+
+
+UnityEngineParticleSystemTriggerModule.__SetCollider__SystemInt32_UnityEngineComponent__SystemVoid(UnityEngine.ParticleSystem+TriggerModule instanceSystem.Int32 indexUnityEngine.Component collider)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TriggerModule ToString

+
+
+UnityEngineParticleSystemTriggerModule.__ToString__SystemString(UnityEngine.ParticleSystem+TriggerModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TriggerModule

+
+
+Variable_UnityEngineParticleSystemTriggerModule(UnityEngine.ParticleSystem+TriggerModule TriggerModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+