+
+ +
+

ParticleSystemMainModule

+

The ParticleSystemMainModule module.

+
+
+
+

MainModule

+
+
+Const_UnityEngineParticleSystemMainModule(UnityEngine.ParticleSystem+MainModule MainModule)
+
+ +

outputs: unnamed (MainModule)

+

flow: none

+

Unity Documentation

+
+
+

MainModule Equals

+
+
+UnityEngineParticleSystemMainModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+MainModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

MainModule get_cullingMode

+
+
+UnityEngineParticleSystemMainModule.__get_cullingMode__UnityEngineParticleSystemCullingMode(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (ParticleSystemCullingMode)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_customSimulationSpace

+
+
+UnityEngineParticleSystemMainModule.__get_customSimulationSpace__UnityEngineTransform(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_duration

+
+
+UnityEngineParticleSystemMainModule.__get_duration__SystemSingle(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_emitterVelocityMode

+
+
+UnityEngineParticleSystemMainModule.__get_emitterVelocityMode__UnityEngineParticleSystemEmitterVelocityMode(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (ParticleSystemEmitterVelocityMode)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_flipRotation

+
+
+UnityEngineParticleSystemMainModule.__get_flipRotation__SystemSingle(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_gravityModifier

+
+
+UnityEngineParticleSystemMainModule.__get_gravityModifier__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_gravityModifierMultiplier

+
+
+UnityEngineParticleSystemMainModule.__get_gravityModifierMultiplier__SystemSingle(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_loop

+
+
+UnityEngineParticleSystemMainModule.__get_loop__SystemBoolean(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_maxParticles

+
+
+UnityEngineParticleSystemMainModule.__get_maxParticles__SystemInt32(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_playOnAwake

+
+
+UnityEngineParticleSystemMainModule.__get_playOnAwake__SystemBoolean(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_prewarm

+
+
+UnityEngineParticleSystemMainModule.__get_prewarm__SystemBoolean(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_ringBufferLoopRange

+
+
+UnityEngineParticleSystemMainModule.__get_ringBufferLoopRange__UnityEngineVector2(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Vector2)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_ringBufferMode

+
+
+UnityEngineParticleSystemMainModule.__get_ringBufferMode__UnityEngineParticleSystemRingBufferMode(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (ParticleSystemRingBufferMode)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_scalingMode

+
+
+UnityEngineParticleSystemMainModule.__get_scalingMode__UnityEngineParticleSystemScalingMode(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (ParticleSystemScalingMode)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_simulationSpace

+
+
+UnityEngineParticleSystemMainModule.__get_simulationSpace__UnityEngineParticleSystemSimulationSpace(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (ParticleSystemSimulationSpace)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_simulationSpeed

+
+
+UnityEngineParticleSystemMainModule.__get_simulationSpeed__SystemSingle(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startColor

+
+
+UnityEngineParticleSystemMainModule.__get_startColor__UnityEngineParticleSystemMinMaxGradient(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (MinMaxGradient)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startDelay

+
+
+UnityEngineParticleSystemMainModule.__get_startDelay__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startDelayMultiplier

+
+
+UnityEngineParticleSystemMainModule.__get_startDelayMultiplier__SystemSingle(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startLifetime

+
+
+UnityEngineParticleSystemMainModule.__get_startLifetime__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startLifetimeMultiplier

+
+
+UnityEngineParticleSystemMainModule.__get_startLifetimeMultiplier__SystemSingle(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startRotation

+
+
+UnityEngineParticleSystemMainModule.__get_startRotation__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startRotation3D

+
+
+UnityEngineParticleSystemMainModule.__get_startRotation3D__SystemBoolean(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startRotationMultiplier

+
+
+UnityEngineParticleSystemMainModule.__get_startRotationMultiplier__SystemSingle(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startRotationX

+
+
+UnityEngineParticleSystemMainModule.__get_startRotationX__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startRotationXMultiplier

