+
+ +
+

ParticleSystemEmitParams

+

The ParticleSystemEmitParams module.

+
+
+
+

EmitParams

+
+
+Const_UnityEngineParticleSystemEmitParams(UnityEngine.ParticleSystem+EmitParams EmitParams)
+
+ +

outputs: unnamed (EmitParams)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams Equals

+
+
+UnityEngineParticleSystemEmitParams.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+EmitParams instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

EmitParams get_angularVelocity

+
+
+UnityEngineParticleSystemEmitParams.__get_angularVelocity__SystemSingle(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams get_angularVelocity3D

+
+
+UnityEngineParticleSystemEmitParams.__get_angularVelocity3D__UnityEngineVector3(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams get_applyShapeToPosition

+
+
+UnityEngineParticleSystemEmitParams.__get_applyShapeToPosition__SystemBoolean(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams get_axisOfRotation

+
+
+UnityEngineParticleSystemEmitParams.__get_axisOfRotation__UnityEngineVector3(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams get_position

+
+
+UnityEngineParticleSystemEmitParams.__get_position__UnityEngineVector3(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams get_randomSeed

+
+
+UnityEngineParticleSystemEmitParams.__get_randomSeed__SystemUInt32(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: unnamed (UInt32)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams get_rotation

+
+
+UnityEngineParticleSystemEmitParams.__get_rotation__SystemSingle(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams get_rotation3D

+
+
+UnityEngineParticleSystemEmitParams.__get_rotation3D__UnityEngineVector3(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams get_startColor

+
+
+UnityEngineParticleSystemEmitParams.__get_startColor__UnityEngineColor32(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: unnamed (Color32)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams get_startLifetime

+
+
+UnityEngineParticleSystemEmitParams.__get_startLifetime__SystemSingle(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams get_startSize

+
+
+UnityEngineParticleSystemEmitParams.__get_startSize__SystemSingle(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams get_startSize3D

+
+
+UnityEngineParticleSystemEmitParams.__get_startSize3D__UnityEngineVector3(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams get_velocity

+
+
+UnityEngineParticleSystemEmitParams.__get_velocity__UnityEngineVector3(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: unnamed (Vector3)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams GetHashCode

+
+
+UnityEngineParticleSystemEmitParams.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams GetType

+
+
+UnityEngineParticleSystemEmitParams.__GetType__SystemType(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

EmitParams ResetAngularVelocity

+
+
+UnityEngineParticleSystemEmitParams.__ResetAngularVelocity__SystemVoid(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams ResetAxisOfRotation

+
+
+UnityEngineParticleSystemEmitParams.__ResetAxisOfRotation__SystemVoid(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams ResetPosition

+
+
+UnityEngineParticleSystemEmitParams.__ResetPosition__SystemVoid(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams ResetRandomSeed

+
+
+UnityEngineParticleSystemEmitParams.__ResetRandomSeed__SystemVoid(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams ResetRotation

+
+
+UnityEngineParticleSystemEmitParams.__ResetRotation__SystemVoid(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams ResetStartColor

+
+
+UnityEngineParticleSystemEmitParams.__ResetStartColor__SystemVoid(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams ResetStartLifetime

+
+
+UnityEngineParticleSystemEmitParams.__ResetStartLifetime__SystemVoid(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams ResetStartSize

+
+
+UnityEngineParticleSystemEmitParams.__ResetStartSize__SystemVoid(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams ResetVelocity

+
+
+UnityEngineParticleSystemEmitParams.__ResetVelocity__SystemVoid(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams set_angularVelocity

+
+
+UnityEngineParticleSystemEmitParams.__set_angularVelocity__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams set_angularVelocity3D

+
+
+UnityEngineParticleSystemEmitParams.__set_angularVelocity3D__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams set_applyShapeToPosition

+
+
+UnityEngineParticleSystemEmitParams.__set_applyShapeToPosition__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams set_axisOfRotation

+
+
+UnityEngineParticleSystemEmitParams.__set_axisOfRotation__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams set_position

+
+
+UnityEngineParticleSystemEmitParams.__set_position__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams set_randomSeed

+
+
+UnityEngineParticleSystemEmitParams.__set_randomSeed__SystemUInt32__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceSystem.UInt32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams set_rotation

+
+
+UnityEngineParticleSystemEmitParams.__set_rotation__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams set_rotation3D

+
+
+UnityEngineParticleSystemEmitParams.__set_rotation3D__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams set_startColor

+
+
+UnityEngineParticleSystemEmitParams.__set_startColor__UnityEngineColor32__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceUnityEngine.Color32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams set_startLifetime

+
+
+UnityEngineParticleSystemEmitParams.__set_startLifetime__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams set_startSize

+
+
+UnityEngineParticleSystemEmitParams.__set_startSize__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams set_startSize3D

+
+
+UnityEngineParticleSystemEmitParams.__set_startSize3D__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams set_velocity

+
+
+UnityEngineParticleSystemEmitParams.__set_velocity__UnityEngineVector3__SystemVoid(UnityEngine.ParticleSystem+EmitParams instanceUnityEngine.Vector3 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams ToString

+
+
+UnityEngineParticleSystemEmitParams.__ToString__SystemString(UnityEngine.ParticleSystem+EmitParams instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmitParams

+
+
+Variable_UnityEngineParticleSystemEmitParams(UnityEngine.ParticleSystem+EmitParams EmitParamsSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+