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+

ParticleSystemRotationBySpeedModule

+

The ParticleSystemRotationBySpeedModule module.

+
+
+
+

RotationBySpeedModule

+
+
+Const_UnityEngineParticleSystemRotationBySpeedModule(UnityEngine.ParticleSystem+RotationBySpeedModule RotationBySpeedModule)
+
+ +

outputs: unnamed (RotationBySpeedModule)

+

flow: none

+

Unity Documentation

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+
+

RotationBySpeedModule Equals

+
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+UnityEngineParticleSystemRotationBySpeedModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+RotationBySpeedModule instanceSystem.Object obj)
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+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

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+

RotationBySpeedModule get_enabled

+
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+UnityEngineParticleSystemRotationBySpeedModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+RotationBySpeedModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

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+
+

RotationBySpeedModule get_range

+
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+UnityEngineParticleSystemRotationBySpeedModule.__get_range__UnityEngineVector2(UnityEngine.ParticleSystem+RotationBySpeedModule instance)
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+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

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+
+

RotationBySpeedModule get_separateAxes

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+UnityEngineParticleSystemRotationBySpeedModule.__get_separateAxes__SystemBoolean(UnityEngine.ParticleSystem+RotationBySpeedModule instance)
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+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

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+

RotationBySpeedModule get_x

+
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+UnityEngineParticleSystemRotationBySpeedModule.__get_x__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+RotationBySpeedModule instance)
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+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

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+
+

RotationBySpeedModule get_xMultiplier

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+UnityEngineParticleSystemRotationBySpeedModule.__get_xMultiplier__SystemSingle(UnityEngine.ParticleSystem+RotationBySpeedModule instance)
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+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

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+
+

RotationBySpeedModule get_y

+
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+UnityEngineParticleSystemRotationBySpeedModule.__get_y__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+RotationBySpeedModule instance)
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+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

RotationBySpeedModule get_yMultiplier

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__get_yMultiplier__SystemSingle(UnityEngine.ParticleSystem+RotationBySpeedModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RotationBySpeedModule get_z

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__get_z__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+RotationBySpeedModule instance)
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+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

RotationBySpeedModule get_zMultiplier

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__get_zMultiplier__SystemSingle(UnityEngine.ParticleSystem+RotationBySpeedModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

RotationBySpeedModule GetHashCode

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+RotationBySpeedModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

RotationBySpeedModule GetType

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+UnityEngineParticleSystemRotationBySpeedModule.__GetType__SystemType(UnityEngine.ParticleSystem+RotationBySpeedModule instance)
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+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

RotationBySpeedModule set_enabled

+
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+UnityEngineParticleSystemRotationBySpeedModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+RotationBySpeedModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationBySpeedModule set_range

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__set_range__UnityEngineVector2__SystemVoid(UnityEngine.ParticleSystem+RotationBySpeedModule instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationBySpeedModule set_separateAxes

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__set_separateAxes__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+RotationBySpeedModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationBySpeedModule set_x

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__set_x__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+RotationBySpeedModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationBySpeedModule set_xMultiplier

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__set_xMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+RotationBySpeedModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationBySpeedModule set_y

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__set_y__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+RotationBySpeedModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationBySpeedModule set_yMultiplier

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__set_yMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+RotationBySpeedModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationBySpeedModule set_z

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__set_z__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+RotationBySpeedModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationBySpeedModule set_zMultiplier

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__set_zMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+RotationBySpeedModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationBySpeedModule ToString

+
+
+UnityEngineParticleSystemRotationBySpeedModule.__ToString__SystemString(UnityEngine.ParticleSystem+RotationBySpeedModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

RotationBySpeedModule

+
+
+Variable_UnityEngineParticleSystemRotationBySpeedModule(UnityEngine.ParticleSystem+RotationBySpeedModule RotationBySpeedModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

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+ + +
+
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+