+
+ +
+

ParticleSystemMinMaxCurve

+

The ParticleSystemMinMaxCurve module.

+
+
+
+

MinMaxCurve

+
+
+Const_UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+MinMaxCurve MinMaxCurve)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

ctor

+
+
+UnityEngineParticleSystemMinMaxCurve.__ctor__SystemSingle__UnityEngineParticleSystemMinMaxCurve(System.Single)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+
+
+

MinMaxCurve Equals

+
+
+UnityEngineParticleSystemMinMaxCurve.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+MinMaxCurve instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

MinMaxCurve Evaluate

+
+
+UnityEngineParticleSystemMinMaxCurve.__Evaluate__SystemSingle__SystemSingle(UnityEngine.ParticleSystem+MinMaxCurve instanceSystem.Single time)
+
+ +

outputs: unnamed (Single)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxCurve get_constant

+
+
+UnityEngineParticleSystemMinMaxCurve.__get_constant__SystemSingle(UnityEngine.ParticleSystem+MinMaxCurve instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxCurve get_constantMax

+
+
+UnityEngineParticleSystemMinMaxCurve.__get_constantMax__SystemSingle(UnityEngine.ParticleSystem+MinMaxCurve instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxCurve get_constantMin

+
+
+UnityEngineParticleSystemMinMaxCurve.__get_constantMin__SystemSingle(UnityEngine.ParticleSystem+MinMaxCurve instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxCurve get_curve

+
+
+UnityEngineParticleSystemMinMaxCurve.__get_curve__UnityEngineAnimationCurve(UnityEngine.ParticleSystem+MinMaxCurve instance)
+
+ +

outputs: unnamed (AnimationCurve)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxCurve get_curveMax

+
+
+UnityEngineParticleSystemMinMaxCurve.__get_curveMax__UnityEngineAnimationCurve(UnityEngine.ParticleSystem+MinMaxCurve instance)
+
+ +

outputs: unnamed (AnimationCurve)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxCurve get_curveMin

+
+
+UnityEngineParticleSystemMinMaxCurve.__get_curveMin__UnityEngineAnimationCurve(UnityEngine.ParticleSystem+MinMaxCurve instance)
+
+ +

outputs: unnamed (AnimationCurve)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxCurve get_curveMultiplier

+
+
+UnityEngineParticleSystemMinMaxCurve.__get_curveMultiplier__SystemSingle(UnityEngine.ParticleSystem+MinMaxCurve instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxCurve get_mode

+
+
+UnityEngineParticleSystemMinMaxCurve.__get_mode__UnityEngineParticleSystemCurveMode(UnityEngine.ParticleSystem+MinMaxCurve instance)
+
+ +

outputs: unnamed (ParticleSystemCurveMode)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxCurve GetHashCode

+
+
+UnityEngineParticleSystemMinMaxCurve.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+MinMaxCurve instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MinMaxCurve GetType

+
+
+UnityEngineParticleSystemMinMaxCurve.__GetType__SystemType(UnityEngine.ParticleSystem+MinMaxCurve instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

op_Implicit

+
+
+UnityEngineParticleSystemMinMaxCurve.__op_Implicit__SystemSingle__UnityEngineParticleSystemMinMaxCurve(System.Single)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+
+
+

MinMaxCurve set_constant

+
+
+UnityEngineParticleSystemMinMaxCurve.__set_constant__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MinMaxCurve instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxCurve set_constantMax

+
+
+UnityEngineParticleSystemMinMaxCurve.__set_constantMax__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MinMaxCurve instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxCurve set_constantMin

+
+
+UnityEngineParticleSystemMinMaxCurve.__set_constantMin__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MinMaxCurve instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxCurve set_curve

+
+
+UnityEngineParticleSystemMinMaxCurve.__set_curve__UnityEngineAnimationCurve__SystemVoid(UnityEngine.ParticleSystem+MinMaxCurve instanceUnityEngine.AnimationCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxCurve set_curveMax

+
+
+UnityEngineParticleSystemMinMaxCurve.__set_curveMax__UnityEngineAnimationCurve__SystemVoid(UnityEngine.ParticleSystem+MinMaxCurve instanceUnityEngine.AnimationCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxCurve set_curveMin

+
+
+UnityEngineParticleSystemMinMaxCurve.__set_curveMin__UnityEngineAnimationCurve__SystemVoid(UnityEngine.ParticleSystem+MinMaxCurve instanceUnityEngine.AnimationCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxCurve set_curveMultiplier

+
+
+UnityEngineParticleSystemMinMaxCurve.__set_curveMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MinMaxCurve instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxCurve set_mode

+
+
+UnityEngineParticleSystemMinMaxCurve.__set_mode__UnityEngineParticleSystemCurveMode__SystemVoid(UnityEngine.ParticleSystem+MinMaxCurve instanceUnityEngine.ParticleSystemCurveMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxCurve ToString

+
+
+UnityEngineParticleSystemMinMaxCurve.__ToString__SystemString(UnityEngine.ParticleSystem+MinMaxCurve instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MinMaxCurve

+
+
+Variable_UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+MinMaxCurve MinMaxCurveSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+