+
+ +
+

ParticleSystemNoiseModule

+

The ParticleSystemNoiseModule module.

+
+
+
+

NoiseModule

+
+
+Const_UnityEngineParticleSystemNoiseModule(UnityEngine.ParticleSystem+NoiseModule NoiseModule)
+
+ +

outputs: unnamed (NoiseModule)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule Equals

+
+
+UnityEngineParticleSystemNoiseModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

NoiseModule get_damping

+
+
+UnityEngineParticleSystemNoiseModule.__get_damping__SystemBoolean(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_enabled

+
+
+UnityEngineParticleSystemNoiseModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_frequency

+
+
+UnityEngineParticleSystemNoiseModule.__get_frequency__SystemSingle(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_octaveCount

+
+
+UnityEngineParticleSystemNoiseModule.__get_octaveCount__SystemInt32(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_octaveMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__get_octaveMultiplier__SystemSingle(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_octaveScale

+
+
+UnityEngineParticleSystemNoiseModule.__get_octaveScale__SystemSingle(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_positionAmount

+
+
+UnityEngineParticleSystemNoiseModule.__get_positionAmount__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_quality

+
+
+UnityEngineParticleSystemNoiseModule.__get_quality__UnityEngineParticleSystemNoiseQuality(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (ParticleSystemNoiseQuality)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_remap

+
+
+UnityEngineParticleSystemNoiseModule.__get_remap__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_remapEnabled

+
+
+UnityEngineParticleSystemNoiseModule.__get_remapEnabled__SystemBoolean(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_remapMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__get_remapMultiplier__SystemSingle(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_remapX

+
+
+UnityEngineParticleSystemNoiseModule.__get_remapX__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_remapXMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__get_remapXMultiplier__SystemSingle(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_remapY

+
+
+UnityEngineParticleSystemNoiseModule.__get_remapY__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_remapYMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__get_remapYMultiplier__SystemSingle(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_remapZ

+
+
+UnityEngineParticleSystemNoiseModule.__get_remapZ__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_remapZMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__get_remapZMultiplier__SystemSingle(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_rotationAmount

+
+
+UnityEngineParticleSystemNoiseModule.__get_rotationAmount__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_scrollSpeed

+
+
+UnityEngineParticleSystemNoiseModule.__get_scrollSpeed__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_scrollSpeedMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__get_scrollSpeedMultiplier__SystemSingle(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_separateAxes

+
+
+UnityEngineParticleSystemNoiseModule.__get_separateAxes__SystemBoolean(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_sizeAmount

+
+
+UnityEngineParticleSystemNoiseModule.__get_sizeAmount__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_strength

+
+
+UnityEngineParticleSystemNoiseModule.__get_strength__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_strengthMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__get_strengthMultiplier__SystemSingle(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_strengthX

+
+
+UnityEngineParticleSystemNoiseModule.__get_strengthX__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_strengthXMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__get_strengthXMultiplier__SystemSingle(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_strengthY

+
+
+UnityEngineParticleSystemNoiseModule.__get_strengthY__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_strengthYMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__get_strengthYMultiplier__SystemSingle(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_strengthZ

+
+
+UnityEngineParticleSystemNoiseModule.__get_strengthZ__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule get_strengthZMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__get_strengthZMultiplier__SystemSingle(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule GetHashCode

+
+
+UnityEngineParticleSystemNoiseModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule GetType

+
+
+UnityEngineParticleSystemNoiseModule.__GetType__SystemType(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

NoiseModule set_damping

+
+
+UnityEngineParticleSystemNoiseModule.__set_damping__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_enabled

+
+
+UnityEngineParticleSystemNoiseModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_frequency

+
+
+UnityEngineParticleSystemNoiseModule.__set_frequency__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_octaveCount

+
+
+UnityEngineParticleSystemNoiseModule.__set_octaveCount__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_octaveMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__set_octaveMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_octaveScale

+
+
+UnityEngineParticleSystemNoiseModule.__set_octaveScale__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_positionAmount

+
+
+UnityEngineParticleSystemNoiseModule.__set_positionAmount__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_quality

+
+
+UnityEngineParticleSystemNoiseModule.__set_quality__UnityEngineParticleSystemNoiseQuality__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystemNoiseQuality value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_remap

+
+
+UnityEngineParticleSystemNoiseModule.__set_remap__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_remapEnabled

+
+
+UnityEngineParticleSystemNoiseModule.__set_remapEnabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_remapMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__set_remapMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_remapX

+
+
+UnityEngineParticleSystemNoiseModule.__set_remapX__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_remapXMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__set_remapXMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_remapY

+
+
+UnityEngineParticleSystemNoiseModule.__set_remapY__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_remapYMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__set_remapYMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_remapZ

+
+
+UnityEngineParticleSystemNoiseModule.__set_remapZ__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_remapZMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__set_remapZMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_rotationAmount

+
+
+UnityEngineParticleSystemNoiseModule.__set_rotationAmount__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_scrollSpeed

+
+
+UnityEngineParticleSystemNoiseModule.__set_scrollSpeed__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_scrollSpeedMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__set_scrollSpeedMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_separateAxes

+
+
+UnityEngineParticleSystemNoiseModule.__set_separateAxes__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_sizeAmount

+
+
+UnityEngineParticleSystemNoiseModule.__set_sizeAmount__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_strength

+
+
+UnityEngineParticleSystemNoiseModule.__set_strength__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_strengthMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__set_strengthMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_strengthX

+
+
+UnityEngineParticleSystemNoiseModule.__set_strengthX__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_strengthXMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__set_strengthXMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_strengthY

+
+
+UnityEngineParticleSystemNoiseModule.__set_strengthY__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_strengthYMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__set_strengthYMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_strengthZ

+
+
+UnityEngineParticleSystemNoiseModule.__set_strengthZ__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule set_strengthZMultiplier

+
+
+UnityEngineParticleSystemNoiseModule.__set_strengthZMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+NoiseModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule ToString

+
+
+UnityEngineParticleSystemNoiseModule.__ToString__SystemString(UnityEngine.ParticleSystem+NoiseModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

NoiseModule

+
+
+Variable_UnityEngineParticleSystemNoiseModule(UnityEngine.ParticleSystem+NoiseModule NoiseModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+