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+ +
+

ParticleSystemSubEmittersModule

+

The ParticleSystemSubEmittersModule module.

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+
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+

SubEmittersModule

+
+
+Const_UnityEngineParticleSystemSubEmittersModule(UnityEngine.ParticleSystem+SubEmittersModule SubEmittersModule)
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+ +

outputs: unnamed (SubEmittersModule)

+

flow: none

+

Unity Documentation

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+
+

SubEmittersModule AddSubEmitter

+
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+UnityEngineParticleSystemSubEmittersModule.__AddSubEmitter__UnityEngineParticleSystem_UnityEngineParticleSystemSubEmitterType_UnityEngineParticleSystemSubEmitterProperties__SystemVoid(UnityEngine.ParticleSystem+SubEmittersModule instanceUnityEngine.ParticleSystem subEmitterUnityEngine.ParticleSystemSubEmitterType typeUnityEngine.ParticleSystemSubEmitterProperties properties)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

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+

SubEmittersModule Equals

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+UnityEngineParticleSystemSubEmittersModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+SubEmittersModule instanceSystem.Object obj)
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+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

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+

SubEmittersModule get_enabled

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+UnityEngineParticleSystemSubEmittersModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+SubEmittersModule instance)
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+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

SubEmittersModule get_subEmittersCount

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+UnityEngineParticleSystemSubEmittersModule.__get_subEmittersCount__SystemInt32(UnityEngine.ParticleSystem+SubEmittersModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SubEmittersModule GetHashCode

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+UnityEngineParticleSystemSubEmittersModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+SubEmittersModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

SubEmittersModule GetSubEmitterSystem

+
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+UnityEngineParticleSystemSubEmittersModule.__GetSubEmitterSystem__SystemInt32__UnityEngineParticleSystem(UnityEngine.ParticleSystem+SubEmittersModule instanceSystem.Int32 index)
+
+ +

outputs: unnamed (ParticleSystem)

+

flow: none

+

Unity Documentation

+
+
+

SubEmittersModule GetSubEmitterEmitProbability

+
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+UnityEngineParticleSystemSubEmittersModule.__GetSubEmitterEmitProbability__SystemInt32__SystemSingle(UnityEngine.ParticleSystem+SubEmittersModule instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

SubEmittersModule GetSubEmitterProperties

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+UnityEngineParticleSystemSubEmittersModule.__GetSubEmitterProperties__SystemInt32__UnityEngineParticleSystemSubEmitterProperties(UnityEngine.ParticleSystem+SubEmittersModule instanceSystem.Int32 index)
+
+ +

outputs: unnamed (ParticleSystemSubEmitterProperties)

+

flow: none

+

Unity Documentation

+
+
+

SubEmittersModule GetSubEmitterType

+
+
+UnityEngineParticleSystemSubEmittersModule.__GetSubEmitterType__SystemInt32__UnityEngineParticleSystemSubEmitterType(UnityEngine.ParticleSystem+SubEmittersModule instanceSystem.Int32 index)
+
+ +

outputs: unnamed (ParticleSystemSubEmitterType)

+

flow: none

+

Unity Documentation

+
+
+

SubEmittersModule GetType

+
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+UnityEngineParticleSystemSubEmittersModule.__GetType__SystemType(UnityEngine.ParticleSystem+SubEmittersModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

SubEmittersModule RemoveSubEmitter

+
+
+UnityEngineParticleSystemSubEmittersModule.__RemoveSubEmitter__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+SubEmittersModule instanceSystem.Int32 index)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SubEmittersModule set_enabled

+
+
+UnityEngineParticleSystemSubEmittersModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+SubEmittersModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SubEmittersModule SetSubEmitterSystem

+
+
+UnityEngineParticleSystemSubEmittersModule.__SetSubEmitterSystem__SystemInt32_UnityEngineParticleSystem__SystemVoid(UnityEngine.ParticleSystem+SubEmittersModule instanceSystem.Int32 indexUnityEngine.ParticleSystem subEmitter)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SubEmittersModule SetSubEmitterEmitProbability

+
+
+UnityEngineParticleSystemSubEmittersModule.__SetSubEmitterEmitProbability__SystemInt32_SystemSingle__SystemVoid(UnityEngine.ParticleSystem+SubEmittersModule instanceSystem.Int32 indexSystem.Single emitProbability)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SubEmittersModule SetSubEmitterProperties

+
+
+UnityEngineParticleSystemSubEmittersModule.__SetSubEmitterProperties__SystemInt32_UnityEngineParticleSystemSubEmitterProperties__SystemVoid(UnityEngine.ParticleSystem+SubEmittersModule instanceSystem.Int32 indexUnityEngine.ParticleSystemSubEmitterProperties properties)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SubEmittersModule SetSubEmitterType

+
+
+UnityEngineParticleSystemSubEmittersModule.__SetSubEmitterType__SystemInt32_UnityEngineParticleSystemSubEmitterType__SystemVoid(UnityEngine.ParticleSystem+SubEmittersModule instanceSystem.Int32 indexUnityEngine.ParticleSystemSubEmitterType type)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SubEmittersModule ToString

+
+
+UnityEngineParticleSystemSubEmittersModule.__ToString__SystemString(UnityEngine.ParticleSystem+SubEmittersModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

SubEmittersModule

+
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+Variable_UnityEngineParticleSystemSubEmittersModule(UnityEngine.ParticleSystem+SubEmittersModule SubEmittersModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

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+ + +
+
+ +
+