+
+ +
+

ParticleSystemShapeModule

+

The ParticleSystemShapeModule module.

+
+
+
+

ShapeModule

+
+
+Const_UnityEngineParticleSystemShapeModule(UnityEngine.ParticleSystem+ShapeModule ShapeModule)
+
+ +

outputs: unnamed (ShapeModule)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule Equals

+
+
+UnityEngineParticleSystemShapeModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

ShapeModule get_alignToDirection

+
+
+UnityEngineParticleSystemShapeModule.__get_alignToDirection__SystemBoolean(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_angle

+
+
+UnityEngineParticleSystemShapeModule.__get_angle__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_arc

+
+
+UnityEngineParticleSystemShapeModule.__get_arc__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_arcMode

+
+
+UnityEngineParticleSystemShapeModule.__get_arcMode__UnityEngineParticleSystemShapeMultiModeValue(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (ParticleSystemShapeMultiModeValue)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_arcSpeed

+
+
+UnityEngineParticleSystemShapeModule.__get_arcSpeed__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_arcSpeedMultiplier

+
+
+UnityEngineParticleSystemShapeModule.__get_arcSpeedMultiplier__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_arcSpread

+
+
+UnityEngineParticleSystemShapeModule.__get_arcSpread__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_boxThickness

+
+
+UnityEngineParticleSystemShapeModule.__get_boxThickness__UnityEngineVector3(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_donutRadius

+
+
+UnityEngineParticleSystemShapeModule.__get_donutRadius__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_enabled

+
+
+UnityEngineParticleSystemShapeModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_length

+
+
+UnityEngineParticleSystemShapeModule.__get_length__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_mesh

+
+
+UnityEngineParticleSystemShapeModule.__get_mesh__UnityEngineMesh(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Mesh)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_meshMaterialIndex

+
+
+UnityEngineParticleSystemShapeModule.__get_meshMaterialIndex__SystemInt32(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_meshRenderer

+
+
+UnityEngineParticleSystemShapeModule.__get_meshRenderer__UnityEngineMeshRenderer(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (MeshRenderer)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_meshShapeType

+
+
+UnityEngineParticleSystemShapeModule.__get_meshShapeType__UnityEngineParticleSystemMeshShapeType(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (ParticleSystemMeshShapeType)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_meshSpawnMode

+
+
+UnityEngineParticleSystemShapeModule.__get_meshSpawnMode__UnityEngineParticleSystemShapeMultiModeValue(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (ParticleSystemShapeMultiModeValue)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_meshSpawnSpeed

+
+
+UnityEngineParticleSystemShapeModule.__get_meshSpawnSpeed__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_meshSpawnSpeedMultiplier

+
+
+UnityEngineParticleSystemShapeModule.__get_meshSpawnSpeedMultiplier__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_meshSpawnSpread

+
+
+UnityEngineParticleSystemShapeModule.__get_meshSpawnSpread__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_normalOffset

+
+
+UnityEngineParticleSystemShapeModule.__get_normalOffset__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_position

+
+
+UnityEngineParticleSystemShapeModule.__get_position__UnityEngineVector3(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_radius

+
+
+UnityEngineParticleSystemShapeModule.__get_radius__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_radiusMode

+
+
+UnityEngineParticleSystemShapeModule.__get_radiusMode__UnityEngineParticleSystemShapeMultiModeValue(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (ParticleSystemShapeMultiModeValue)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_radiusSpeed

+
+
+UnityEngineParticleSystemShapeModule.__get_radiusSpeed__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_radiusSpeedMultiplier

+
+
+UnityEngineParticleSystemShapeModule.__get_radiusSpeedMultiplier__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_radiusSpread

+
+
+UnityEngineParticleSystemShapeModule.__get_radiusSpread__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_radiusThickness

+
+
+UnityEngineParticleSystemShapeModule.__get_radiusThickness__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_randomDirectionAmount

+
+
+UnityEngineParticleSystemShapeModule.__get_randomDirectionAmount__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_randomPositionAmount

+
+
+UnityEngineParticleSystemShapeModule.__get_randomPositionAmount__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_rotation

+
+
+UnityEngineParticleSystemShapeModule.__get_rotation__UnityEngineVector3(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_scale

