+
+ +
+

ParticleSystemTextureSheetAnimationModule

+

The ParticleSystemTextureSheetAnimationModule module.

+
+
+
+

TextureSheetAnimationModule

+
+
+Const_UnityEngineParticleSystemTextureSheetAnimationModule(UnityEngine.ParticleSystem+TextureSheetAnimationModule TextureSheetAnimationModule)
+
+ +

outputs: unnamed (TextureSheetAnimationModule)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule AddSprite

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__AddSprite__UnityEngineSprite__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceUnityEngine.Sprite sprite)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule Equals

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

TextureSheetAnimationModule get_animation

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_animation__UnityEngineParticleSystemAnimationType(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (ParticleSystemAnimationType)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule get_cycleCount

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_cycleCount__SystemInt32(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule get_enabled

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule get_fps

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_fps__SystemSingle(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule get_frameOverTime

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_frameOverTime__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule get_frameOverTimeMultiplier

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_frameOverTimeMultiplier__SystemSingle(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule get_mode

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_mode__UnityEngineParticleSystemAnimationMode(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (ParticleSystemAnimationMode)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule get_numTilesX

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_numTilesX__SystemInt32(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule get_numTilesY

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_numTilesY__SystemInt32(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule get_rowIndex

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_rowIndex__SystemInt32(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule get_speedRange

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_speedRange__UnityEngineVector2(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule get_spriteCount

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_spriteCount__SystemInt32(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule get_startFrame

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_startFrame__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule get_startFrameMultiplier

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_startFrameMultiplier__SystemSingle(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule get_timeMode

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_timeMode__UnityEngineParticleSystemAnimationTimeMode(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (ParticleSystemAnimationTimeMode)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule get_useRandomRow

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_useRandomRow__SystemBoolean(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule get_uvChannelMask

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__get_uvChannelMask__UnityEngineRenderingUVChannelFlags(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (UVChannelFlags)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule GetHashCode

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule GetSprite

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__GetSprite__SystemInt32__UnityEngineSprite(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Sprite)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule GetType

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__GetType__SystemType(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

TextureSheetAnimationModule RemoveSprite

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__RemoveSprite__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Int32 index)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule set_animation

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__set_animation__UnityEngineParticleSystemAnimationType__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceUnityEngine.ParticleSystemAnimationType value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule set_cycleCount

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__set_cycleCount__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule set_enabled

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule set_fps

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__set_fps__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule set_frameOverTime

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__set_frameOverTime__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule set_frameOverTimeMultiplier

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__set_frameOverTimeMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule set_mode

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__set_mode__UnityEngineParticleSystemAnimationMode__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceUnityEngine.ParticleSystemAnimationMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule set_numTilesX

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__set_numTilesX__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule set_numTilesY

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__set_numTilesY__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule set_rowIndex

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__set_rowIndex__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule set_speedRange

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__set_speedRange__UnityEngineVector2__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule set_startFrame

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__set_startFrame__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule set_startFrameMultiplier

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__set_startFrameMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule set_timeMode

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__set_timeMode__UnityEngineParticleSystemAnimationTimeMode__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceUnityEngine.ParticleSystemAnimationTimeMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule set_useRandomRow

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__set_useRandomRow__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule set_uvChannelMask

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__set_uvChannelMask__UnityEngineRenderingUVChannelFlags__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceUnityEngine.Rendering.UVChannelFlags value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule SetSprite

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__SetSprite__SystemInt32_UnityEngineSprite__SystemVoid(UnityEngine.ParticleSystem+TextureSheetAnimationModule instanceSystem.Int32 indexUnityEngine.Sprite sprite)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule ToString

+
+
+UnityEngineParticleSystemTextureSheetAnimationModule.__ToString__SystemString(UnityEngine.ParticleSystem+TextureSheetAnimationModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

TextureSheetAnimationModule

+
+
+Variable_UnityEngineParticleSystemTextureSheetAnimationModule(UnityEngine.ParticleSystem+TextureSheetAnimationModule TextureSheetAnimationModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+