+
+ +
+

ParticleSystemParticle

+

The ParticleSystemParticle module.

+
+
+
+

Particle

+
+
+Const_UnityEngineParticleSystemParticle(UnityEngine.ParticleSystem+Particle Particle)
+
+ +

outputs: unnamed (Particle)

+

flow: none

+

Unity Documentation

+
+
+

Particle Equals

+
+
+UnityEngineParticleSystemParticle.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+Particle instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

Particle get_angularVelocity

+
+
+UnityEngineParticleSystemParticle.__get_angularVelocity__SystemSingle(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Particle get_angularVelocity3D

+
+
+UnityEngineParticleSystemParticle.__get_angularVelocity3D__UnityEngineVector3(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Particle get_animatedVelocity

+
+
+UnityEngineParticleSystemParticle.__get_animatedVelocity__UnityEngineVector3(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Particle get_axisOfRotation

+
+
+UnityEngineParticleSystemParticle.__get_axisOfRotation__UnityEngineVector3(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Particle get_position

+
+
+UnityEngineParticleSystemParticle.__get_position__UnityEngineVector3(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Particle get_randomSeed

+
+
+UnityEngineParticleSystemParticle.__get_randomSeed__SystemUInt32(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+

Unity Documentation

+
+
+

Particle get_remainingLifetime

+
+
+UnityEngineParticleSystemParticle.__get_remainingLifetime__SystemSingle(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Particle get_rotation

+
+
+UnityEngineParticleSystemParticle.__get_rotation__SystemSingle(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Particle get_rotation3D

+
+
+UnityEngineParticleSystemParticle.__get_rotation3D__UnityEngineVector3(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Particle get_startColor

+
+
+UnityEngineParticleSystemParticle.__get_startColor__UnityEngineColor32(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (Color32)

+

flow: none

+

Unity Documentation

+
+
+

Particle get_startLifetime

+
+
+UnityEngineParticleSystemParticle.__get_startLifetime__SystemSingle(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Particle get_startSize

+
+
+UnityEngineParticleSystemParticle.__get_startSize__SystemSingle(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Particle get_startSize3D

+
+
+UnityEngineParticleSystemParticle.__get_startSize3D__UnityEngineVector3(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Particle get_totalVelocity

+
+
+UnityEngineParticleSystemParticle.__get_totalVelocity__UnityEngineVector3(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Particle get_velocity

+
+
+UnityEngineParticleSystemParticle.__get_velocity__UnityEngineVector3(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Particle GetCurrentColor

+
+
+UnityEngineParticleSystemParticle.__GetCurrentColor__UnityEngineParticleSystem__UnityEngineColor32(UnityEngine.ParticleSystem+Particle instanceUnityEngine.ParticleSystem system)
+
+ +

outputs: unnamed (Color32)

+

flow: none

+

Unity Documentation

+
+
+

Particle GetCurrentSize

+
+
+UnityEngineParticleSystemParticle.__GetCurrentSize__UnityEngineParticleSystem__SystemSingle(UnityEngine.ParticleSystem+Particle instanceUnityEngine.ParticleSystem system)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

Particle GetCurrentSize3D

+
+
+UnityEngineParticleSystemParticle.__GetCurrentSize3D__UnityEngineParticleSystem__UnityEngineVector3(UnityEngine.ParticleSystem+Particle instanceUnityEngine.ParticleSystem system)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

Particle GetHashCode

+
+
+UnityEngineParticleSystemParticle.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

Particle GetType

+
+
+UnityEngineParticleSystemParticle.__GetType__SystemType(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

Particle set_angularVelocity

+
+
+UnityEngineParticleSystemParticle.__set_angularVelocity__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+Particle instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Particle set_angularVelocity3D

+
+
+UnityEngineParticleSystemParticle.__set_angularVelocity3D__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+Particle instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Particle set_axisOfRotation

+
+
+UnityEngineParticleSystemParticle.__set_axisOfRotation__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+Particle instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Particle set_position

+
+
+UnityEngineParticleSystemParticle.__set_position__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+Particle instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Particle set_randomSeed

+
+
+UnityEngineParticleSystemParticle.__set_randomSeed__SystemUInt32__SystemVoid(UnityEngine.ParticleSystem+Particle instanceSystem.UInt32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Particle set_remainingLifetime

+
+
+UnityEngineParticleSystemParticle.__set_remainingLifetime__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+Particle instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Particle set_rotation

+
+
+UnityEngineParticleSystemParticle.__set_rotation__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+Particle instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Particle set_rotation3D

+
+
+UnityEngineParticleSystemParticle.__set_rotation3D__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+Particle instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Particle set_startColor

+
+
+UnityEngineParticleSystemParticle.__set_startColor__UnityEngineColor32__SystemVoid(UnityEngine.ParticleSystem+Particle instanceUnityEngine.Color32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Particle set_startLifetime

+
+
+UnityEngineParticleSystemParticle.__set_startLifetime__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+Particle instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Particle set_startSize

+
+
+UnityEngineParticleSystemParticle.__set_startSize__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+Particle instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Particle set_startSize3D

+
+
+UnityEngineParticleSystemParticle.__set_startSize3D__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+Particle instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Particle set_velocity

+
+
+UnityEngineParticleSystemParticle.__set_velocity__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+Particle instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Particle ToString

+
+
+UnityEngineParticleSystemParticle.__ToString__SystemString(UnityEngine.ParticleSystem+Particle instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

Particle

+
+
+Variable_UnityEngineParticleSystemParticle(UnityEngine.ParticleSystem+Particle ParticleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+