+
+ +
+

ParticleSystemTrailModule

+

The ParticleSystemTrailModule module.

+
+
+
+

TrailModule

+
+
+Const_UnityEngineParticleSystemTrailModule(UnityEngine.ParticleSystem+TrailModule TrailModule)
+
+ +

outputs: unnamed (TrailModule)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule Equals

+
+
+UnityEngineParticleSystemTrailModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+TrailModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

TrailModule get_attachRibbonsToTransform

+
+
+UnityEngineParticleSystemTrailModule.__get_attachRibbonsToTransform__SystemBoolean(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_colorOverLifetime

+
+
+UnityEngineParticleSystemTrailModule.__get_colorOverLifetime__UnityEngineParticleSystemMinMaxGradient(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (MinMaxGradient)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_colorOverTrail

+
+
+UnityEngineParticleSystemTrailModule.__get_colorOverTrail__UnityEngineParticleSystemMinMaxGradient(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (MinMaxGradient)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_dieWithParticles

+
+
+UnityEngineParticleSystemTrailModule.__get_dieWithParticles__SystemBoolean(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_enabled

+
+
+UnityEngineParticleSystemTrailModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_generateLightingData

+
+
+UnityEngineParticleSystemTrailModule.__get_generateLightingData__SystemBoolean(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_inheritParticleColor

+
+
+UnityEngineParticleSystemTrailModule.__get_inheritParticleColor__SystemBoolean(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_lifetime

+
+
+UnityEngineParticleSystemTrailModule.__get_lifetime__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_lifetimeMultiplier

+
+
+UnityEngineParticleSystemTrailModule.__get_lifetimeMultiplier__SystemSingle(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_minVertexDistance

+
+
+UnityEngineParticleSystemTrailModule.__get_minVertexDistance__SystemSingle(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_mode

+
+
+UnityEngineParticleSystemTrailModule.__get_mode__UnityEngineParticleSystemTrailMode(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (ParticleSystemTrailMode)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_ratio

+
+
+UnityEngineParticleSystemTrailModule.__get_ratio__SystemSingle(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_ribbonCount

+
+
+UnityEngineParticleSystemTrailModule.__get_ribbonCount__SystemInt32(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_shadowBias

+
+
+UnityEngineParticleSystemTrailModule.__get_shadowBias__SystemSingle(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_sizeAffectsLifetime

+
+
+UnityEngineParticleSystemTrailModule.__get_sizeAffectsLifetime__SystemBoolean(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_sizeAffectsWidth

+
+
+UnityEngineParticleSystemTrailModule.__get_sizeAffectsWidth__SystemBoolean(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_splitSubEmitterRibbons

+
+
+UnityEngineParticleSystemTrailModule.__get_splitSubEmitterRibbons__SystemBoolean(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_textureMode

+
+
+UnityEngineParticleSystemTrailModule.__get_textureMode__UnityEngineParticleSystemTrailTextureMode(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (ParticleSystemTrailTextureMode)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_widthOverTrail

+
+
+UnityEngineParticleSystemTrailModule.__get_widthOverTrail__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_widthOverTrailMultiplier

+
+
+UnityEngineParticleSystemTrailModule.__get_widthOverTrailMultiplier__SystemSingle(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule get_worldSpace

+
+
+UnityEngineParticleSystemTrailModule.__get_worldSpace__SystemBoolean(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule GetHashCode

+
+
+UnityEngineParticleSystemTrailModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule GetType

+
+
+UnityEngineParticleSystemTrailModule.__GetType__SystemType(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

TrailModule set_attachRibbonsToTransform

+
+
+UnityEngineParticleSystemTrailModule.__set_attachRibbonsToTransform__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_colorOverLifetime

+
+
+UnityEngineParticleSystemTrailModule.__set_colorOverLifetime__UnityEngineParticleSystemMinMaxGradient__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceUnityEngine.ParticleSystem+MinMaxGradient value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_colorOverTrail

+
+
+UnityEngineParticleSystemTrailModule.__set_colorOverTrail__UnityEngineParticleSystemMinMaxGradient__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceUnityEngine.ParticleSystem+MinMaxGradient value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_dieWithParticles

+
+
+UnityEngineParticleSystemTrailModule.__set_dieWithParticles__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_enabled

+
+
+UnityEngineParticleSystemTrailModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_generateLightingData

+
+
+UnityEngineParticleSystemTrailModule.__set_generateLightingData__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_inheritParticleColor

+
+
+UnityEngineParticleSystemTrailModule.__set_inheritParticleColor__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_lifetime

+
+
+UnityEngineParticleSystemTrailModule.__set_lifetime__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_lifetimeMultiplier

+
+
+UnityEngineParticleSystemTrailModule.__set_lifetimeMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_minVertexDistance

+
+
+UnityEngineParticleSystemTrailModule.__set_minVertexDistance__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_mode

+
+
+UnityEngineParticleSystemTrailModule.__set_mode__UnityEngineParticleSystemTrailMode__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceUnityEngine.ParticleSystemTrailMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_ratio

+
+
+UnityEngineParticleSystemTrailModule.__set_ratio__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_ribbonCount

+
+
+UnityEngineParticleSystemTrailModule.__set_ribbonCount__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_shadowBias

+
+
+UnityEngineParticleSystemTrailModule.__set_shadowBias__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_sizeAffectsLifetime

+
+
+UnityEngineParticleSystemTrailModule.__set_sizeAffectsLifetime__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_sizeAffectsWidth

+
+
+UnityEngineParticleSystemTrailModule.__set_sizeAffectsWidth__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_splitSubEmitterRibbons

+
+
+UnityEngineParticleSystemTrailModule.__set_splitSubEmitterRibbons__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_textureMode

+
+
+UnityEngineParticleSystemTrailModule.__set_textureMode__UnityEngineParticleSystemTrailTextureMode__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceUnityEngine.ParticleSystemTrailTextureMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_widthOverTrail

+
+
+UnityEngineParticleSystemTrailModule.__set_widthOverTrail__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_widthOverTrailMultiplier

+
+
+UnityEngineParticleSystemTrailModule.__set_widthOverTrailMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule set_worldSpace

+
+
+UnityEngineParticleSystemTrailModule.__set_worldSpace__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+TrailModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule ToString

+
+
+UnityEngineParticleSystemTrailModule.__ToString__SystemString(UnityEngine.ParticleSystem+TrailModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TrailModule

+
+
+Variable_UnityEngineParticleSystemTrailModule(UnityEngine.ParticleSystem+TrailModule TrailModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+