+
+ +
+

ParticleSystemMinMaxGradient

+

The ParticleSystemMinMaxGradient module.

+
+
+
+

MinMaxGradient

+
+
+Const_UnityEngineParticleSystemMinMaxGradient(UnityEngine.ParticleSystem+MinMaxGradient MinMaxGradient)
+
+ +

outputs: unnamed (MinMaxGradient)

+

flow: none

+

Unity Documentation

+
+
+

ctor

+
+
+UnityEngineParticleSystemMinMaxGradient.__ctor__UnityEngineColor__UnityEngineParticleSystemMinMaxGradient(UnityEngine.Color)
+
+ +

outputs: unnamed (MinMaxGradient)

+

flow: none

+
+
+

MinMaxGradient Equals

+
+
+UnityEngineParticleSystemMinMaxGradient.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+MinMaxGradient instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

MinMaxGradient Evaluate

+
+
+UnityEngineParticleSystemMinMaxGradient.__Evaluate__SystemSingle__UnityEngineColor(UnityEngine.ParticleSystem+MinMaxGradient instanceSystem.Single time)
+
+ +

outputs: unnamed (Color)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxGradient get_color

+
+
+UnityEngineParticleSystemMinMaxGradient.__get_color__UnityEngineColor(UnityEngine.ParticleSystem+MinMaxGradient instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxGradient get_colorMax

+
+
+UnityEngineParticleSystemMinMaxGradient.__get_colorMax__UnityEngineColor(UnityEngine.ParticleSystem+MinMaxGradient instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxGradient get_colorMin

+
+
+UnityEngineParticleSystemMinMaxGradient.__get_colorMin__UnityEngineColor(UnityEngine.ParticleSystem+MinMaxGradient instance)
+
+ +

outputs: unnamed (Color)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxGradient get_gradient

+
+
+UnityEngineParticleSystemMinMaxGradient.__get_gradient__UnityEngineGradient(UnityEngine.ParticleSystem+MinMaxGradient instance)
+
+ +

outputs: unnamed (Gradient)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxGradient get_gradientMax

+
+
+UnityEngineParticleSystemMinMaxGradient.__get_gradientMax__UnityEngineGradient(UnityEngine.ParticleSystem+MinMaxGradient instance)
+
+ +

outputs: unnamed (Gradient)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxGradient get_gradientMin

+
+
+UnityEngineParticleSystemMinMaxGradient.__get_gradientMin__UnityEngineGradient(UnityEngine.ParticleSystem+MinMaxGradient instance)
+
+ +

outputs: unnamed (Gradient)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxGradient get_mode

+
+
+UnityEngineParticleSystemMinMaxGradient.__get_mode__UnityEngineParticleSystemGradientMode(UnityEngine.ParticleSystem+MinMaxGradient instance)
+
+ +

outputs: unnamed (ParticleSystemGradientMode)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxGradient GetHashCode

+
+
+UnityEngineParticleSystemMinMaxGradient.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+MinMaxGradient instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxGradient GetType

+
+
+UnityEngineParticleSystemMinMaxGradient.__GetType__SystemType(UnityEngine.ParticleSystem+MinMaxGradient instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineParticleSystemMinMaxGradient.__op_Implicit__UnityEngineColor__UnityEngineParticleSystemMinMaxGradient(UnityEngine.Color)
+
+ +

outputs: unnamed (MinMaxGradient)

+

flow: none

+
+
+

MinMaxGradient set_color

+
+
+UnityEngineParticleSystemMinMaxGradient.__set_color__UnityEngineColor__SystemVoid(UnityEngine.ParticleSystem+MinMaxGradient instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxGradient set_colorMax

+
+
+UnityEngineParticleSystemMinMaxGradient.__set_colorMax__UnityEngineColor__SystemVoid(UnityEngine.ParticleSystem+MinMaxGradient instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxGradient set_colorMin

+
+
+UnityEngineParticleSystemMinMaxGradient.__set_colorMin__UnityEngineColor__SystemVoid(UnityEngine.ParticleSystem+MinMaxGradient instanceUnityEngine.Color value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxGradient set_gradient

+
+
+UnityEngineParticleSystemMinMaxGradient.__set_gradient__UnityEngineGradient__SystemVoid(UnityEngine.ParticleSystem+MinMaxGradient instanceUnityEngine.Gradient value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxGradient set_gradientMax

+
+
+UnityEngineParticleSystemMinMaxGradient.__set_gradientMax__UnityEngineGradient__SystemVoid(UnityEngine.ParticleSystem+MinMaxGradient instanceUnityEngine.Gradient value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxGradient set_gradientMin

+
+
+UnityEngineParticleSystemMinMaxGradient.__set_gradientMin__UnityEngineGradient__SystemVoid(UnityEngine.ParticleSystem+MinMaxGradient instanceUnityEngine.Gradient value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxGradient set_mode

+
+
+UnityEngineParticleSystemMinMaxGradient.__set_mode__UnityEngineParticleSystemGradientMode__SystemVoid(UnityEngine.ParticleSystem+MinMaxGradient instanceUnityEngine.ParticleSystemGradientMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxGradient ToString

+
+
+UnityEngineParticleSystemMinMaxGradient.__ToString__SystemString(UnityEngine.ParticleSystem+MinMaxGradient instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxGradient

+
+
+Variable_UnityEngineParticleSystemMinMaxGradient(UnityEngine.ParticleSystem+MinMaxGradient MinMaxGradientSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+