+
+
+UnityEngineParticleSystemShapeModule.__get_scale__UnityEngineVector3(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_shapeType

+
+
+UnityEngineParticleSystemShapeModule.__get_shapeType__UnityEngineParticleSystemShapeType(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (ParticleSystemShapeType)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_skinnedMeshRenderer

+
+
+UnityEngineParticleSystemShapeModule.__get_skinnedMeshRenderer__UnityEngineSkinnedMeshRenderer(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (SkinnedMeshRenderer)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_sphericalDirectionAmount

+
+
+UnityEngineParticleSystemShapeModule.__get_sphericalDirectionAmount__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_sprite

+
+
+UnityEngineParticleSystemShapeModule.__get_sprite__UnityEngineSprite(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Sprite)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_spriteRenderer

+
+
+UnityEngineParticleSystemShapeModule.__get_spriteRenderer__UnityEngineSpriteRenderer(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (SpriteRenderer)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_texture

+
+
+UnityEngineParticleSystemShapeModule.__get_texture__UnityEngineTexture2D(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Texture2D)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_textureAlphaAffectsParticles

+
+
+UnityEngineParticleSystemShapeModule.__get_textureAlphaAffectsParticles__SystemBoolean(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_textureBilinearFiltering

+
+
+UnityEngineParticleSystemShapeModule.__get_textureBilinearFiltering__SystemBoolean(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_textureClipChannel

+
+
+UnityEngineParticleSystemShapeModule.__get_textureClipChannel__UnityEngineParticleSystemShapeTextureChannel(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (ParticleSystemShapeTextureChannel)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_textureClipThreshold

+
+
+UnityEngineParticleSystemShapeModule.__get_textureClipThreshold__SystemSingle(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_textureColorAffectsParticles

+
+
+UnityEngineParticleSystemShapeModule.__get_textureColorAffectsParticles__SystemBoolean(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_textureUVChannel

+
+
+UnityEngineParticleSystemShapeModule.__get_textureUVChannel__SystemInt32(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_useMeshColors

+
+
+UnityEngineParticleSystemShapeModule.__get_useMeshColors__SystemBoolean(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule get_useMeshMaterialIndex

+
+
+UnityEngineParticleSystemShapeModule.__get_useMeshMaterialIndex__SystemBoolean(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule GetHashCode

+
+
+UnityEngineParticleSystemShapeModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule GetType

+
+
+UnityEngineParticleSystemShapeModule.__GetType__SystemType(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

ShapeModule set_alignToDirection

+
+
+UnityEngineParticleSystemShapeModule.__set_alignToDirection__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_angle

+
+
+UnityEngineParticleSystemShapeModule.__set_angle__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_arc

+
+
+UnityEngineParticleSystemShapeModule.__set_arc__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_arcMode

+
+
+UnityEngineParticleSystemShapeModule.__set_arcMode__UnityEngineParticleSystemShapeMultiModeValue__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.ParticleSystemShapeMultiModeValue value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_arcSpeed

+
+
+UnityEngineParticleSystemShapeModule.__set_arcSpeed__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_arcSpeedMultiplier

+
+
+UnityEngineParticleSystemShapeModule.__set_arcSpeedMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_arcSpread

+
+
+UnityEngineParticleSystemShapeModule.__set_arcSpread__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_boxThickness

+
+
+UnityEngineParticleSystemShapeModule.__set_boxThickness__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_donutRadius

+
+
+UnityEngineParticleSystemShapeModule.__set_donutRadius__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_enabled

+
+
+UnityEngineParticleSystemShapeModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_length

+
+
+UnityEngineParticleSystemShapeModule.__set_length__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_mesh

+
+
+UnityEngineParticleSystemShapeModule.__set_mesh__UnityEngineMesh__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.Mesh value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_meshMaterialIndex

+
+
+UnityEngineParticleSystemShapeModule.__set_meshMaterialIndex__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_meshRenderer

+
+
+UnityEngineParticleSystemShapeModule.__set_meshRenderer__UnityEngineMeshRenderer__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.MeshRenderer value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_meshShapeType

+
+
+UnityEngineParticleSystemShapeModule.__set_meshShapeType__UnityEngineParticleSystemMeshShapeType__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.ParticleSystemMeshShapeType value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_meshSpawnMode

