+
+ +
+

ParticleSystemLightsModule

+

The ParticleSystemLightsModule module.

+
+
+
+

LightsModule

+
+
+Const_UnityEngineParticleSystemLightsModule(UnityEngine.ParticleSystem+LightsModule LightsModule)
+
+ +

outputs: unnamed (LightsModule)

+

flow: none

+

Unity Documentation

+
+
+

LightsModule Equals

+
+
+UnityEngineParticleSystemLightsModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+LightsModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

LightsModule get_alphaAffectsIntensity

+
+
+UnityEngineParticleSystemLightsModule.__get_alphaAffectsIntensity__SystemBoolean(UnityEngine.ParticleSystem+LightsModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LightsModule get_enabled

+
+
+UnityEngineParticleSystemLightsModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+LightsModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LightsModule get_intensity

+
+
+UnityEngineParticleSystemLightsModule.__get_intensity__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+LightsModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

LightsModule get_intensityMultiplier

+
+
+UnityEngineParticleSystemLightsModule.__get_intensityMultiplier__SystemSingle(UnityEngine.ParticleSystem+LightsModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LightsModule get_light

+
+
+UnityEngineParticleSystemLightsModule.__get_light__UnityEngineLight(UnityEngine.ParticleSystem+LightsModule instance)
+
+ +

outputs: unnamed (Light)

+

flow: none

+

Unity Documentation

+
+
+

LightsModule get_maxLights

+
+
+UnityEngineParticleSystemLightsModule.__get_maxLights__SystemInt32(UnityEngine.ParticleSystem+LightsModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LightsModule get_range

+
+
+UnityEngineParticleSystemLightsModule.__get_range__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+LightsModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

LightsModule get_rangeMultiplier

+
+
+UnityEngineParticleSystemLightsModule.__get_rangeMultiplier__SystemSingle(UnityEngine.ParticleSystem+LightsModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LightsModule get_ratio

+
+
+UnityEngineParticleSystemLightsModule.__get_ratio__SystemSingle(UnityEngine.ParticleSystem+LightsModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

LightsModule get_sizeAffectsRange

+
+
+UnityEngineParticleSystemLightsModule.__get_sizeAffectsRange__SystemBoolean(UnityEngine.ParticleSystem+LightsModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LightsModule get_useParticleColor

+
+
+UnityEngineParticleSystemLightsModule.__get_useParticleColor__SystemBoolean(UnityEngine.ParticleSystem+LightsModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LightsModule get_useRandomDistribution

+
+
+UnityEngineParticleSystemLightsModule.__get_useRandomDistribution__SystemBoolean(UnityEngine.ParticleSystem+LightsModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

LightsModule GetHashCode

+
+
+UnityEngineParticleSystemLightsModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+LightsModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

LightsModule GetType

+
+
+UnityEngineParticleSystemLightsModule.__GetType__SystemType(UnityEngine.ParticleSystem+LightsModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

LightsModule set_alphaAffectsIntensity

+
+
+UnityEngineParticleSystemLightsModule.__set_alphaAffectsIntensity__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+LightsModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LightsModule set_enabled

+
+
+UnityEngineParticleSystemLightsModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+LightsModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LightsModule set_intensity

+
+
+UnityEngineParticleSystemLightsModule.__set_intensity__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+LightsModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LightsModule set_intensityMultiplier

+
+
+UnityEngineParticleSystemLightsModule.__set_intensityMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+LightsModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LightsModule set_light

+
+
+UnityEngineParticleSystemLightsModule.__set_light__UnityEngineLight__SystemVoid(UnityEngine.ParticleSystem+LightsModule instanceUnityEngine.Light value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LightsModule set_maxLights

+
+
+UnityEngineParticleSystemLightsModule.__set_maxLights__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+LightsModule instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LightsModule set_range

+
+
+UnityEngineParticleSystemLightsModule.__set_range__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+LightsModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LightsModule set_rangeMultiplier

+
+
+UnityEngineParticleSystemLightsModule.__set_rangeMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+LightsModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LightsModule set_ratio

+
+
+UnityEngineParticleSystemLightsModule.__set_ratio__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+LightsModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LightsModule set_sizeAffectsRange

+
+
+UnityEngineParticleSystemLightsModule.__set_sizeAffectsRange__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+LightsModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LightsModule set_useParticleColor

+
+
+UnityEngineParticleSystemLightsModule.__set_useParticleColor__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+LightsModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LightsModule set_useRandomDistribution

+
+
+UnityEngineParticleSystemLightsModule.__set_useRandomDistribution__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+LightsModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LightsModule ToString

+
+
+UnityEngineParticleSystemLightsModule.__ToString__SystemString(UnityEngine.ParticleSystem+LightsModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

LightsModule

+
+
+Variable_UnityEngineParticleSystemLightsModule(UnityEngine.ParticleSystem+LightsModule LightsModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+