+
+ +
+

ParticleSystemCollisionModule

+

The ParticleSystemCollisionModule module.

+
+
+
+

CollisionModule

+
+
+Const_UnityEngineParticleSystemCollisionModule(UnityEngine.ParticleSystem+CollisionModule CollisionModule)
+
+ +

outputs: unnamed (CollisionModule)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule Equals

+
+
+UnityEngineParticleSystemCollisionModule.__Equals__SystemObject__SystemBoolean(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Object obj)
+
+ +

outputs: unnamed (Boolean)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

C# Documentation

+
+
+

CollisionModule get_bounce

+
+
+UnityEngineParticleSystemCollisionModule.__get_bounce__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_bounceMultiplier

+
+
+UnityEngineParticleSystemCollisionModule.__get_bounceMultiplier__SystemSingle(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_colliderForce

+
+
+UnityEngineParticleSystemCollisionModule.__get_colliderForce__SystemSingle(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_collidesWith

+
+
+UnityEngineParticleSystemCollisionModule.__get_collidesWith__UnityEngineLayerMask(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (LayerMask)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_dampen

+
+
+UnityEngineParticleSystemCollisionModule.__get_dampen__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_dampenMultiplier

+
+
+UnityEngineParticleSystemCollisionModule.__get_dampenMultiplier__SystemSingle(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_enabled

+
+
+UnityEngineParticleSystemCollisionModule.__get_enabled__SystemBoolean(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_enableDynamicColliders

+
+
+UnityEngineParticleSystemCollisionModule.__get_enableDynamicColliders__SystemBoolean(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_lifetimeLoss

+
+
+UnityEngineParticleSystemCollisionModule.__get_lifetimeLoss__UnityEngineParticleSystemMinMaxCurve(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (MinMaxCurve)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_lifetimeLossMultiplier

+
+
+UnityEngineParticleSystemCollisionModule.__get_lifetimeLossMultiplier__SystemSingle(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_maxCollisionShapes

+
+
+UnityEngineParticleSystemCollisionModule.__get_maxCollisionShapes__SystemInt32(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_maxKillSpeed

+
+
+UnityEngineParticleSystemCollisionModule.__get_maxKillSpeed__SystemSingle(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_maxPlaneCount

+
+
+UnityEngineParticleSystemCollisionModule.__get_maxPlaneCount__SystemInt32(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_minKillSpeed

+
+
+UnityEngineParticleSystemCollisionModule.__get_minKillSpeed__SystemSingle(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_mode

+
+
+UnityEngineParticleSystemCollisionModule.__get_mode__UnityEngineParticleSystemCollisionMode(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (ParticleSystemCollisionMode)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_multiplyColliderForceByCollisionAngle

+
+
+UnityEngineParticleSystemCollisionModule.__get_multiplyColliderForceByCollisionAngle__SystemBoolean(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_multiplyColliderForceByParticleSize

+
+
+UnityEngineParticleSystemCollisionModule.__get_multiplyColliderForceByParticleSize__SystemBoolean(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_multiplyColliderForceByParticleSpeed

+
+
+UnityEngineParticleSystemCollisionModule.__get_multiplyColliderForceByParticleSpeed__SystemBoolean(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_quality

+
+
+UnityEngineParticleSystemCollisionModule.__get_quality__UnityEngineParticleSystemCollisionQuality(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (ParticleSystemCollisionQuality)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_radiusScale

+
+
+UnityEngineParticleSystemCollisionModule.__get_radiusScale__SystemSingle(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_sendCollisionMessages

+
+
+UnityEngineParticleSystemCollisionModule.__get_sendCollisionMessages__SystemBoolean(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Boolean)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_type

+
+
+UnityEngineParticleSystemCollisionModule.__get_type__UnityEngineParticleSystemCollisionType(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (ParticleSystemCollisionType)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule get_voxelSize

+
+
+UnityEngineParticleSystemCollisionModule.__get_voxelSize__SystemSingle(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Single)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule GetHashCode

+
+
+UnityEngineParticleSystemCollisionModule.__GetHashCode__SystemInt32(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Int32)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule GetPlane

+
+
+UnityEngineParticleSystemCollisionModule.__GetPlane__SystemInt32__UnityEngineTransform(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Int32 index)
+
+ +

outputs: unnamed (Transform)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule GetType