+
+
+UnityEngineParticleSystemShapeModule.__set_meshSpawnMode__UnityEngineParticleSystemShapeMultiModeValue__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.ParticleSystemShapeMultiModeValue value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_meshSpawnSpeed

+
+
+UnityEngineParticleSystemShapeModule.__set_meshSpawnSpeed__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_meshSpawnSpeedMultiplier

+
+
+UnityEngineParticleSystemShapeModule.__set_meshSpawnSpeedMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_meshSpawnSpread

+
+
+UnityEngineParticleSystemShapeModule.__set_meshSpawnSpread__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_normalOffset

+
+
+UnityEngineParticleSystemShapeModule.__set_normalOffset__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_position

+
+
+UnityEngineParticleSystemShapeModule.__set_position__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_radius

+
+
+UnityEngineParticleSystemShapeModule.__set_radius__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_radiusMode

+
+
+UnityEngineParticleSystemShapeModule.__set_radiusMode__UnityEngineParticleSystemShapeMultiModeValue__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.ParticleSystemShapeMultiModeValue value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_radiusSpeed

+
+
+UnityEngineParticleSystemShapeModule.__set_radiusSpeed__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_radiusSpeedMultiplier

+
+
+UnityEngineParticleSystemShapeModule.__set_radiusSpeedMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_radiusSpread

+
+
+UnityEngineParticleSystemShapeModule.__set_radiusSpread__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_radiusThickness

+
+
+UnityEngineParticleSystemShapeModule.__set_radiusThickness__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_randomDirectionAmount

+
+
+UnityEngineParticleSystemShapeModule.__set_randomDirectionAmount__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_randomPositionAmount

+
+
+UnityEngineParticleSystemShapeModule.__set_randomPositionAmount__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_rotation

+
+
+UnityEngineParticleSystemShapeModule.__set_rotation__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_scale

+
+
+UnityEngineParticleSystemShapeModule.__set_scale__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_shapeType

+
+
+UnityEngineParticleSystemShapeModule.__set_shapeType__UnityEngineParticleSystemShapeType__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.ParticleSystemShapeType value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_skinnedMeshRenderer

+
+
+UnityEngineParticleSystemShapeModule.__set_skinnedMeshRenderer__UnityEngineSkinnedMeshRenderer__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.SkinnedMeshRenderer value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_sphericalDirectionAmount

+
+
+UnityEngineParticleSystemShapeModule.__set_sphericalDirectionAmount__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_sprite

+
+
+UnityEngineParticleSystemShapeModule.__set_sprite__UnityEngineSprite__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.Sprite value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_spriteRenderer

+
+
+UnityEngineParticleSystemShapeModule.__set_spriteRenderer__UnityEngineSpriteRenderer__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.SpriteRenderer value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_texture

+
+
+UnityEngineParticleSystemShapeModule.__set_texture__UnityEngineTexture2D__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.Texture2D value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_textureAlphaAffectsParticles

+
+
+UnityEngineParticleSystemShapeModule.__set_textureAlphaAffectsParticles__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_textureBilinearFiltering

+
+
+UnityEngineParticleSystemShapeModule.__set_textureBilinearFiltering__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_textureClipChannel

+
+
+UnityEngineParticleSystemShapeModule.__set_textureClipChannel__UnityEngineParticleSystemShapeTextureChannel__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceUnityEngine.ParticleSystemShapeTextureChannel value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_textureClipThreshold

+
+
+UnityEngineParticleSystemShapeModule.__set_textureClipThreshold__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_textureColorAffectsParticles

+
+
+UnityEngineParticleSystemShapeModule.__set_textureColorAffectsParticles__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_textureUVChannel

+
+
+UnityEngineParticleSystemShapeModule.__set_textureUVChannel__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_useMeshColors

+
+
+UnityEngineParticleSystemShapeModule.__set_useMeshColors__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule set_useMeshMaterialIndex

+
+
+UnityEngineParticleSystemShapeModule.__set_useMeshMaterialIndex__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+ShapeModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule ToString

+
+
+UnityEngineParticleSystemShapeModule.__ToString__SystemString(UnityEngine.ParticleSystem+ShapeModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

ShapeModule

+
+
+Variable_UnityEngineParticleSystemShapeModule(UnityEngine.ParticleSystem+ShapeModule ShapeModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+