+
+
+UnityEngineParticleSystemMainModule.__get_startRotationXMultiplier__SystemSingle(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startRotationY

+
+
+UnityEngineParticleSystemMainModule.__get_startRotationY__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startRotationYMultiplier

+
+
+UnityEngineParticleSystemMainModule.__get_startRotationYMultiplier__SystemSingle(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startRotationZ

+
+
+UnityEngineParticleSystemMainModule.__get_startRotationZ__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startRotationZMultiplier

+
+
+UnityEngineParticleSystemMainModule.__get_startRotationZMultiplier__SystemSingle(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startSize

+
+
+UnityEngineParticleSystemMainModule.__get_startSize__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startSize3D

+
+
+UnityEngineParticleSystemMainModule.__get_startSize3D__SystemBoolean(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startSizeMultiplier

+
+
+UnityEngineParticleSystemMainModule.__get_startSizeMultiplier__SystemSingle(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startSizeX

+
+
+UnityEngineParticleSystemMainModule.__get_startSizeX__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startSizeXMultiplier

+
+
+UnityEngineParticleSystemMainModule.__get_startSizeXMultiplier__SystemSingle(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startSizeY

+
+
+UnityEngineParticleSystemMainModule.__get_startSizeY__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startSizeYMultiplier

+
+
+UnityEngineParticleSystemMainModule.__get_startSizeYMultiplier__SystemSingle(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startSizeZ

+
+
+UnityEngineParticleSystemMainModule.__get_startSizeZ__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startSizeZMultiplier

+
+
+UnityEngineParticleSystemMainModule.__get_startSizeZMultiplier__SystemSingle(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startSpeed

+
+
+UnityEngineParticleSystemMainModule.__get_startSpeed__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_startSpeedMultiplier

+
+
+UnityEngineParticleSystemMainModule.__get_startSpeedMultiplier__SystemSingle(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_stopAction

+
+
+UnityEngineParticleSystemMainModule.__get_stopAction__UnityEngineParticleSystemStopAction(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (ParticleSystemStopAction)

+

flow: none

+

Unity Documentation

+
+
+

MainModule get_useUnscaledTime

+
+
+UnityEngineParticleSystemMainModule.__get_useUnscaledTime__SystemBoolean(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

MainModule GetHashCode

+
+
+UnityEngineParticleSystemMainModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

MainModule GetType

+
+
+UnityEngineParticleSystemMainModule.__GetType__SystemType(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

MainModule set_cullingMode

+
+
+UnityEngineParticleSystemMainModule.__set_cullingMode__UnityEngineParticleSystemCullingMode__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystemCullingMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_customSimulationSpace

+
+
+UnityEngineParticleSystemMainModule.__set_customSimulationSpace__UnityEngineTransform__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.Transform value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_duration

+
+
+UnityEngineParticleSystemMainModule.__set_duration__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_emitterVelocityMode

+
+
+UnityEngineParticleSystemMainModule.__set_emitterVelocityMode__UnityEngineParticleSystemEmitterVelocityMode__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystemEmitterVelocityMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_flipRotation

+
+
+UnityEngineParticleSystemMainModule.__set_flipRotation__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_gravityModifier

+
+
+UnityEngineParticleSystemMainModule.__set_gravityModifier__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_gravityModifierMultiplier

+
+
+UnityEngineParticleSystemMainModule.__set_gravityModifierMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_loop

+
+
+UnityEngineParticleSystemMainModule.__set_loop__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_maxParticles

+
+
+UnityEngineParticleSystemMainModule.__set_maxParticles__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_playOnAwake

+
+
+UnityEngineParticleSystemMainModule.__set_playOnAwake__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_prewarm

+
+
+UnityEngineParticleSystemMainModule.__set_prewarm__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_ringBufferLoopRange

+
+
+UnityEngineParticleSystemMainModule.__set_ringBufferLoopRange__UnityEngineVector2__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.Vector2 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_ringBufferMode

