+
+ +
+

ParticleSystemEmissionModule

+

The ParticleSystemEmissionModule module.

+
+
+
+

EmissionModule

+
+
+Const_UnityEngineParticleSystemEmissionModule(UnityEngine.ParticleSystem+EmissionModule EmissionModule)
+
+ +

outputs: unnamed (EmissionModule)

+

flow: none

+

Unity Documentation

+
+
+

EmissionModule Equals

+
+
+UnityEngineParticleSystemEmissionModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+EmissionModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

EmissionModule get_burstCount

+
+
+UnityEngineParticleSystemEmissionModule.__get_burstCount__SystemInt32(UnityEngine.ParticleSystem+EmissionModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

EmissionModule get_enabled

+
+
+UnityEngineParticleSystemEmissionModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+EmissionModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

EmissionModule get_rateOverDistance

+
+
+UnityEngineParticleSystemEmissionModule.__get_rateOverDistance__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+EmissionModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

EmissionModule get_rateOverDistanceMultiplier

+
+
+UnityEngineParticleSystemEmissionModule.__get_rateOverDistanceMultiplier__SystemSingle(UnityEngine.ParticleSystem+EmissionModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

EmissionModule get_rateOverTime

+
+
+UnityEngineParticleSystemEmissionModule.__get_rateOverTime__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+EmissionModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

EmissionModule get_rateOverTimeMultiplier

+
+
+UnityEngineParticleSystemEmissionModule.__get_rateOverTimeMultiplier__SystemSingle(UnityEngine.ParticleSystem+EmissionModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

EmissionModule GetBurst

+
+
+UnityEngineParticleSystemEmissionModule.__GetBurst__SystemInt32__UnityEngineParticleSystemBurst(UnityEngine.ParticleSystem+EmissionModule instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Burst)

+

flow: none

+

Unity Documentation

+
+
+

EmissionModule GetBursts

+
+
+UnityEngineParticleSystemEmissionModule.__GetBursts__UnityEngineParticleSystemBurstArray__SystemInt32(UnityEngine.ParticleSystem+EmissionModule instanceUnityEngine.ParticleSystem+Burst[] bursts)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

EmissionModule GetHashCode

+
+
+UnityEngineParticleSystemEmissionModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+EmissionModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

EmissionModule GetType

+
+
+UnityEngineParticleSystemEmissionModule.__GetType__SystemType(UnityEngine.ParticleSystem+EmissionModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

EmissionModule set_burstCount

+
+
+UnityEngineParticleSystemEmissionModule.__set_burstCount__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+EmissionModule instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmissionModule set_enabled

+
+
+UnityEngineParticleSystemEmissionModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+EmissionModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmissionModule set_rateOverDistance

+
+
+UnityEngineParticleSystemEmissionModule.__set_rateOverDistance__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+EmissionModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmissionModule set_rateOverDistanceMultiplier

+
+
+UnityEngineParticleSystemEmissionModule.__set_rateOverDistanceMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+EmissionModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmissionModule set_rateOverTime

+
+
+UnityEngineParticleSystemEmissionModule.__set_rateOverTime__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+EmissionModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmissionModule set_rateOverTimeMultiplier

+
+
+UnityEngineParticleSystemEmissionModule.__set_rateOverTimeMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+EmissionModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmissionModule SetBurst

+
+
+UnityEngineParticleSystemEmissionModule.__SetBurst__SystemInt32_UnityEngineParticleSystemBurst__SystemVoid(UnityEngine.ParticleSystem+EmissionModule instanceSystem.Int32 indexUnityEngine.ParticleSystem+Burst burst)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmissionModule SetBursts

+
+
+UnityEngineParticleSystemEmissionModule.__SetBursts__UnityEngineParticleSystemBurstArray__SystemVoid(UnityEngine.ParticleSystem+EmissionModule instanceUnityEngine.ParticleSystem+Burst[] bursts)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmissionModule ToString

+
+
+UnityEngineParticleSystemEmissionModule.__ToString__SystemString(UnityEngine.ParticleSystem+EmissionModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

EmissionModule

+
+
+Variable_UnityEngineParticleSystemEmissionModule(UnityEngine.ParticleSystem+EmissionModule EmissionModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+