+
+
+UnityEngineParticleSystemCollisionModule.__GetType__SystemType(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (Type)

+

flow: none

+

Unity Documentation

+
+
+

CollisionModule set_bounce

+
+
+UnityEngineParticleSystemCollisionModule.__set_bounce__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_bounceMultiplier

+
+
+UnityEngineParticleSystemCollisionModule.__set_bounceMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_colliderForce

+
+
+UnityEngineParticleSystemCollisionModule.__set_colliderForce__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_collidesWith

+
+
+UnityEngineParticleSystemCollisionModule.__set_collidesWith__UnityEngineLayerMask__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceUnityEngine.LayerMask value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_dampen

+
+
+UnityEngineParticleSystemCollisionModule.__set_dampen__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_dampenMultiplier

+
+
+UnityEngineParticleSystemCollisionModule.__set_dampenMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_enabled

+
+
+UnityEngineParticleSystemCollisionModule.__set_enabled__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_enableDynamicColliders

+
+
+UnityEngineParticleSystemCollisionModule.__set_enableDynamicColliders__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_lifetimeLoss

+
+
+UnityEngineParticleSystemCollisionModule.__set_lifetimeLoss__UnityEngineParticleSystemMinMaxCurve__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceUnityEngine.ParticleSystem+MinMaxCurve value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_lifetimeLossMultiplier

+
+
+UnityEngineParticleSystemCollisionModule.__set_lifetimeLossMultiplier__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_maxCollisionShapes

+
+
+UnityEngineParticleSystemCollisionModule.__set_maxCollisionShapes__SystemInt32__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Int32 value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_maxKillSpeed

+
+
+UnityEngineParticleSystemCollisionModule.__set_maxKillSpeed__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_minKillSpeed

+
+
+UnityEngineParticleSystemCollisionModule.__set_minKillSpeed__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_mode

+
+
+UnityEngineParticleSystemCollisionModule.__set_mode__UnityEngineParticleSystemCollisionMode__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceUnityEngine.ParticleSystemCollisionMode value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_multiplyColliderForceByCollisionAngle

+
+
+UnityEngineParticleSystemCollisionModule.__set_multiplyColliderForceByCollisionAngle__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_multiplyColliderForceByParticleSize

+
+
+UnityEngineParticleSystemCollisionModule.__set_multiplyColliderForceByParticleSize__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_multiplyColliderForceByParticleSpeed

+
+
+UnityEngineParticleSystemCollisionModule.__set_multiplyColliderForceByParticleSpeed__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_quality

+
+
+UnityEngineParticleSystemCollisionModule.__set_quality__UnityEngineParticleSystemCollisionQuality__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceUnityEngine.ParticleSystemCollisionQuality value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_radiusScale

+
+
+UnityEngineParticleSystemCollisionModule.__set_radiusScale__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_sendCollisionMessages

+
+
+UnityEngineParticleSystemCollisionModule.__set_sendCollisionMessages__SystemBoolean__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Boolean value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_type

+
+
+UnityEngineParticleSystemCollisionModule.__set_type__UnityEngineParticleSystemCollisionType__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceUnityEngine.ParticleSystemCollisionType value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule set_voxelSize

+
+
+UnityEngineParticleSystemCollisionModule.__set_voxelSize__SystemSingle__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Single value)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule SetPlane

+
+
+UnityEngineParticleSystemCollisionModule.__SetPlane__SystemInt32_UnityEngineTransform__SystemVoid(UnityEngine.ParticleSystem+CollisionModule instanceSystem.Int32 indexUnityEngine.Transform transform)
+
+ +

outputs: none

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule ToString

+
+
+UnityEngineParticleSystemCollisionModule.__ToString__SystemString(UnityEngine.ParticleSystem+CollisionModule instance)
+
+ +

outputs: unnamed (String)

+

flow inputs: unnamed

+

flow outputs: unnamed

+

Unity Documentation

+
+
+

CollisionModule

+
+
+Variable_UnityEngineParticleSystemCollisionModule(UnityEngine.ParticleSystem+CollisionModule CollisionModuleSystem.String nameSystem.Boolean publicSystem.Boolean syncedSystem.String syncMode)
+
+ +

outputs: none

+

flow: none

+

Unity Documentation

+
+
+ + +
+
+ +
+