+
+
+UnityEngineParticleSystemMainModule.__set_ringBufferMode__UnityEngineParticleSystemRingBufferMode__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystemRingBufferMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_scalingMode

+
+
+UnityEngineParticleSystemMainModule.__set_scalingMode__UnityEngineParticleSystemScalingMode__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystemScalingMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_simulationSpace

+
+
+UnityEngineParticleSystemMainModule.__set_simulationSpace__UnityEngineParticleSystemSimulationSpace__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystemSimulationSpace value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_simulationSpeed

+
+
+UnityEngineParticleSystemMainModule.__set_simulationSpeed__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startColor

+
+
+UnityEngineParticleSystemMainModule.__set_startColor__UnityEngineParticleSystemMinMaxGradient__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystem+MinMaxGradient value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startDelay

+
+
+UnityEngineParticleSystemMainModule.__set_startDelay__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startDelayMultiplier

+
+
+UnityEngineParticleSystemMainModule.__set_startDelayMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startLifetime

+
+
+UnityEngineParticleSystemMainModule.__set_startLifetime__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startLifetimeMultiplier

+
+
+UnityEngineParticleSystemMainModule.__set_startLifetimeMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startRotation

+
+
+UnityEngineParticleSystemMainModule.__set_startRotation__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startRotation3D

+
+
+UnityEngineParticleSystemMainModule.__set_startRotation3D__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startRotationMultiplier

+
+
+UnityEngineParticleSystemMainModule.__set_startRotationMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startRotationX

+
+
+UnityEngineParticleSystemMainModule.__set_startRotationX__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startRotationXMultiplier

+
+
+UnityEngineParticleSystemMainModule.__set_startRotationXMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startRotationY

+
+
+UnityEngineParticleSystemMainModule.__set_startRotationY__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startRotationYMultiplier

+
+
+UnityEngineParticleSystemMainModule.__set_startRotationYMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startRotationZ

+
+
+UnityEngineParticleSystemMainModule.__set_startRotationZ__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startRotationZMultiplier

+
+
+UnityEngineParticleSystemMainModule.__set_startRotationZMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startSize

+
+
+UnityEngineParticleSystemMainModule.__set_startSize__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startSize3D

+
+
+UnityEngineParticleSystemMainModule.__set_startSize3D__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startSizeMultiplier

+
+
+UnityEngineParticleSystemMainModule.__set_startSizeMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startSizeX

+
+
+UnityEngineParticleSystemMainModule.__set_startSizeX__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startSizeXMultiplier

+
+
+UnityEngineParticleSystemMainModule.__set_startSizeXMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startSizeY

+
+
+UnityEngineParticleSystemMainModule.__set_startSizeY__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startSizeYMultiplier

+
+
+UnityEngineParticleSystemMainModule.__set_startSizeYMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startSizeZ

+
+
+UnityEngineParticleSystemMainModule.__set_startSizeZ__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startSizeZMultiplier

+
+
+UnityEngineParticleSystemMainModule.__set_startSizeZMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startSpeed

+
+
+UnityEngineParticleSystemMainModule.__set_startSpeed__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_startSpeedMultiplier

+
+
+UnityEngineParticleSystemMainModule.__set_startSpeedMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_stopAction

+
+
+UnityEngineParticleSystemMainModule.__set_stopAction__UnityEngineParticleSystemStopAction__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceUnityEngine.ParticleSystemStopAction value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule set_useUnscaledTime

+
+
+UnityEngineParticleSystemMainModule.__set_useUnscaledTime__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+MainModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule ToString

+
+
+UnityEngineParticleSystemMainModule.__ToString__SystemString(UnityEngine.ParticleSystem+MainModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

MainModule

+
+
+Variable_UnityEngineParticleSystemMainModule(UnityEngine.ParticleSystem+MainModule MainModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+